User contributions for Angua
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22 June 2009
- 09:2409:24, 22 June 2009 diff hist +9 Path Nodes →path_wait
- 09:2309:23, 22 June 2009 diff hist +139 Path Nodes →path_wait
- 09:2109:21, 22 June 2009 diff hist +225 Path Nodes →path_wait
- 09:1409:14, 22 June 2009 diff hist +358 Path Nodes →How to use Path Nodes
- 08:5008:50, 22 June 2009 diff hist +1,508 Doors →AI Door management
20 April 2009
- 11:2411:24, 20 April 2009 diff hist +5 Interleaved Thinking optimization No edit summary
21 September 2008
- 19:5619:56, 21 September 2008 diff hist +19 Visual scan No edit summary
- 19:4119:41, 21 September 2008 diff hist +60 Visual scan No edit summary
- 19:3719:37, 21 September 2008 diff hist +53 Visual scan No edit summary
- 19:3019:30, 21 September 2008 diff hist 0 File:Clamp.jpg uploaded a new version of "Image:Clamp.jpg" current
15 September 2008
- 14:2714:27, 15 September 2008 diff hist 0 File:Clamp.jpg uploaded a new version of "Image:Clamp.jpg"
- 14:2614:26, 15 September 2008 diff hist 0 File:Clamp.jpg uploaded a new version of "Image:Clamp.jpg"
21 May 2008
- 14:1614:16, 21 May 2008 diff hist +168 Visual scan No edit summary
- 14:0114:01, 21 May 2008 diff hist +1 Visual scan No edit summary
- 13:5813:58, 21 May 2008 diff hist +20 Visual scan No edit summary
- 13:5713:57, 21 May 2008 diff hist +58 N File:Clamp.jpg Probability for being spotted based on lightgem brightness
- 13:5513:55, 21 May 2008 diff hist +1 Visual scan No edit summary
- 13:2913:29, 21 May 2008 diff hist +20 Visual scan No edit summary
- 13:2813:28, 21 May 2008 diff hist +1,667 N Visual scan New page: This article describes the routine used to detect whether the AI can see the player, and to alert it if this is the case. Each frame, a probability check depending on lightgem brightness...
- 12:5912:59, 21 May 2008 diff hist +18 AI Documentation →General Coding