Uploads by Tels
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This special page shows all uploaded files.
Date | Name | Thumbnail | Size | Description | Versions |
---|---|---|---|---|---|
19:07, 3 March 2011 | Corner2.png (file) | 35 KB | SEED image map "corner" | 1 | |
15:23, 17 November 2007 | Cube map.jpg (file) | 151 KB | cube map shot | 1 | |
15:22, 17 November 2007 | Cube map empty.jpg (file) | 253 KB | Empty room for creating a cube map shot | 1 | |
15:25, 17 November 2007 | Cube map processed.jpg (file) | 149 KB | cube map shot, processed to be properly rotated and flipped | 1 | |
12:15, 24 September 2010 | Decal 01.png (file) | 66 KB | Cut out the unimportant extras from the screenshot. | 1 | |
12:23, 24 September 2010 | Decal atlas.png (file) | 104 KB | Texture atlas. | 1 | |
12:39, 24 September 2010 | Decal atlas1.png (file) | 52 KB | Using the texture atlas. | 1 | |
12:16, 24 September 2010 | Decal fill whole selection with black.png (file) | 65 KB | Fill all the brown parts with black. | 1 | |
12:28, 24 September 2010 | Decal layer mask.png (file) | 29 KB | Create a layer mask. | 1 | |
12:25, 24 September 2010 | Decal layer to image size fill border.png (file) | 66 KB | Increase the layer to image size, and fill the border with black. | 1 | |
12:20, 24 September 2010 | Decal resize canvas.png (file) | 42 KB | Resize the canvas. | 1 | |
12:32, 24 September 2010 | Decal scale.png (file) | 33 KB | Scale the image to a power of 2 size. | 1 | |
12:30, 24 September 2010 | Decal transparent.png (file) | 72 KB | Transparent view. | 1 | |
18:31, 4 March 2011 | Drip.png (file) | 77 KB | SEED drip image map | 1 | |
12:44, 31 July 2010 | Eaten.jpg (file) | 60 KB | Eaten turnip and carrot. | 1 | |
15:57, 17 November 2007 | Entity class tree.png (file) | 173 bytes | "Entity Class Tree" icon in the entitiy menu | 1 | |
07:08, 21 March 2011 | Fov 16 10.jpg (file) | 176 KB | r_fovRatio = 0 => FOV 16:10 for a 32:10 resolution (1920x600), TDM v1.05. | 2 | |
07:07, 21 March 2011 | Fov 32 10.jpg (file) | 190 KB | r_fovRatio = 3.2 => FOV 32:10 for a 32:10 resolution (1920x600), TDM v1.06. | 2 | |
14:36, 28 January 2008 | Free standing object stability.png (file) | 16 KB | Stability of a freestanding object, considering the gravitional force G and the toppling force F. | 2 | |
17:54, 18 July 2010 | Grass skins.jpg (file) | 202 KB | Grass skins, showing new dense grass variant. | 1 | |
14:14, 17 November 2007 | Heightmap offset.jpg (file) | 92 KB | 1 | ||
11:46, 25 September 2010 | Ingame lilies compare.jpg (file) | 153 KB | In game lilies comparisation. | 1 | |
13:03, 24 September 2010 | Ingame new.jpg (file) | 120 KB | New model in game. | 1 | |
13:05, 24 September 2010 | Ingame new tris.jpg (file) | 149 KB | New model in game with r_showTris 1. | 1 | |
13:02, 24 September 2010 | Ingame org.jpg (file) | 116 KB | Cattails in game, original model. | 1 | |
13:04, 24 September 2010 | Ingame org tris.jpg (file) | 137 KB | Original model with r_showTris 1. | 1 | |
12:50, 24 September 2010 | Ingame side by side.jpg (file) | 99 KB | Side by side in game. | 1 | |
12:51, 24 September 2010 | Ingame side by side 2.jpg (file) | 127 KB | Side by side. | 1 | |
18:35, 1 July 2010 | LODE density.jpg (file) | 150 KB | The density spawnarg explained. | 1 | |
15:10, 28 October 2007 | Left mouse button.png (file) | 8 KB | New version,lighter red | 2 | |
15:26, 28 October 2007 | Left mouse button 2d.png (file) | 5 KB | better spacing | 3 | |
11:38, 25 September 2010 | Lilies color correct.png (file) | 243 KB | 1 | ||
11:36, 25 September 2010 | Lily after colorcorrect.png (file) | 261 KB | Lily LOD model after color correction. | 1 | |
11:56, 25 September 2010 | Lily atlas.png (file) | 320 KB | Final texture atlas. | 1 | |
11:49, 25 September 2010 | Lily attempt 1.png (file) | 583 KB | Lily texture atlas, odd sizes 1. | 1 | |
11:53, 25 September 2010 | Lily attempt 2.png (file) | 529 KB | Lily texture atlas size corrected. | 1 | |
11:35, 25 September 2010 | Lily before colorcorrect.png (file) | 263 KB | Lily LOD model before color correction. | 1 | |
15:02, 18 July 2010 | Lod lily.jpg (file) | 111 KB | Lily setup using original plus two other skins. | 1 | |
17:24, 27 June 2010 | Lode.png (file) | 416 KB | A LODE in the editor. | 1 | |
14:23, 23 July 2010 | Lode angle.jpg (file) | 49 KB | Visualizing the angle spawnarg. | 1 | |
09:03, 15 October 2010 | Lode falloff.jpg (file) | 132 KB | Falloff variations on the LODE entity. | 2 | |
08:18, 9 July 2010 | Lode floor step 1.png (file) | 15 KB | Finding an entity position when "floor" or "lode_floor" are on, step 1. | 2 | |
08:18, 9 July 2010 | Lode floor step 2.png (file) | 21 KB | Finding an entity position when "floor" or "lode_floor" are on, step 2. | 2 | |
08:18, 9 July 2010 | Lode floor step 3.png (file) | 21 KB | Finding an entity position when "floor" or "lode_floor" are on, step 3. | 2 | |
08:19, 9 July 2010 | Lode no floor step 1.png (file) | 15 KB | Finding an entity position when "floor" or "lode_floor" are off, step 1. | 2 | |
08:19, 9 July 2010 | Lode no floor step 3.png (file) | 19 KB | Finding an entity position when "floor" or "lode_floor" are off, step 3. | 2 | |
17:25, 27 June 2010 | Lode pine.png (file) | 297 KB | An entity targeted by the Lode. | 1 | |
09:08, 9 January 2011 | Lode pond map.jpg (file) | 431 KB | A pond testmap in the editor. | 1 | |
09:10, 9 January 2011 | Lode pond map 3.jpg (file) | 197 KB | How it looks in game. | 1 | |
17:15, 27 June 2010 | Lode runner.png (file) | 416 KB | Lode runner usage. | 1 |