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Showing below up to 500 results in range #1 to #500.
- Switching to another Map (16:37, 10 September 2006)
- Problem Hearing Varied Sounds (05:52, 11 September 2006)
- Defining Clipmodel with Mins/Maxs (10:17, 11 September 2006)
- Moveables: Surface Type-dependent Bounce Sound (10:28, 11 September 2006)
- Damage Multiplier for Surfaces (13:38, 11 September 2006)
- Signals (14:07, 11 September 2006)
- Clip Functions to check Specific Models (15:02, 11 September 2006)
- Possible Code For Weapon Bob (16:12, 11 September 2006)
- Clipmodel contents spawnarg (16:54, 11 September 2006)
- Clipmodel contents (16:57, 11 September 2006)
- Friction Units (17:50, 11 September 2006)
- How To Make Your Own Visportal-texture (18:20, 11 September 2006)
- Setting up Ragdolls for Custom Joint Hierarchies (19:12, 11 September 2006)
- An AI consists of 6 Models (19:19, 11 September 2006)
- Modeling Tools: Unfold3D (06:11, 13 September 2006)
- Creating Textures with Normals out of Models (08:59, 13 September 2006)
- Savegame Files (14:02, 13 September 2006)
- Wall Texture Tutorial (14:16, 13 September 2006)
- Area specific Damage (17:31, 13 September 2006)
- Spawn() might be run in D3Ed (05:38, 14 September 2006)
- List of ingame Editors (06:39, 14 September 2006)
- Subpatch Modelling Tutorial (06:44, 14 September 2006)
- Multiple Head Definitions for AI (18:22, 8 December 2006)
- Making objects non-mantleable (03:12, 29 May 2007)
- Model/Texture Guidelines (16:30, 1 June 2007)
- Monster clip (12:33, 9 June 2007)
- Particle Attachment for AI (14:15, 10 June 2007)
- Breakable Crates (12:19, 23 June 2007)
- Grey Border Around Transparent GUI (16:58, 25 June 2007)
- Scaling And Rotating AI Meshes (07:48, 22 August 2007)
- Motion Builder - Mirroring an existing animation (12:47, 29 August 2007)
- Animated static objects (20:23, 2 September 2007)
- Domarius's animation tips (09:50, 30 September 2007)
- Displaying Code with proper Indentation (10:33, 7 October 2007)
- Problematic Paths in Models (17:15, 7 October 2007)
- Categorizing guideline (17:39, 7 October 2007)
- New Article (15:10, 8 October 2007)
- Dromed - Dark Mod Differences (19:49, 8 October 2007)
- NVidia normal map plugin (11:38, 13 October 2007)
- How to Prevent Crashes in DoomEdit (12:56, 13 October 2007)
- No more Heightmaps (19:06, 13 October 2007)
- Reaction to Material Types (15:33, 14 October 2007)
- Volumetric Fog (18:35, 18 October 2007)
- Cleanup the Wiki (13:53, 19 October 2007)
- Comments (15:15, 26 October 2007)
- Common Texture Mistakes (09:03, 30 October 2007)
- Texturing in DarkRadiant (20:37, 2 November 2007)
- AF (05:51, 4 November 2007)
- DarkRadiant Patch menu (02:16, 5 November 2007)
- DarkRadiant Help menu (02:17, 5 November 2007)
- DarkRadiant Map menu (02:26, 5 November 2007)
- Inverse Normalmaps (01:27, 7 November 2007)
- DarkRadiant File menu (02:45, 11 November 2007)
- DarkRadiant Command Reference (21:53, 11 November 2007)
- DarkRadiant EventManager (23:07, 11 November 2007)
- DarkRadiant shader system (23:11, 11 November 2007)
- DarkRadiant render system (23:12, 11 November 2007)
- DarkRadiant XMLRegistry (23:15, 11 November 2007)
