User contributions for Geep
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31 December 2020
- 04:2304:23, 31 December 2020 diff hist +10 m Full-Screen Video Cutscenes →Trigger the Playback
- 04:2204:22, 31 December 2020 diff hist +10 m Full-Screen Video Cutscenes →Optional Player Isolation: $player1.teleport, not sys.teleport
29 December 2020
- 23:1123:11, 29 December 2020 diff hist +4 m CBinaryFrobMover →Spawnargs: Corrected lock_picktype to use 't' triangle lockpick, not 'b' bent current
22 December 2020
- 16:2116:21, 22 December 2020 diff hist +23 m Conversation Tutorial →Conversation Editor window
- 02:0002:00, 22 December 2020 diff hist +139 Conversation Tutorial →Sounds/Lines: audiofile should be mono
20 December 2020
- 00:4600:46, 20 December 2020 diff hist −6 m Fundamental Scripting Guide →Example: sending a message to the console: In 1st println example, replaced asymmetric double quotes with symmetric
15 December 2020
13 December 2020
- 03:5703:57, 13 December 2020 diff hist +35 m Video Briefing →Quick Start
- 02:5502:55, 13 December 2020 diff hist −1 m Briefing →Introduction
9 December 2020
- 17:4317:43, 9 December 2020 diff hist +131 Triggers →Trigger a Script: TIP about bypass of target_callscriptfunction
4 December 2020
- 21:5821:58, 4 December 2020 diff hist +94 m Text Decals for Signs etc. →The Texture: list definition of DECAL_MACRO, remove dup keywords
29 November 2020
- 04:2004:20, 29 November 2020 diff hist +353 Color Improve "Usage"
28 November 2020
- 17:5717:57, 28 November 2020 diff hist +89 m Color No edit summary
- 17:4617:46, 28 November 2020 diff hist +1,426 Color Added a usage section, and covered flame-attached lights
25 November 2020
- 23:0023:00, 25 November 2020 diff hist +74 m Path Nodes →path_waitfortrigger: target the AI, not the node
24 November 2020
- 22:0822:08, 24 November 2020 diff hist +175 Path Nodes →Positional Tolerance: This is a new section, broken out of its predecessor. With addl info from forums
- 21:0521:05, 24 November 2020 diff hist −1 m Path Nodes →Positional Tolerance =
- 21:0421:04, 24 November 2020 diff hist +45 m Path Nodes →Variation and Randomness
22 November 2020
- 16:4016:40, 22 November 2020 diff hist +25 m Setting Up Speakers No edit summary
13 November 2020
- 19:5319:53, 13 November 2020 diff hist +6 m Objectives Editor →An Objective to place an object in a Certain Location
- 19:5219:52, 13 November 2020 diff hist +406 Objectives Editor →An Objective to place an object in a Certain Location: added TEMPORARY CAUTION
5 November 2020
- 05:1305:13, 5 November 2020 diff hist +161 m Popup messages Mention "guis/tdm_message_no_art.gui"
1 November 2020
- 02:3402:34, 1 November 2020 diff hist +204 m In-game Map Entities Add 2 sentences saying why alpha channel and how differs from Startpack method, with ref current
31 October 2020
21 October 2020
- 03:1203:12, 21 October 2020 diff hist −83 How to add Textures to The Dark Mod →Move the Texture to the right Location: Remove prohibit on depth of dds trees
9 October 2020
- 18:2218:22, 9 October 2020 diff hist +246 Your Mission - From Beta Testing to Release and Beyond Add section about Wiki Synopsis
- 18:0418:04, 9 October 2020 diff hist +108 m Your Mission - From Beta Testing to Release and Beyond →Introduction
- 17:2917:29, 9 October 2020 diff hist +318 m Your Mission - From Beta Testing to Release and Beyond →Introduction
- 16:5416:54, 9 October 2020 diff hist +204 Upcoming Fan Missions Added Away0
7 October 2020
