Uploads by Tels
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This special page shows all uploaded files.
Date | Name | Thumbnail | Size | Description | Versions |
---|---|---|---|---|---|
07:07, 21 March 2011 | Fov 32 10.jpg (file) | 190 KB | r_fovRatio = 3.2 => FOV 32:10 for a 32:10 resolution (1920x600), TDM v1.06. | 2 | |
14:36, 28 January 2008 | Free standing object stability.png (file) | 16 KB | Stability of a freestanding object, considering the gravitional force G and the toppling force F. | 2 | |
17:54, 18 July 2010 | Grass skins.jpg (file) | 202 KB | Grass skins, showing new dense grass variant. | 1 | |
14:14, 17 November 2007 | Heightmap offset.jpg (file) | 92 KB | 1 | ||
11:46, 25 September 2010 | Ingame lilies compare.jpg (file) | 153 KB | In game lilies comparisation. | 1 | |
13:03, 24 September 2010 | Ingame new.jpg (file) | 120 KB | New model in game. | 1 | |
13:05, 24 September 2010 | Ingame new tris.jpg (file) | 149 KB | New model in game with r_showTris 1. | 1 | |
13:02, 24 September 2010 | Ingame org.jpg (file) | 116 KB | Cattails in game, original model. | 1 | |
13:04, 24 September 2010 | Ingame org tris.jpg (file) | 137 KB | Original model with r_showTris 1. | 1 | |
12:50, 24 September 2010 | Ingame side by side.jpg (file) | 99 KB | Side by side in game. | 1 | |
12:51, 24 September 2010 | Ingame side by side 2.jpg (file) | 127 KB | Side by side. | 1 | |
18:35, 1 July 2010 | LODE density.jpg (file) | 150 KB | The density spawnarg explained. | 1 | |
15:10, 28 October 2007 | Left mouse button.png (file) | 8 KB | New version,lighter red | 2 | |
15:26, 28 October 2007 | Left mouse button 2d.png (file) | 5 KB | better spacing | 3 | |
11:38, 25 September 2010 | Lilies color correct.png (file) | 243 KB | 1 | ||
11:36, 25 September 2010 | Lily after colorcorrect.png (file) | 261 KB | Lily LOD model after color correction. | 1 | |
11:56, 25 September 2010 | Lily atlas.png (file) | 320 KB | Final texture atlas. | 1 | |
11:49, 25 September 2010 | Lily attempt 1.png (file) | 583 KB | Lily texture atlas, odd sizes 1. | 1 | |
11:53, 25 September 2010 | Lily attempt 2.png (file) | 529 KB | Lily texture atlas size corrected. | 1 | |
11:35, 25 September 2010 | Lily before colorcorrect.png (file) | 263 KB | Lily LOD model before color correction. | 1 | |
15:02, 18 July 2010 | Lod lily.jpg (file) | 111 KB | Lily setup using original plus two other skins. | 1 | |
17:24, 27 June 2010 | Lode.png (file) | 416 KB | A LODE in the editor. | 1 | |
14:23, 23 July 2010 | Lode angle.jpg (file) | 49 KB | Visualizing the angle spawnarg. | 1 | |
09:03, 15 October 2010 | Lode falloff.jpg (file) | 132 KB | Falloff variations on the LODE entity. | 2 | |
08:18, 9 July 2010 | Lode floor step 1.png (file) | 15 KB | Finding an entity position when "floor" or "lode_floor" are on, step 1. | 2 | |
08:18, 9 July 2010 | Lode floor step 2.png (file) | 21 KB | Finding an entity position when "floor" or "lode_floor" are on, step 2. | 2 | |
08:18, 9 July 2010 | Lode floor step 3.png (file) | 21 KB | Finding an entity position when "floor" or "lode_floor" are on, step 3. | 2 | |
08:19, 9 July 2010 | Lode no floor step 1.png (file) | 15 KB | Finding an entity position when "floor" or "lode_floor" are off, step 1. | 2 | |
08:19, 9 July 2010 | Lode no floor step 3.png (file) | 19 KB | Finding an entity position when "floor" or "lode_floor" are off, step 3. | 2 | |
17:25, 27 June 2010 | Lode pine.png (file) | 297 KB | An entity targeted by the Lode. | 1 | |
09:08, 9 January 2011 | Lode pond map.jpg (file) | 431 KB | A pond testmap in the editor. | 1 | |
09:10, 9 January 2011 | Lode pond map 3.jpg (file) | 197 KB | How it looks in game. | 1 | |
17:15, 27 June 2010 | Lode runner.png (file) | 416 KB | Lode runner usage. | 1 | |
17:17, 27 June 2010 | Lode runner pine.png (file) | 297 KB | Entity targeted by the Lode Runner. | 1 | |
19:42, 26 July 2009 | Messages.jpg (file) | 165 KB | Showing how to create popup messages. | 1 | |
15:27, 28 October 2007 | Middle mouse button 2d.png (file) | 6 KB | better spacing | 2 | |
11:42, 12 August 2011 | New key variants.jpg (file) | 75 KB | Three-ringed ("Mysterious Key") and geometric key ("Strange Key") | 2 | |
12:17, 8 July 2011 | New keys.jpg (file) | 75 KB | New keys added in TDM v1.07 | 4 | |
08:05, 1 July 2011 | Newchars106.jpg (file) | 88 KB | New characters in v1.06 | 1 | |
08:38, 30 June 2010 | No lode.png (file) | 388 KB | atdm_no_lode entity | 1 | |
09:03, 15 October 2010 | Nolode falloff.jpg (file) | 62 KB | Falloff variants on the atdm:no_lode entity. | 1 | |
08:59, 15 October 2010 | Nolode falloff.png (file) | 561 KB | Falloff variations on the atdm:no_lode entities. | 1 | |
02:24, 5 November 2007 | Objectives.png (file) | 456 bytes | DarkRadiant objectives icon from the menu | 1 | |
06:52, 21 January 2010 | Painting after frob.jpg (file) | 166 KB | Painting after frobbing. | 1 | |
06:51, 21 January 2010 | Painting before frob.jpg (file) | 165 KB | Painting before player frobbed it. | 1 | |
10:14, 5 February 2011 | Patterns.jpg (file) | 18 KB | SEED image map "patterns" | 1 | |
13:55, 1 February 2008 | Pivot point automatic.png (file) | 10 KB | Pivot points that could be determined automatically. | 1 | |
15:22, 1 February 2008 | Pivot point counts.png (file) | 17 KB | Counts of pivot points/joints per object. | 1 | |
14:01, 1 February 2008 | Pivot point manual.png (file) | 9 KB | Smaller version. | 2 | |
04:22, 28 October 2007 | Pointfile.png (file) | 197 bytes | The little icon next to the Pointfile entry in the Dark Radiant file menu. | 1 |