- DarkRadiant ShaderLibrary (23:15, 11 November 2007)
- DarkRadiant ShaderDefinition (23:15, 11 November 2007)
- DarkRadiant GLTextureManager (23:17, 11 November 2007)
- DarkRadiant - Copy Texture (23:19, 11 November 2007)
- DarkRadiant pre-release tests (23:24, 11 November 2007)
- DarkRadiant Entity menu (16:00, 17 November 2007)
- DarkRadiant - Paste Texture Coordinates (22:19, 17 November 2007)
- DarkRadiant - Paste Texture Natural (22:23, 17 November 2007)
- DarkRadiant - Paste Texture Projected (22:25, 17 November 2007)
- How to commit changes to SVN (11:24, 27 November 2007)
- How to delete files from SVN (13:54, 27 November 2007)
- DarkRadiant Help Shortcuts list menu (04:07, 7 January 2008)
- Thief's Den Media Coverage (23:20, 26 January 2008)
- Motion Builder tutorial (12:13, 29 January 2008)
- Advanced Character Rigging - Part Three (20:13, 2 February 2008)
- Advanced Character Rigging - Part Two (18:22, 4 February 2008)
- Animation Links (09:57, 5 February 2008)
- Advanced character rigging (20:33, 7 February 2008)
- Breakable bonds (13:11, 8 February 2008)
- Broken (14:31, 8 February 2008)
- Breakable objects (19:32, 11 February 2008)
- Texturing Archways (20:43, 23 February 2008)
- Texture Tool (14:33, 26 February 2008)
- How to add files to SVN (23:59, 3 March 2008)
- Doom 3 Editor Modes (17:12, 9 March 2008)
- Patch Troubleshooter (17:19, 1 April 2008)
- DarkRadiant - Compiling in MinGW (16:06, 4 April 2008)
- Console batch macro commands (12:28, 6 April 2008)
- AI Variables (14:45, 20 May 2008)
- Inv lgmodifier (08:46, 1 June 2008)
- Reachedpos bbox expansion (12:00, 6 June 2008)
- Mass (08:27, 16 June 2008)
- Xdata file format (10:48, 20 June 2008)
- TDM Movers (07:41, 30 June 2008)
- CMultiStateMoverButton (07:43, 30 June 2008)
- CFrobDoorHandle (07:44, 30 June 2008)
- CFrobButton (07:44, 30 June 2008)
- CFrobLever (07:44, 30 June 2008)
- CMultiStateMoverPosition (07:45, 30 June 2008)
- AI Documentation (07:45, 30 June 2008)
- AI State (07:47, 30 June 2008)
- AI Framework (07:47, 30 June 2008)
- Adding New Decl Types (07:56, 30 June 2008)
- AI Debug Mode has large Impact on Soundprop Performance (08:04, 30 June 2008)
- Calling Console Commands From SDK (08:07, 30 June 2008)
- Dynamically Resizing Models (08:09, 30 June 2008)
- Eventdef System Does Not Like Optional Args (08:13, 30 June 2008)
- Saving and Restoring (09:35, 30 June 2008)
- Triggering the Death Menu (13:06, 2 July 2008)
- Precaching (def files) (13:07, 2 July 2008)
- Spawn (12:05, 3 July 2008)
- DEF Files (14:58, 3 July 2008)
- Texture Folder Structure (19:28, 22 August 2008)
- GoofosASEExporter (09:06, 23 August 2008)
- InstallASEScript (09:13, 23 August 2008)
- Pausing Animations (09:55, 25 August 2008)
- Pushing (18:09, 30 August 2008)
- Rendering Errors (06:31, 13 September 2008)
- ASE to TDM (03:03, 16 October 2008)
- Scripting (09:07, 1 November 2008)
- Equip action script (09:09, 1 November 2008)
- Break up script (09:10, 1 November 2008)
- Frob action script (05:55, 3 November 2008)
- Faked lipsync (10:46, 23 November 2008)
- A - Z Scripting Keyword Index (18:46, 23 December 2008)
- Start/Loop/Stop sounds (16:43, 24 December 2008)