- 15:2715:27, 7 October 2020 diff hist +6 Objectives →Non-AI Components: Change 'OR them together' to 'AND them together' current
27 September 2020
- 18:4218:42, 27 September 2020 diff hist +89 m Sounds: Background and Local →Range, Radius, Distance covered by Sound
25 September 2020
- 01:3701:37, 25 September 2020 diff hist +198 Frobbing Add Setting Frob From a Script section
24 September 2020
- 23:5123:51, 24 September 2020 diff hist +165 Frobbing →Using a target_set_frobable: Add sentence about immune_to_target_setfrobable
- 21:5621:56, 24 September 2020 diff hist 0 m Making an Entity frobable →Configuring an Entity for Use current
- 21:5221:52, 24 September 2020 diff hist 0 m Making an Entity frobable →Create an Entity Definition
15 September 2020
- 15:0815:08, 15 September 2020 diff hist 0 Performance Tweaks →Disable EFX reverb (new 2.06)
- 15:0715:07, 15 September 2020 diff hist +271 m Performance Tweaks →Disable EFX reverb (new 2.06): includes how to disable, link to etx
- 14:4914:49, 15 September 2020 diff hist −8 m Performance Tweaks →Launch Options
10 September 2020
- 16:2916:29, 10 September 2020 diff hist +1 m Internationalization →Inventory Item Names with multiple lines
1 September 2020
- 16:5516:55, 1 September 2020 diff hist +42 m DDS Creation with ATI Compressonator →Introduction: Change first paragraph for more context
- 16:4116:41, 1 September 2020 diff hist +128 DDS Creation with ATI Compressonator →Introduction: Change first paragraph for more context
- 15:5315:53, 1 September 2020 diff hist 0 m DDS Creation with GIMP No edit summary current
- 15:5115:51, 1 September 2020 diff hist +22 m DDS creation Done, peter_spy & Geep current
- 15:4715:47, 1 September 2020 diff hist +49 m DDS Creation with GIMP Done, peter_spy & geep
25 August 2020
- 03:5603:56, 25 August 2020 diff hist +1,719 DDS Creation with GIMP Redo wrap mode, add end notes
21 August 2020
- 21:5321:53, 21 August 2020 diff hist +124 m DDS creation tweak 1st sentence, mention old 5-deep-dds problem fixed
- 21:3921:39, 21 August 2020 diff hist +1,772 DDS Creation with GIMP Creation
19 August 2020
- 18:4418:44, 19 August 2020 diff hist −10 m DDS creation →Deploying Textures in TDM
- 18:3218:32, 19 August 2020 diff hist +73 m DDS Creation with ATI Compressonator →Successors
- 18:2218:22, 19 August 2020 diff hist −225 m DDS Creation with ATI Compressonator No edit summary
- 18:1918:19, 19 August 2020 diff hist +1,818 DDS Creation with ATI Compressonator Add "Exploring..." and "Successors" sections at end
- 15:3315:33, 19 August 2020 diff hist −50 m DDS Creation with ATI Compressonator No edit summary
18 August 2020
- 22:2822:28, 18 August 2020 diff hist −66 m DDS Creation with ATI Compressonator →Compressing Diffuse and Specular Maps
- 22:2722:27, 18 August 2020 diff hist +64 DDS Creation with ATI Compressonator →Compressing Diffuse and Specular Maps: Rewrite
- 21:5721:57, 18 August 2020 diff hist +453 DDS Creation with ATI Compressonator →Introduction: Missing DLL in install
- 21:2521:25, 18 August 2020 diff hist −22 m DDS Creation with ATI Compressonator →Compressing Diffuse and Specular Maps
- 21:1821:18, 18 August 2020 diff hist −93 m DDS Creation with ATI Compressonator No edit summary
- 19:2319:23, 18 August 2020 diff hist +83 m DDS Creation with ATI Compressonator →Batch Processing
- 19:2019:20, 18 August 2020 diff hist −125 m DDS Creation with ATI Compressonator →Batch Processing
- 19:1719:17, 18 August 2020 diff hist −2 m DDS Creation with ATI Compressonator →Compressing Diffuse and Specular Maps
