User contributions for Fidcal

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  • 05:5405:54, 27 April 2011 diff hist −1,961 Doorsmodel doors now rotate relative to world axes. translate can no longer be used in combination with rotate.

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  • 16:1416:14, 22 December 2010 diff hist +5,125 N Grime CornersNew page: ''written by Fidcal'' ==Introduction== Grime corners are material shaders that give impressions of dirt and shadow at the edges and corners of surfaces. They are decals which need to be ...

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  • 08:2808:28, 27 November 2010 diff hist +2,731 N Grass EdgesNew page: ''written by Fidcal'' This is about the grass edges, patches, and paths textures in update 1.03. These are all textures under nature > grass > edge. I've not done prefabs at this time...

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  • 06:5306:53, 25 July 2010 diff hist +3,200 N Lever, switch, 2-way target setsNew page: ''written by Fidcal'' ==Introduction== Here is a way to make one lever trigger different targets depending which way it is thrown. it would also work with any switch or say a door so yo... current

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  • 13:5813:58, 29 August 2009 diff hist +3,380 N Containers, Chests, etc.New page: ''written by Fidcal'' ==Introduction== Dark Mod containers are not mere symbolic models but actually contain items which can be removed and replaced. They can be large chests or small ca...

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