Uploads by Tels

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This special page shows all uploaded files.

File list
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Date Name Thumbnail Size Description Versions
19:07, 3 March 2011 Corner2.png (file) 35 KB SEED image map "corner" 1
15:23, 17 November 2007 Cube map.jpg (file) 151 KB cube map shot 1
15:22, 17 November 2007 Cube map empty.jpg (file) 253 KB Empty room for creating a cube map shot 1
15:25, 17 November 2007 Cube map processed.jpg (file) 149 KB cube map shot, processed to be properly rotated and flipped 1
12:15, 24 September 2010 Decal 01.png (file) 66 KB Cut out the unimportant extras from the screenshot. 1
12:23, 24 September 2010 Decal atlas.png (file) 104 KB Texture atlas. 1
12:39, 24 September 2010 Decal atlas1.png (file) 52 KB Using the texture atlas. 1
12:16, 24 September 2010 Decal fill whole selection with black.png (file) 65 KB Fill all the brown parts with black. 1
12:28, 24 September 2010 Decal layer mask.png (file) 29 KB Create a layer mask. 1
12:25, 24 September 2010 Decal layer to image size fill border.png (file) 66 KB Increase the layer to image size, and fill the border with black. 1
12:20, 24 September 2010 Decal resize canvas.png (file) 42 KB Resize the canvas. 1
12:32, 24 September 2010 Decal scale.png (file) 33 KB Scale the image to a power of 2 size. 1
12:30, 24 September 2010 Decal transparent.png (file) 72 KB Transparent view. 1
18:31, 4 March 2011 Drip.png (file) 77 KB SEED drip image map 1
12:44, 31 July 2010 Eaten.jpg (file) 60 KB Eaten turnip and carrot. 1
15:57, 17 November 2007 Entity class tree.png (file) 173 bytes "Entity Class Tree" icon in the entitiy menu 1
07:08, 21 March 2011 Fov 16 10.jpg (file) 176 KB r_fovRatio = 0 => FOV 16:10 for a 32:10 resolution (1920x600), TDM v1.05. 2
07:07, 21 March 2011 Fov 32 10.jpg (file) 190 KB r_fovRatio = 3.2 => FOV 32:10 for a 32:10 resolution (1920x600), TDM v1.06. 2
14:36, 28 January 2008 Free standing object stability.png (file) 16 KB Stability of a freestanding object, considering the gravitional force G and the toppling force F. 2
17:54, 18 July 2010 Grass skins.jpg (file) 202 KB Grass skins, showing new dense grass variant. 1
14:14, 17 November 2007 Heightmap offset.jpg (file) 92 KB   1
11:46, 25 September 2010 Ingame lilies compare.jpg (file) 153 KB In game lilies comparisation. 1
13:03, 24 September 2010 Ingame new.jpg (file) 120 KB New model in game. 1
13:05, 24 September 2010 Ingame new tris.jpg (file) 149 KB New model in game with r_showTris 1. 1
13:02, 24 September 2010 Ingame org.jpg (file) 116 KB Cattails in game, original model. 1
13:04, 24 September 2010 Ingame org tris.jpg (file) 137 KB Original model with r_showTris 1. 1
12:50, 24 September 2010 Ingame side by side.jpg (file) 99 KB Side by side in game. 1
12:51, 24 September 2010 Ingame side by side 2.jpg (file) 127 KB Side by side. 1
18:35, 1 July 2010 LODE density.jpg (file) 150 KB The density spawnarg explained. 1
15:10, 28 October 2007 Left mouse button.png (file) 8 KB New version,lighter red 2
15:26, 28 October 2007 Left mouse button 2d.png (file) 5 KB better spacing 3
11:38, 25 September 2010 Lilies color correct.png (file) 243 KB   1
11:36, 25 September 2010 Lily after colorcorrect.png (file) 261 KB Lily LOD model after color correction. 1
11:56, 25 September 2010 Lily atlas.png (file) 320 KB Final texture atlas. 1
11:49, 25 September 2010 Lily attempt 1.png (file) 583 KB Lily texture atlas, odd sizes 1. 1
11:53, 25 September 2010 Lily attempt 2.png (file) 529 KB Lily texture atlas size corrected. 1
11:35, 25 September 2010 Lily before colorcorrect.png (file) 263 KB Lily LOD model before color correction. 1
15:02, 18 July 2010 Lod lily.jpg (file) 111 KB Lily setup using original plus two other skins. 1
17:24, 27 June 2010 Lode.png (file) 416 KB A LODE in the editor. 1
14:23, 23 July 2010 Lode angle.jpg (file) 49 KB Visualizing the angle spawnarg. 1
09:03, 15 October 2010 Lode falloff.jpg (file) 132 KB Falloff variations on the LODE entity. 2
08:18, 9 July 2010 Lode floor step 1.png (file) 15 KB Finding an entity position when "floor" or "lode_floor" are on, step 1. 2
08:18, 9 July 2010 Lode floor step 2.png (file) 21 KB Finding an entity position when "floor" or "lode_floor" are on, step 2. 2
08:18, 9 July 2010 Lode floor step 3.png (file) 21 KB Finding an entity position when "floor" or "lode_floor" are on, step 3. 2
08:19, 9 July 2010 Lode no floor step 1.png (file) 15 KB Finding an entity position when "floor" or "lode_floor" are off, step 1. 2
08:19, 9 July 2010 Lode no floor step 3.png (file) 19 KB Finding an entity position when "floor" or "lode_floor" are off, step 3. 2
17:25, 27 June 2010 Lode pine.png (file) 297 KB An entity targeted by the Lode. 1
09:08, 9 January 2011 Lode pond map.jpg (file) 431 KB A pond testmap in the editor. 1
09:10, 9 January 2011 Lode pond map 3.jpg (file) 197 KB How it looks in game. 1
17:15, 27 June 2010 Lode runner.png (file) 416 KB Lode runner usage. 1
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