- 19:1619:16, 18 August 2020 diff hist −2 m DDS Creation with ATI Compressonator →About Transparency
- 19:1619:16, 18 August 2020 diff hist −66 m DDS Creation with ATI Compressonator →Compressing Diffuse and Specular Maps
- 19:1119:11, 18 August 2020 diff hist +2 m DDS Creation with ATI Compressonator →Introduction
- 19:0619:06, 18 August 2020 diff hist −2,544 DDS Creation with ATI Compressonator Creation cleanup - delete stuff
- 17:1717:17, 18 August 2020 diff hist −2 m DDS creation →General Workflow Tips
- 17:1617:16, 18 August 2020 diff hist 0 m DDS creation →General Workflow Tips
- 17:0717:07, 18 August 2020 diff hist +486 DDS creation Re-organize
14 August 2020
- 21:1021:10, 14 August 2020 diff hist +407 DDS creation Add links to specific tool pages, textures, some restructuring
- 20:4420:44, 14 August 2020 diff hist +314 N DDS Creation with GIMP Creation
- 20:2520:25, 14 August 2020 diff hist +3,315 DDS creation Import and 1st formatting of peter_spy's draft
- 20:1020:10, 14 August 2020 diff hist −6,759 DDS creation FRESH START! FORMER CONTENT MOVED TO 'DDS Creation with ATI Compressonator' Tag: Replaced
- 20:0420:04, 14 August 2020 diff hist +7,314 N DDS Creation with ATI Compressonator Creation, with content moved from 'DDS creation'
23 July 2020
- 15:4415:44, 23 July 2020 diff hist +203 m Visportals →Doors standing in front of but not within a doorway
18 June 2020
- 21:4521:45, 18 June 2020 diff hist +81 I18N Status →I18N-Text Translations Available Within TheDarkMod.com FMs: Mention list sorting
- 21:3321:33, 18 June 2020 diff hist +65 m I18N Status →Translations Developed Under or Available through Language-Specific Third-Party Sites
- 21:2621:26, 18 June 2020 diff hist +651 I18N Status →FM List: Added stub about 3rd-party sites
12 June 2020
- 00:5200:52, 12 June 2020 diff hist +93 m Text Decals for Signs etc. Resize photo, minor tweaks
- 00:2700:27, 12 June 2020 diff hist +95 Text Decals for Signs etc. Add photos
- 00:2000:20, 12 June 2020 diff hist +92 N File:Example sign Entity GUIs in-game.jpg For sign text wiki page. A matrix of signage examples as seen in Dark Radiant. current
- 00:1800:18, 12 June 2020 diff hist +92 N File:Example sign Entity GUIs in DR.jpg For sign text wiki page. A matrix of signage examples as seen in Dark Radiant. current
- 00:1500:15, 12 June 2020 diff hist −53 Text Decals for Signs etc. More work on example section
11 June 2020
- 22:0022:00, 11 June 2020 diff hist +1,411 Text Decals for Signs etc. Drop inapplicable mention of surface inspector, refer to textscale instead. Add pp, for photos
6 June 2020
- 16:5016:50, 6 June 2020 diff hist +18 m Text Decals for Signs etc. →Ready-made Prefabs
- 16:0116:01, 6 June 2020 diff hist +1,161 Text Decals for Signs etc. Link to original post, new section on Multiline broken out and expanded
19 May 2020
- 15:1815:18, 19 May 2020 diff hist 0 m Editing FAQ - Troubleshooting & How-To →Scaling a group of brushes
- 15:1215:12, 19 May 2020 diff hist +145 Dark Radiant Controls, Keys & Mouse →Introduction: Add link to https://www.darkradiant.net/userguide/ current
12 May 2020
- 21:2121:21, 12 May 2020 diff hist +61 Rescaling, Resizing, Models in Dark Radiant Add link to newer Model Scaling article current
9 May 2020
- 17:1917:19, 9 May 2020 diff hist +45 Ragdoll Corpses in Water Add 3 pix
- 17:1217:12, 9 May 2020 diff hist +187 N File:CorpseFloat Platform PranQster Siegeshop.jpg For the "Ragdoll Corpses in Water", an image cropped by Geep from PranQster's in-game screenshot (used with permission), showing a simple platform holding a drooped ragdoll. current