- Print Text and Values to Console(scripting) (22:50, 28 December 2008)
- SDK (06:13, 8 January 2009)
- Editing Tips for Beginners (18:45, 8 January 2009)
- A Beginner's Guide to Scripting (21:08, 10 January 2009)
- Clipmodel (16:11, 5 February 2009)
- Style Guide (18:27, 12 February 2009)
- Motion Builder - exporting an animation to an .mb (02:18, 14 February 2009)
- Size (15:52, 15 February 2009)
- Cylinder (13:49, 16 February 2009)
- Cone (13:50, 16 February 2009)
- Mins (19:24, 18 February 2009)
- Maxs (19:25, 18 February 2009)
- AI Skins--List of Available Choices (15:27, 27 February 2009)
- ERROR: index out of range (01:13, 2 March 2009)
- Custom Death (09:41, 8 March 2009)
- CFrobDoor (10:49, 27 March 2009)
- Knockout Immunity (13:47, 10 April 2009)
- Custom Special Objects (09:08, 23 April 2009)
- BindOrientated (06:45, 25 April 2009)
- Bind (06:55, 25 April 2009)
- Maps In-Game (13:15, 4 May 2009)
- Custom ambient trig (03:19, 5 May 2009)
- Swapping Heads on AI Models (00:00, 7 May 2009)
- Setting up Individual Propagated Sounds and Estimating Volume (08:28, 30 May 2009)
- Default purchasable items (18:10, 26 July 2009)
- Sound Propagation: Part 2 (19:48, 29 July 2009)
- AI Task (13:01, 10 August 2009)
- AI Attachment Ingame Editing (10:49, 13 August 2009)
- How to Make Your AI Unique (15:56, 18 August 2009)
- Attaching Items (15:40, 21 August 2009)
- Attachment Positions (01:10, 19 October 2009)
- Tdmlauncher in Gentoo Linux (05:30, 20 October 2009)
- Python scripts for Dark Radiant (14:31, 2 November 2009)
- Interleaved Thinking optimization (15:48, 14 December 2009)
- Adding Offset Values for Specific AI (01:04, 15 December 2009)
- Documentation for Entities and Spawnargs (19:01, 18 December 2009)
- SVN Glossary (01:52, 22 December 2009)
- Pathnodes (02:23, 28 December 2009)
- Advanced Tips for Creating Diffusemaps (10:58, 31 January 2010)
- Used by (11:20, 1 February 2010)
- XData File Creation (21:22, 6 February 2010)
- Pagans (01:43, 19 February 2010)
- Necromancers (19:13, 1 March 2010)
- Wealthy Household (20:06, 11 March 2010)
- Builder Roads (20:06, 11 March 2010)
- Thieves (20:07, 11 March 2010)
- Undead (20:08, 11 March 2010)
- Fire Elementals (19:52, 3 May 2010)
- How to compile the MayaImportx86 DLL (Maya 2011) (11:20, 20 May 2010)
- Using the Animation Rig (14:13, 22 May 2010)
- Using Character Sets (14:14, 22 May 2010)
- Domarius' animation reference footage (14:26, 22 May 2010)
- Animating a walk cycle in Motion Builder (14:27, 22 May 2010)
- Animation guide Squill (14:28, 22 May 2010)
- Maya Animation Layers (14:28, 22 May 2010)
- Animation Rig notes (14:29, 22 May 2010)
- Animation Information (14:31, 22 May 2010)
- Fast Re-Texturing of your Map (16:24, 22 May 2010)
- Creating an ASE model using multiple Materials (10:45, 23 May 2010)
- Text (13:16, 31 May 2010)
- IdGameLocal Sequences (06:14, 14 June 2010)
- Lever, switch, 2-way target sets (06:53, 25 July 2010)
- Random skin (11:32, 1 August 2010)
- Sound File Formats (06:06, 3 August 2010)
- Sound software, tools, etc. (06:09, 3 August 2010)
- Adding Heads and Weapons to AI (22:16, 26 August 2010)
- HDR (05:29, 31 August 2010)
