Uploads by Tels
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This special page shows all uploaded files.
Date | Name | Thumbnail | Size | Description | Versions |
---|---|---|---|---|---|
12:43, 22 July 2009 | Trigger teleport.jpg (file) | 114 KB | New version | 2 | |
13:02, 24 September 2010 | Ingame org.jpg (file) | 116 KB | Cattails in game, original model. | 1 | |
12:48, 24 September 2010 | Cattails side by side 2.png (file) | 118 KB | Side by side. | 1 | |
12:49, 24 September 2010 | Cattails side by side.png (file) | 118 KB | Side by side. | 1 | |
13:03, 24 September 2010 | Ingame new.jpg (file) | 120 KB | New model in game. | 1 | |
05:58, 13 December 2010 | Ambient light dynamics.png (file) | 121 KB | Overview over the ambient dynamic falloff parameter. | 1 | |
18:27, 29 June 2011 | Trans 0003.jpg (file) | 122 KB | German version of the HUD | 1 | |
12:51, 24 September 2010 | Ingame side by side 2.jpg (file) | 127 KB | Side by side. | 1 | |
09:03, 15 October 2010 | Lode falloff.jpg (file) | 132 KB | Falloff variations on the LODE entity. | 2 | |
13:04, 24 September 2010 | Ingame org tris.jpg (file) | 137 KB | Original model with r_showTris 1. | 1 | |
13:05, 24 September 2010 | Ingame new tris.jpg (file) | 149 KB | New model in game with r_showTris 1. | 1 | |
15:25, 17 November 2007 | Cube map processed.jpg (file) | 149 KB | cube map shot, processed to be properly rotated and flipped | 1 | |
16:22, 30 January 2011 | Combined entities.jpg (file) | 150 KB | Combined entities based on models with the SEED. | 1 | |
18:35, 1 July 2010 | LODE density.jpg (file) | 150 KB | The density spawnarg explained. | 1 | |
15:23, 17 November 2007 | Cube map.jpg (file) | 151 KB | cube map shot | 1 | |
14:27, 17 November 2007 | Ase models cube ingame.jpg (file) | 153 KB | ASE model cube in game | 1 | |
11:46, 25 September 2010 | Ingame lilies compare.jpg (file) | 153 KB | In game lilies comparisation. | 1 | |
06:51, 21 January 2010 | Painting before frob.jpg (file) | 165 KB | Painting before player frobbed it. | 1 | |
19:42, 26 July 2009 | Messages.jpg (file) | 165 KB | Showing how to create popup messages. | 1 | |
06:52, 21 January 2010 | Painting after frob.jpg (file) | 166 KB | Painting after frobbing. | 1 | |
08:51, 1 July 2011 | Three of a kind.jpg (file) | 171 KB | Aphrodite statues | 1 | |
07:08, 21 March 2011 | Fov 16 10.jpg (file) | 176 KB | r_fovRatio = 0 => FOV 16:10 for a 32:10 resolution (1920x600), TDM v1.05. | 2 | |
18:21, 20 November 2011 | Briefing german.jpg (file) | 176 KB | Briefing from the FM Outpost, in German. | 1 | |
17:53, 18 July 2010 | Three lilies.jpg (file) | 187 KB | New yellow lily variant on the right. | 1 | |
16:04, 30 January 2011 | Sep entities.jpg (file) | 188 KB | Seperate entities based on models. | 1 | |
07:07, 21 March 2011 | Fov 32 10.jpg (file) | 190 KB | r_fovRatio = 3.2 => FOV 32:10 for a 32:10 resolution (1920x600), TDM v1.06. | 2 | |
14:15, 17 November 2007 | Brickwall heightmap cleaned.jpg (file) | 196 KB | Brickwall after heightmap cleaning | 1 | |
09:10, 9 January 2011 | Lode pond map 3.jpg (file) | 197 KB | How it looks in game. | 1 | |
17:54, 18 July 2010 | Grass skins.jpg (file) | 202 KB | Grass skins, showing new dense grass variant. | 1 | |
14:13, 17 November 2007 | Brickwall result1.jpg (file) | 222 KB | Brickwall before heightmap changes | 1 | |
12:11, 24 September 2010 | Cattails green 4 with patch.png (file) | 229 KB | The mode with a patch textured with textures/sfx/white. | 1 | |
11:38, 25 September 2010 | Lilies color correct.png (file) | 243 KB | 1 | ||
15:22, 17 November 2007 | Cube map empty.jpg (file) | 253 KB | Empty room for creating a cube map shot | 1 | |
18:29, 20 November 2011 | Trans 0013.jpg (file) | 255 KB | TDM menus in German. | 2 | |
18:28, 20 November 2011 | Trans 0014.jpg (file) | 256 KB | Czech version of the TDM menus. | 1 | |
18:28, 20 November 2011 | Trans 0012.jpg (file) | 257 KB | TDM menus in french. | 3 | |
11:36, 25 September 2010 | Lily after colorcorrect.png (file) | 261 KB | Lily LOD model after color correction. | 1 | |
11:35, 25 September 2010 | Lily before colorcorrect.png (file) | 263 KB | Lily LOD model before color correction. | 1 | |
17:25, 27 June 2010 | Lode pine.png (file) | 297 KB | An entity targeted by the Lode. | 1 | |
17:17, 27 June 2010 | Lode runner pine.png (file) | 297 KB | Entity targeted by the Lode Runner. | 1 | |
11:56, 25 September 2010 | Lily atlas.png (file) | 320 KB | Final texture atlas. | 1 | |
12:35, 24 September 2010 | Cattails green 4 with patch 2.png (file) | 328 KB | Drag out a patch in the middle of the model. | 1 | |
08:38, 30 June 2010 | No lode.png (file) | 388 KB | atdm_no_lode entity | 1 | |
17:24, 27 June 2010 | Lode.png (file) | 416 KB | A LODE in the editor. | 1 | |
17:15, 27 June 2010 | Lode runner.png (file) | 416 KB | Lode runner usage. | 1 | |
09:08, 9 January 2011 | Lode pond map.jpg (file) | 431 KB | A pond testmap in the editor. | 1 | |
11:53, 25 September 2010 | Lily attempt 2.png (file) | 529 KB | Lily texture atlas size corrected. | 1 | |
08:59, 15 October 2010 | Nolode falloff.png (file) | 561 KB | Falloff variations on the atdm:no_lode entities. | 1 | |
11:49, 25 September 2010 | Lily attempt 1.png (file) | 583 KB | Lily texture atlas, odd sizes 1. | 1 | |
10:42, 26 January 2013 | Commoners old.gif (file) | 1.99 MB | Difference between old and new commoner models. | 1 |