- 17:1017:10, 9 May 2020 diff hist +176 N File:CorpseFloat Sled DR PranQster.png For the "Ragdoll Corpses in Water", an image cropped by Geep from PranQster's DR screenshot (used with permission), showing a caged sled to constrain the ragdoll. current
- 17:0217:02, 9 May 2020 diff hist +167 N File:CorpseFloat NoDrop Geep AirPocket.jpg For the "Ragdoll Corpses in Water", a cropped in-game screenshot from Geep's "Away 0: Air Pocket" FM, demonstrating the "nodrop 1" method and its T-pose. current
- 16:3816:38, 9 May 2020 diff hist +299 Ragdoll Corpses in Water Prep for pix
- 15:3715:37, 9 May 2020 diff hist +1,698 Ragdoll Corpses in Water Added Platform method, reworked other method
24 April 2020
- 03:5103:51, 24 April 2020 diff hist +39 m Swimmable Water →AI Characters in Your Water - Wading vs. Swimming
- 03:4803:48, 24 April 2020 diff hist +14 m Swimmable Water →Current Flow
- 03:3203:32, 24 April 2020 diff hist +19 m Swimmable Water →Swim Transitions in Murky Water
- 03:2803:28, 24 April 2020 diff hist +2,141 Swimmable Water Differentiate clear vs murky color water. And add 'Swim Transitions in Murky Water' & 'AI Characters...'. Make headings more uniform
22 April 2020
- 16:2416:24, 22 April 2020 diff hist +64 Readables Prefabs Correct info about finding prefabs.xd
20 April 2020
- 19:1719:17, 20 April 2020 diff hist +361 Ragdoll Corpses in Water Update on nodrop 1 and T pose
19 April 2020
- 13:5713:57, 19 April 2020 diff hist +59 m Ragdoll Corpses in Water No edit summary
- 13:5213:52, 19 April 2020 diff hist +63 m Objects Floating in Water Ref to Ragdoll Corpses in Water
18 April 2020
- 23:3623:36, 18 April 2020 diff hist +78 m Ragdoll Corpses in Water Added See Also at end, and template
- 23:3323:33, 18 April 2020 diff hist +127 Ragdoll Corpses in Water →The Floating Corpse
- 22:4122:41, 18 April 2020 diff hist +4,132 N Ragdoll Corpses in Water Created from offline doc
13 April 2020
- 16:4816:48, 13 April 2020 diff hist +1 m Caulk →Caulking of Hidden Surfaces to Improve Performance? - Discussion, Testing, and Analysis
- 16:4616:46, 13 April 2020 diff hist −116 m Caulk →Atmospheric Fog
- 16:3316:33, 13 April 2020 diff hist −6 m Caulk →Another Important Use - Caulk Sky
- 16:3016:30, 13 April 2020 diff hist +77 Caulk →Other, Secondary Uses of Caulk
- 00:5600:56, 13 April 2020 diff hist +3 m Caulk →Avoid Drawing Unseeable Polygons
- 00:5300:53, 13 April 2020 diff hist +350 Caulk Add Figure 1 images
- 00:2100:21, 13 April 2020 diff hist 0 N File:Caulk sky in-game.jpg No edit summary current
- 00:2000:20, 13 April 2020 diff hist 0 N File:Caulk sky with portal sky cube.png No edit summary current
12 April 2020
- 22:0822:08, 12 April 2020 diff hist +398 m Caulk No edit summary
- 21:5121:51, 12 April 2020 diff hist +5 m Caulk →Introduction
- 21:5021:50, 12 April 2020 diff hist +2,977 Caulk Expand intro, discuss caulk sky
- 14:0414:04, 12 April 2020 diff hist +13 Caulk →Introduction and Main Use for Vis Leafs: retitle headings
- 14:0114:01, 12 April 2020 diff hist +22 Caulk →Hiding Unseeable Tris: retitle
- 13:5113:51, 12 April 2020 diff hist +119 m Caulk →As a DR Mapper Convenience
- 13:4613:46, 12 April 2020 diff hist +10 Caulk →Introduction and Main Uses: retitle and refine
- 05:0805:08, 12 April 2020 diff hist +87 m Caulk →As a DR Mapper Convenience
- 04:5504:55, 12 April 2020 diff hist +71 m Caulk →Introduction and Main Uses
- 04:4804:48, 12 April 2020 diff hist 0 m Caulk →As a DR Mapper Convenience
