Uploads by Tels
From The DarkMod Wiki
Jump to navigationJump to search
This special page shows all uploaded files.
Date | Name | Thumbnail | Size | Description | Versions |
---|---|---|---|---|---|
13:02, 24 September 2010 | Ingame org.jpg (file) | 116 KB | Cattails in game, original model. | 1 | |
12:51, 24 September 2010 | Ingame side by side 2.jpg (file) | 127 KB | Side by side. | 1 | |
12:50, 24 September 2010 | Ingame side by side.jpg (file) | 99 KB | Side by side in game. | 1 | |
12:49, 24 September 2010 | Cattails side by side.png (file) | 118 KB | Side by side. | 1 | |
12:48, 24 September 2010 | Cattails side by side 2.png (file) | 118 KB | Side by side. | 1 | |
12:46, 24 September 2010 | Cattails done2.png (file) | 80 KB | Cattails reimport. | 1 | |
12:39, 24 September 2010 | Decal atlas1.png (file) | 52 KB | Using the texture atlas. | 1 | |
12:38, 24 September 2010 | Cattails done.png (file) | 49 KB | Done. | 1 | |
12:35, 24 September 2010 | Cattails green 4 with patch 2.png (file) | 328 KB | Drag out a patch in the middle of the model. | 1 | |
12:32, 24 September 2010 | Decal scale.png (file) | 33 KB | Scale the image to a power of 2 size. | 1 | |
12:30, 24 September 2010 | Decal transparent.png (file) | 72 KB | Transparent view. | 1 | |
12:28, 24 September 2010 | Decal layer mask.png (file) | 29 KB | Create a layer mask. | 1 | |
12:25, 24 September 2010 | Decal layer to image size fill border.png (file) | 66 KB | Increase the layer to image size, and fill the border with black. | 1 | |
12:23, 24 September 2010 | Decal atlas.png (file) | 104 KB | Texture atlas. | 1 | |
12:20, 24 September 2010 | Decal resize canvas.png (file) | 42 KB | Resize the canvas. | 1 | |
12:16, 24 September 2010 | Decal fill whole selection with black.png (file) | 65 KB | Fill all the brown parts with black. | 1 | |
12:15, 24 September 2010 | Decal 01.png (file) | 66 KB | Cut out the unimportant extras from the screenshot. | 1 | |
12:11, 24 September 2010 | Cattails green 4 with patch.png (file) | 229 KB | The mode with a patch textured with textures/sfx/white. | 1 | |
10:00, 24 September 2010 | Cattails 4 model.png (file) | 102 KB | The original cattails4.low model. | 1 | |
12:44, 31 July 2010 | Eaten.jpg (file) | 60 KB | Eaten turnip and carrot. | 1 | |
14:23, 23 July 2010 | Lode angle.jpg (file) | 49 KB | Visualizing the angle spawnarg. | 1 | |
17:54, 18 July 2010 | Grass skins.jpg (file) | 202 KB | Grass skins, showing new dense grass variant. | 1 | |
17:53, 18 July 2010 | Three lilies.jpg (file) | 187 KB | New yellow lily variant on the right. | 1 | |
15:02, 18 July 2010 | Lod lily.jpg (file) | 111 KB | Lily setup using original plus two other skins. | 1 | |
08:19, 9 July 2010 | Lode no floor step 3.png (file) | 19 KB | Finding an entity position when "floor" or "lode_floor" are off, step 3. | 2 | |
08:19, 9 July 2010 | Lode no floor step 1.png (file) | 15 KB | Finding an entity position when "floor" or "lode_floor" are off, step 1. | 2 | |
08:18, 9 July 2010 | Lode floor step 3.png (file) | 21 KB | Finding an entity position when "floor" or "lode_floor" are on, step 3. | 2 | |
08:18, 9 July 2010 | Lode floor step 2.png (file) | 21 KB | Finding an entity position when "floor" or "lode_floor" are on, step 2. | 2 | |
08:18, 9 July 2010 | Lode floor step 1.png (file) | 15 KB | Finding an entity position when "floor" or "lode_floor" are on, step 1. | 2 | |
18:35, 1 July 2010 | LODE density.jpg (file) | 150 KB | The density spawnarg explained. | 1 | |
08:38, 30 June 2010 | No lode.png (file) | 388 KB | atdm_no_lode entity | 1 | |
17:25, 27 June 2010 | Lode pine.png (file) | 297 KB | An entity targeted by the Lode. | 1 | |
17:24, 27 June 2010 | Lode.png (file) | 416 KB | A LODE in the editor. | 1 | |
17:17, 27 June 2010 | Lode runner pine.png (file) | 297 KB | Entity targeted by the Lode Runner. | 1 | |
17:15, 27 June 2010 | Lode runner.png (file) | 416 KB | Lode runner usage. | 1 | |
08:19, 25 June 2010 | TheDarkMod LOD System Overview.png (file) | 93 KB | Overview of the new LOD system. | 4 | |
15:55, 15 April 2010 | Bloodgate.png (file) | 524 bytes | Icon for bloodgate.com | 1 | |
06:52, 21 January 2010 | Painting after frob.jpg (file) | 166 KB | Painting after frobbing. | 1 | |
06:51, 21 January 2010 | Painting before frob.jpg (file) | 165 KB | Painting before player frobbed it. | 1 | |
19:42, 26 July 2009 | Messages.jpg (file) | 165 KB | Showing how to create popup messages. | 1 | |
08:25, 24 July 2009 | Postscriptevent.png (file) | 20 KB | Example of removing an entity. | 1 | |
12:43, 22 July 2009 | Trigger teleport.jpg (file) | 114 KB | New version | 2 | |
12:00, 25 October 2008 | Tdm missing textures.jpg (file) | 74 KB | Example of textures missing due to no DDS textures being used. | 1 | |
16:26, 1 February 2008 | Compression force.png (file) | 16 KB | Clarify forces. | 2 | |
15:22, 1 February 2008 | Pivot point counts.png (file) | 17 KB | Counts of pivot points/joints per object. | 1 | |
14:01, 1 February 2008 | Pivot point manual.png (file) | 9 KB | Smaller version. | 2 | |
13:55, 1 February 2008 | Pivot point automatic.png (file) | 10 KB | Pivot points that could be determined automatically. | 1 | |
13:44, 1 February 2008 | Contact face.png (file) | 12 KB | Fix formula | 3 | |
15:34, 28 January 2008 | Bind force and gravity.png (file) | 25 KB | Binding force in relation to gravity. | 1 | |
15:17, 28 January 2008 | Attachment force.png (file) | 14 KB | Fix typo. | 3 |