- List of global variables (19:42, 23 September 2010)
- Leaking maps (04:49, 6 October 2010)
- Adding ambient Sounds to your Map (04:10, 25 November 2010)
- TDM in Windows 2000 (18:10, 23 December 2010)
- LODE (20:19, 20 January 2011)
- Collision Models (06:00, 25 January 2011)
- Nonsolid entities (06:09, 25 January 2011)
- Models (06:11, 25 January 2011)
- SEED - Premade entities (18:48, 1 February 2011)
- Model Generator (16:00, 2 February 2011)
- SEED - Generating entities (18:04, 8 February 2011)
- Grass Edges (19:07, 22 February 2011)
- SEED - Known bugs (12:43, 6 March 2011)
- Making Moveables Damage Things (01:52, 10 March 2011)
- Conversion of Game Units (14:49, 12 April 2011)
- Turning Shadows Off (20:47, 13 April 2011)
- Radiosity (20:56, 13 April 2011)
- Noselfshadows (21:01, 13 April 2011)
- How to give Textures a nice Glow (21:20, 13 April 2011)
- Tdm mapsequence.txt (07:59, 29 April 2011)
- Difficulty Editor (19:49, 27 May 2011)
- SEED - Watching entities (00:53, 22 June 2011)
- FinishSurfaces() (08:38, 1 July 2011)
- Error Messages (07:35, 18 July 2011)
- Electric lights (04:19, 21 July 2011)
- Overriding animations via attached objects (12:14, 21 July 2011)
- Playing AI Animations (12:15, 21 July 2011)
- Readable Editor (13:20, 21 August 2011)
- Custom Scripts (11:56, 9 September 2011)
- Technology (15:52, 6 November 2011)
- Changing Movement Speed (10:48, 8 November 2011)
- UserContent.css (22:06, 18 November 2011)
- Lunaran's Quick Normal Map Trick (02:49, 7 December 2011)
- Remove Shadows in Source Images (04:21, 31 December 2011)
- Ambient Sounds - Zone (using triggers) (20:45, 12 January 2012)
- General Editing Tips (06:27, 30 January 2012)
- Mapping Troubleshooting FAQ (06:52, 30 January 2012)
- List of LOD Models (18:28, 1 March 2012)
- Atdm:alarm sound (19:37, 3 March 2012)
- Creating Headlines, Bold and Italic Text (12:33, 23 March 2012)
- Creating Lists (12:36, 23 March 2012)
- Adding Links to your Article (12:40, 23 March 2012)
- Basic Wiki Tutorial (12:47, 23 March 2012)
- Handling Line Breaks (13:04, 23 March 2012)
- Adding Images to your Article (13:09, 23 March 2012)
- Photoshop 4: Stone Wall Phase 2 (17:48, 27 March 2012)
- Model Wishlist (12:08, 31 March 2012)
- Photoshop 5: Stone Wall Phase 3 (10:20, 2 April 2012)
- Photoshop 6: Stone Wall Phase 4 (07:15, 4 April 2012)
- Photoshop 1: Tiling With Alpha Masks (07:17, 4 April 2012)
- Photoshop 2: Tweaking With Adjustment Layers (07:18, 4 April 2012)
- Photoshop 3: Stone Wall Phase 1 (07:19, 4 April 2012)
- Photoshop: The Toolbar Explained (07:20, 4 April 2012)
- AI (11:09, 22 April 2012)
- DarkMod and Doom3 linkage (11:38, 1 May 2012)
- Joint Not Found error (00:48, 19 May 2012)
- Blender: UVs & U Part 1 (05:35, 22 May 2012)
- Renderbump (12:20, 4 August 2012)
- Blocking AI Vision (00:53, 22 August 2012)
- Roads (17:51, 24 August 2012)
- Inverting Normalmaps (14:51, 3 November 2012)
- Adding Script Events to sys (11:19, 1 February 2013)
- Debugging Your Speakers (06:52, 7 February 2013)
- AI Relations (Editing) (14:17, 20 February 2013)
- Standalone Progress (23:02, 9 April 2013)
- Missing assets for standalone TDM (12:04, 14 April 2013)
- Sound Propagation: Part 1 (18:23, 9 May 2013)