- 04:4604:46, 12 April 2020 diff hist +11 m Caulk →Introduction and Main Uses
- 04:4404:44, 12 April 2020 diff hist −80 m Caulk Remove link to dead website ([http://modetwo.net/darkmod/index.php?/topic/11983-visportal-miss/page__view__findpost__p__238995 Link])
- 04:2804:28, 12 April 2020 diff hist −398 Caulk Rearrange
- 00:0000:00, 12 April 2020 diff hist −226 Caulk Reformat and editing
11 April 2020
- 22:3122:31, 11 April 2020 diff hist +63 Caulk Condense further
- 22:0122:01, 11 April 2020 diff hist +1,126 Caulk Rewrite and extension
31 March 2020
- 06:2806:28, 31 March 2020 diff hist −1 m Full-Screen Video Cutscenes →Building Out the Script Function to Trigger the Playback
30 March 2020
- 02:4302:43, 30 March 2020 diff hist +276 Full-Screen Video Cutscenes Add material shader for video
29 March 2020
28 March 2020
- 16:5316:53, 28 March 2020 diff hist 0 m EntityDef No edit summary current
- 15:5715:57, 28 March 2020 diff hist +801 EntityDef Correct where def files are found. Mention "origin". Add remarks tying endityDefs to C++ classes
26 March 2020
- 17:5317:53, 26 March 2020 diff hist +2,027 N Finding Where a Texture is Used Created from offline doc current
24 March 2020
- 18:3718:37, 24 March 2020 diff hist +90 Attaching Props to AI Add See Also
- 18:1118:11, 24 March 2020 diff hist +119 Model Scaling Reformat and editing current
- 16:0516:05, 24 March 2020 diff hist 0 m Triggering events when looking at something →Introduction
- 16:0316:03, 24 March 2020 diff hist +133 Triggering events when looking at something →Remarks: Add tolerance equation
- 15:4215:42, 24 March 2020 diff hist +2 m Triggering events when looking at something →Additional Spawnargs
- 15:4215:42, 24 March 2020 diff hist +62 m Triggering events when looking at something →The Setup of the Trigger_Look Scriptobject
- 15:3315:33, 24 March 2020 diff hist +316 Triggering events when looking at something Rearrange
- 01:1001:10, 24 March 2020 diff hist −2 m Triggering events when looking at something →Looking at AI
- 01:1001:10, 24 March 2020 diff hist +186 Triggering events when looking at something Add see also
- 00:5600:56, 24 March 2020 diff hist +21 m Triggering events when looking at something →How the Trigger_Look Script Works: Fix video link
- 00:5400:54, 24 March 2020 diff hist +2,113 Triggering events when looking at something Rewrite and extension
23 March 2020
- 21:2421:24, 23 March 2020 diff hist −1 m Attaching Props to AI →Changing the Behavior of Def-Attached Props
- 21:2321:23, 23 March 2020 diff hist +2 m Attaching Props to AI Change header style
- 21:2121:21, 23 March 2020 diff hist +2,186 Attaching Props to AI Changing the Behavior of Def-Attached Props - created
- 17:3117:31, 23 March 2020 diff hist +33 Attaching Props to AI Get rid of confusing clutter of double quote marks around spawnargs and their values in code blocks. Just use spaces with uniform offset. Revise subheads and order
22 March 2020
- 15:5815:58, 22 March 2020 diff hist +10 m Full-Screen Video Cutscenes →See Also
- 15:5815:58, 22 March 2020 diff hist +45 Full-Screen Video Cutscenes Add category tag templates
- 15:5615:56, 22 March 2020 diff hist +284 Video Briefing Update "Style and Content" with refs
- 15:1915:19, 22 March 2020 diff hist +23 m Full-Screen Video Cutscenes →Optional Player Isolation
- 15:1815:18, 22 March 2020 diff hist +2 m Full-Screen Video Cutscenes →Building Out the Script Function to Trigger the Playback
- 15:1315:13, 22 March 2020 diff hist −1 m Full-Screen Video Cutscenes →Introduction
