User contributions for Crispy
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10 January 2008
- 03:1803:18, 10 January 2008 diff hist +12 Gameplay →Known Issues and Bugs
- 03:0103:01, 10 January 2008 diff hist +50 Gameplay →HUD Display: clarified tilde key issue
28 December 2007
- 22:5422:54, 28 December 2007 diff hist −180 Installation Removed "Things that don't work in Linux" section - they work now!
- 07:0107:01, 28 December 2007 diff hist +72 Bindings and User Settings Adding objective impulse
22 October 2007
- 10:1810:18, 22 October 2007 diff hist −74 Installation Things that don't work in Linux section was out of date
29 September 2007
- 01:2301:23, 29 September 2007 diff hist +30 Animation adding link to Animation playback speed article
27 September 2007
- 12:4512:45, 27 September 2007 diff hist +45 m Scripting basics No edit summary
- 12:4312:43, 27 September 2007 diff hist +386 Scripting basics Cleanup, fact correction, moved from coding category to scripting category
26 September 2007
- 04:2904:29, 26 September 2007 diff hist +61 Scripting basics No edit summary
- 04:2904:29, 26 September 2007 diff hist +3,359 N Scripting basics Newly-created stub
- 04:0504:05, 26 September 2007 diff hist +83 Coding →[[Scripting]]
3 September 2007
- 10:3310:33, 3 September 2007 diff hist −24 Changing Walk Speed Added pointer to changing AI walk speed, since someone might come here looking for info on that (and this article is about the player's walk speed)
- 10:3110:31, 3 September 2007 diff hist +115 Changing Walk Speed No edit summary
- 10:2910:29, 3 September 2007 diff hist +142 Animation playback speed One way to work around a problem caused by slow walk speed
- 10:2410:24, 3 September 2007 diff hist +360 How to Make Your AI Unique Added note about changing animation speed
- 10:2010:20, 3 September 2007 diff hist +1,320 N Animation playback speed New page: In TDM, you can change the speed at which an animation plays on an entity just by setting a spawnarg on that entity. The spawnarg to change is <tt>anim_rate_X</tt>, where X is an animation...
- 10:0710:07, 3 September 2007 diff hist +75 N Category:Animation New page: This category contains information on creating and using animations in TDM.
10 June 2007
- 08:5808:58, 10 June 2007 diff hist +1,250 N Spawnarg New page: A ''spawnarg'', also known as a '''key/value pair''' or a '''keyval''', is a property on an entity. Spawnargs determine the behaviour and characteristics of entities. For example, her...
- 08:4008:40, 10 June 2007 diff hist −1,906 Particle Attachment for AI Miscellaneous cleanup
29 May 2007
- 03:1203:12, 29 May 2007 diff hist +303 Making objects non-mantleable Noting that is_mantleable 0 propagates to bound/carried objects current