- Controlling Sound Loss Across Portals (12:48, 2 August 2013)
- AI barks (01:16, 14 August 2013)
- Missing assets by map (16:55, 8 October 2013)
- Unofficial Tweaks (02:23, 1 December 2013)
- Sound (19:46, 7 January 2014)
- Patch Splitting - Basic Tutorial (15:23, 12 January 2014)
- Decals (21:33, 13 January 2014)
- SEED - Templates via Spawnargs (00:54, 24 February 2014)
- Button Functionality and Frob Triggers (03:18, 3 March 2014)
- DarkRadiant Tips and Tricks (20:18, 9 March 2014)
- Atdm:target callobjectfunction (01:31, 21 March 2014)
- Prefab Comments (20:22, 7 May 2014)
- Setting up Campaigns (00:08, 13 May 2014)
- Blender: Rig for standard male NPC (01:04, 2 August 2014)
- Font Patcher (14:24, 8 August 2014)
- Writing Script Objects (11:19, 3 October 2014)
- Twosided (11:40, 3 October 2014)
- I18N - Character mapping (11:55, 3 October 2014)
- Downloading The Dark Mod (12:51, 28 October 2014)
- SEED - Usage (11:13, 9 November 2014)
- Animation playback speed (14:52, 15 November 2014)
- SEED - Cloning (17:06, 20 November 2014)
- TDM Script Reference/2.03 (23:37, 1 January 2015)
- Mages (17:05, 13 January 2015)
- Fan Created Modifications (01:40, 14 January 2015)
- LOD Bias (15:40, 10 March 2015)
- World Particle System (23:29, 17 March 2015)
- SEED (01:01, 24 March 2015)
- SEED - Spawnargs (03:56, 26 March 2015)
- Inventor's Guild (15:34, 17 June 2015)
- Magic (15:39, 17 June 2015)
- Loading Screen Text (18:14, 20 June 2015)
- Normalmap Compression (08:14, 6 July 2015)
- Lightning (19:48, 7 September 2015)
- DrVertexBlend (tutorial) (15:43, 17 December 2015)
- The City (14:47, 22 December 2015)
- The Empire (15:35, 28 December 2015)
- The World at Large (15:43, 28 December 2015)
- Surface Types (22:42, 1 April 2016)
- DarkRadiant Release Mechanics (09:02, 5 June 2016)
- Darkmod.cfg (21:42, 23 August 2016)
- Advanced TDM Visuals Tweaking (17:57, 25 August 2016)
- Editor doesn't work (18:00, 25 August 2016)
- Setting up a Workspace (19:30, 25 August 2016)
- MayaImportx86 versions (03:58, 17 September 2016)
- Frame commands (15:22, 15 November 2016)
- AI Use Tags (21:52, 16 November 2016)
- DarkRadiant - Compiling in Visual C++ 2008 (17:30, 29 December 2016)
- DarkRadiant - Compiling in Visual C++ 2005 (17:31, 29 December 2016)
- DarkRadiant - Compiling in Visual C++ 2010 (17:31, 29 December 2016)
- DarkRadiant - Compiling in Visual C++ 2013 (17:31, 29 December 2016)
- Dark Radiant Must Know Basic Intro (18:37, 29 December 2016)
- Def attach (21:04, 26 January 2017)
- Fonts Screenshots (13:32, 20 February 2017)
- Displaying idLib types nicely in MSVC debugger (06:10, 2 April 2017)
- TDM Material Batch Conversion (16:37, 9 May 2017)
- Builders (19:22, 13 May 2017)
- Creating LOD Models (16:00, 14 May 2017)
- Alpha-fading (16:02, 14 May 2017)
- SEED - Combining entities (00:49, 9 June 2017)
- Automatic note book (14:18, 11 June 2017)
- In-game shop (14:18, 11 June 2017)
- AI behaviour depending on players actions (new version) (14:18, 11 June 2017)
- Objectives, triggering (14:19, 11 June 2017)
- How to create a pond (14:19, 11 June 2017)
- Resolutions (14:39, 13 August 2017)
- Running Scripts in Darkradiant (17:30, 19 August 2017)