- 14:4114:41, 22 March 2020 diff hist +436 Full-Screen Video Cutscenes More in "Hybrid" about looping, and "See Also"
- 14:1714:17, 22 March 2020 diff hist +170 Full-Screen Video Cutscenes →Introduction
21 March 2020
- 22:2922:29, 21 March 2020 diff hist +113 Full-Screen Video Cutscenes →See Also
- 22:2522:25, 21 March 2020 diff hist +134 m Full-Screen Video Cutscenes →See Also
- 22:1622:16, 21 March 2020 diff hist +141 m Full-Screen Video Cutscenes →See Also
- 22:1022:10, 21 March 2020 diff hist −93 Full-Screen Video Cutscenes No edit summary
- 22:1022:10, 21 March 2020 diff hist +73 m Full-Screen Video Cutscenes →See Also
- 22:0822:08, 21 March 2020 diff hist +119 m Full-Screen Video Cutscenes →See Also
- 21:5921:59, 21 March 2020 diff hist +22 m Full-Screen Video Cutscenes →Trigger the Playback
- 21:5721:57, 21 March 2020 diff hist +75 m Full-Screen Video Cutscenes →Build out the GUI
- 21:5221:52, 21 March 2020 diff hist +5 m Full-Screen Video Cutscenes →Room Setup
- 21:5021:50, 21 March 2020 diff hist +2 m Full-Screen Video Cutscenes →See Also
- 21:4721:47, 21 March 2020 diff hist +425 Full-Screen Video Cutscenes →Interrupting or Skipping a CutScene
- 21:3621:36, 21 March 2020 diff hist −123 m Full-Screen Video Cutscenes →Build out the GUI
- 20:4920:49, 21 March 2020 diff hist −45 Full-Screen Video Cutscenes →Build out the GUI: Revised after testing
- 17:5017:50, 21 March 2020 diff hist +34 Full-Screen Video Cutscenes Added See Also
- 16:1316:13, 21 March 2020 diff hist −1 m Full-Screen Video Cutscenes →Handling the Audio
- 16:1216:12, 21 March 2020 diff hist +48 Full-Screen Video Cutscenes Move audio speaker example to other section
- 16:0116:01, 21 March 2020 diff hist +72 m Full-Screen Video Cutscenes →Cutscenes using Live Action with a Video Background
- 15:2015:20, 21 March 2020 diff hist +1 m Full-Screen Video Cutscenes →= Non-Cutscene Live Action with Video Background
- 15:2015:20, 21 March 2020 diff hist −2 m Full-Screen Video Cutscenes →Movie Theatre Method
- 15:1915:19, 21 March 2020 diff hist +2,737 Full-Screen Video Cutscenes Add Live Action with Video Background
- 14:1214:12, 21 March 2020 diff hist +89 m Full-Screen Video Cutscenes →Interrupting or Skipping a CutScene
- 13:5513:55, 21 March 2020 diff hist −49 m Full-Screen Video Cutscenes →Interrupting or Skipping a CutScene
- 13:5313:53, 21 March 2020 diff hist +200 Full-Screen Video Cutscenes →Handling the Audio: audio sliders
- 13:4113:41, 21 March 2020 diff hist −1 m Full-Screen Video Cutscenes →Handling the Audio
- 13:3913:39, 21 March 2020 diff hist 0 m Full-Screen Video Cutscenes →GUI Message Overlay Method
- 13:3913:39, 21 March 2020 diff hist −4 m Full-Screen Video Cutscenes →Introduction: Change subheader style
- 13:3713:37, 21 March 2020 diff hist +1,243 Full-Screen Video Cutscenes Revise audio handling
20 March 2020
- 15:5915:59, 20 March 2020 diff hist +58 m Full-Screen Video Cutscenes Strengthen warning
- 15:2015:20, 20 March 2020 diff hist +195 Full-Screen Video Cutscenes Change Overlay method code
19 March 2020
- 18:5218:52, 19 March 2020 diff hist −20 m Full-Screen Video Cutscenes →Room Setup
- 18:4518:45, 19 March 2020 diff hist −5 m Full-Screen Video Cutscenes →Introduction
- 18:4418:44, 19 March 2020 diff hist +29 m Full-Screen Video Cutscenes →GUI Message Overlay Method
- 18:2518:25, 19 March 2020 diff hist +28 Full-Screen Video Cutscenes →Common to Examples of Both Methods
- 18:2218:22, 19 March 2020 diff hist −7 m Full-Screen Video Cutscenes →Interrupting or Skipping a CutScene
- 18:1718:17, 19 March 2020 diff hist +8 m Full-Screen Video Cutscenes →Optional Player Isolation
- 18:1118:11, 19 March 2020 diff hist −124 m Full-Screen Video Cutscenes Use leading space as code block markup
- 17:5317:53, 19 March 2020 diff hist +102 m Full-Screen Video Cutscenes Add <nowiki> markups
- 17:5017:50, 19 March 2020 diff hist +110 m Full-Screen Video Cutscenes Add <code> markup
- 17:4017:40, 19 March 2020 diff hist +10,261 N Full-Screen Video Cutscenes Created from offline doc
16 March 2020
- 19:3219:32, 16 March 2020 diff hist +2 m Playing ROQ Video Files →Audio current
- 18:5718:57, 16 March 2020 diff hist +181 Playing ROQ Video Files Add ODVideo link and caution to Preamble. Also tweak of Alternative: On Your Own Video Surface
14 March 2020
- 19:4919:49, 14 March 2020 diff hist +178 Playing ROQ Video Files Add Notice section
- 19:4219:42, 14 March 2020 diff hist +9 m Playing ROQ Video Files No edit summary
- 19:2819:28, 14 March 2020 diff hist +91 Playing ROQ Video Files revise headers
- 19:0619:06, 14 March 2020 diff hist −1 Playing ROQ Video Files →Preamble - In-Game Video Example: In-Game Laptop with a Repeating RoQ Video
- 18:5318:53, 14 March 2020 diff hist +45 Playing ROQ Video Files →RoQ References: Fix links
- 18:4418:44, 14 March 2020 diff hist +1,150 Playing ROQ Video Files ENTIRELY REWRITTEN!!!!
- 18:2218:22, 14 March 2020 diff hist −10 Playing ROQ Video Files Remove {{style}} tag before page rename
- 17:2017:20, 14 March 2020 diff hist +175 Your Mission - From Beta Testing to Release and Beyond →Create Screen Shots: more about Mission List shots
- 16:1216:12, 14 March 2020 diff hist +75 Your Mission - From Beta Testing to Release and Beyond Add editing, tutorial, mapping tutorials templates
- 16:0516:05, 14 March 2020 diff hist +45 Video Briefing Add editing, video templates
- 15:5715:57, 14 March 2020 diff hist +373 Objects Floating in Water →Getting the Placed Object to Activate: Add force field
- 15:3415:34, 14 March 2020 diff hist +56 Func Forcefields Added See Also with link to new article Objects Floating in Water. Plus water template
- 15:2415:24, 14 March 2020 diff hist +43 Swimmable Water Added See Also with link to new article Objects Floating in Water
13 March 2020
- 22:1622:16, 13 March 2020 diff hist +491 Difficulty Levels Added Example section link to a video demonstrating techniques
- 19:0619:06, 13 March 2020 diff hist −37 m Objects Floating in Water No edit summary
- 19:0019:00, 13 March 2020 diff hist −180 Objects Floating in Water Creation cleanup, add template at bottom
- 18:3418:34, 13 March 2020 diff hist +6,884 Objects Floating in Water Created from offline doc
11 March 2020
- 20:5220:52, 11 March 2020 diff hist +129 A - Z Beginner Full Guide Page 6 →Testing Your Mission: Link to 'Your Mission - From Beta Testing to Release and Beyond' current
- 20:4220:42, 11 March 2020 diff hist +58 m How to pack your Mission →FM Notes (optional): Move suggestion about credits to here from Distribution section
- 20:3920:39, 11 March 2020 diff hist +58 m How to pack your Mission →Distributing your Mission
- 20:3720:37, 11 March 2020 diff hist −162 How to pack your Mission →Distributing your Mission: Link to 'Your Mission - From Beta Testing to Release and Beyond'
- 20:1820:18, 11 March 2020 diff hist −7 m Your Mission - From Beta Testing to Release and Beyond Add byline
- 20:1420:14, 11 March 2020 diff hist 0 m Your Mission - From Beta Testing to Release and Beyond →Making It Official - Final Release (and Updates)
- 20:1020:10, 11 March 2020 diff hist +48 m Your Mission - From Beta Testing to Release and Beyond →Create a Forum Thread for Your Beta Testing
- 20:0620:06, 11 March 2020 diff hist +8 m Your Mission - From Beta Testing to Release and Beyond →Create Screen Shots
- 20:0320:03, 11 March 2020 diff hist −1 m Your Mission - From Beta Testing to Release and Beyond →Your FM's Player Forum
- 20:0220:02, 11 March 2020 diff hist −2 m Your Mission - From Beta Testing to Release and Beyond →Create a Forum Thread for Your Beta Testing
- 20:0120:01, 11 March 2020 diff hist +1 m Your Mission - From Beta Testing to Release and Beyond →Create a Forum Thread for Your Beta Testing
- 20:0020:00, 11 March 2020 diff hist 0 m Your Mission - From Beta Testing to Release and Beyond →Create Screen Shots
- 19:2019:20, 11 March 2020 diff hist +6,802 N Your Mission - From Beta Testing to Release and Beyond Created from offline doc
10 March 2020
- 12:3912:39, 10 March 2020 diff hist +46 m Currently supported Path Entities →Supported: Make clearer that path_sit does not replace path_corner current
- 12:3512:35, 10 March 2020 diff hist +27 Path Nodes →path_sit: Mention path_corner to make clear path_sit does not replace a path_corner
- 12:2912:29, 10 March 2020 diff hist +30 m Sitting Behaviour for AI →Sitting During Patrol: Make it clearer that path_sit does not replace path_corner
- 12:2012:20, 10 March 2020 diff hist +43 m Readables Prefabs →Inserting Readables Prefabs
- 12:1412:14, 10 March 2020 diff hist +41 m Readables Prefabs →Inserting Readables Prefabs
- 12:0012:00, 10 March 2020 diff hist +492 Readables Prefabs →Inserting Readables Prefabs: Clarify title vs. body overlap. Add comment about lack of markup
- 11:3111:31, 10 March 2020 diff hist −11 m Defining custom Filters in DarkRadiant →Adding Filters: Dropped word "presumably" from "DR presumably uses the default ECMAScript flavor..." after consult with greebo current
7 March 2020
- 18:4218:42, 7 March 2020 diff hist −3 m Defining custom Filters in DarkRadiant →Hide all but Loot: Finalize layout
- 18:3018:30, 7 March 2020 diff hist +476 Defining custom Filters in DarkRadiant Add another example, in table form, Hide all but Loot
- 18:1718:17, 7 March 2020 diff hist +93 m Defining custom Filters in DarkRadiant →Applying two or more Filter Rules: First pp reflects minor DR bug
- 18:1418:14, 7 March 2020 diff hist +276 Defining custom Filters in DarkRadiant →Adding Filters: Add link to regex ECMAScript syntax
6 March 2020
- 16:5716:57, 6 March 2020 diff hist +1 m Skybox Tutorial →Creating the Skybox
- 16:5616:56, 6 March 2020 diff hist 0 m Skybox Tutorial →Creating the skybox
- 16:5116:51, 6 March 2020 diff hist +530 Skybox Tutorial Comments on skybox rotation and model down-scaling, and pic 3 caption (because at a glance pic looks as if it is missing)
- 04:4204:42, 6 March 2020 diff hist −19 m Video Briefing Correct link to Briefing
- 02:5902:59, 6 March 2020 diff hist +120 Briefing Add links to Video Briefing
- 02:1902:19, 6 March 2020 diff hist −180 m Video Briefing Replace external links to internal where appropos
- 02:0602:06, 6 March 2020 diff hist −1 m Video Briefing No edit summary
- 02:0302:03, 6 March 2020 diff hist +1 m Video Briefing →Style and Content
- 02:0202:02, 6 March 2020 diff hist +169 m Video Briefing Revise 1st sentence
- 01:5301:53, 6 March 2020 diff hist −25 Video Briefing First cleanup
- 01:3501:35, 6 March 2020 diff hist +5,428 N Video Briefing Creation - big old cut & paste from off-line txt