- BindToJoint (17:46, 26 August 2017)
- Creating Desktop Shortcuts for TDM (10:32, 13 November 2017)
- Obsttortes Wiki articles (01:49, 17 November 2017)
- I18N - Translating Fan Missions (14:35, 29 January 2018)
- Drawcalls (05:57, 21 February 2018)
- Glossary (06:53, 7 March 2018)
- TypeInfo and Memory debugging configuration (07:35, 24 March 2018)
- Dmap (07:48, 24 March 2018)
- Animation (18:53, 31 March 2018)
- Jobs (11:43, 6 April 2018)
- Dead Bodies (20:17, 7 April 2018)
- Food (11:56, 8 April 2018)
- TDM Script Reference/2.06 (14:49, 7 May 2018)
- Choosing Place Names (12:35, 21 May 2018)
- IdTech4 Open Source (02:55, 4 June 2018)
- RIT Networks (20:53, 4 July 2018)
- Random Conversations (21:43, 4 July 2018)
- AI Relations (Scripting) (14:32, 6 July 2018)
- Traps (21:21, 14 October 2018)
- Clock-Triggered Game Events (14:17, 16 October 2018)
- Clocks With Chimes (19:17, 16 October 2018)
- Belchers (06:35, 19 October 2018)
- Giant Spiders (06:57, 19 October 2018)
- Creating a walkcycle (03:05, 20 October 2018)
- Add new poses (03:06, 20 October 2018)
- Vertex Painting in Lightwave (03:20, 20 October 2018)
- Meshes from Lightwave to D3 with Normal Maps (03:20, 20 October 2018)
- Lightwave to Maya importing (03:21, 20 October 2018)
- Material File Naming Convention (03:45, 20 October 2018)
- Euler Angle Convention Used in Doom3 (03:46, 20 October 2018)
- A Beginner's Guide to Scripting Page 2 (05:21, 20 October 2018)
- Animation List (05:31, 20 October 2018)
- Altering the savegame behaviour of TDM (05:32, 20 October 2018)
- Sandbox (09:13, 20 October 2018)
- AI Patrol (09:28, 20 October 2018)
- AI Greetings (09:29, 20 October 2018)
- Texture Tool Example 01 (09:32, 20 October 2018)
- Volume Issues (09:57, 20 October 2018)
- Not Combining Textures (11:54, 20 October 2018)
- Entities and Models Database (13:22, 20 October 2018)
- Springheel's Rigging Workflow (00:49, 21 October 2018)
- BecomeActive, Thinking Entities (01:54, 21 October 2018)
- Entity limit (01:59, 21 October 2018)
- Entity selection order in animation frame commands (01:59, 21 October 2018)
- Create new Wiki Articles (03:58, 25 October 2018)
- Choosing good articles names (03:58, 25 October 2018)
- Making 'Prop' Entities (12:48, 2 November 2018)
- Design & Build Methods: Getting Started (13:38, 21 November 2018)
- A - Z Guide Index (13:39, 21 November 2018)
- A - Z Beginner Full Guide Page 2 (13:41, 21 November 2018)
- A - Z Beginner Full Guide Page 4 (13:45, 21 November 2018)
- 10 Simple Tricks for Better Looking Maps (13:47, 21 November 2018)
- City Street Visportal Tutorial (13:51, 21 November 2018)
- Brushes: CSG operations (13:51, 21 November 2018)
- Creating a Tower (14:12, 21 November 2018)
- Vaulting Junctions (14:20, 21 November 2018)
- Trees and how to make custom ones (14:49, 21 November 2018)
- Skybox Basic Details (15:20, 21 November 2018)
- Vaulting (20:02, 21 November 2018)
- Cutscenes (04:33, 22 November 2018)
- Cutscenes Part 4: Extras (04:35, 22 November 2018)
- Cutscenes Part 2: Splines and Camera Movement (04:36, 22 November 2018)
- Climbables, Ladders, etc. (04:57, 22 November 2018)
- Idle Animations (04:59, 22 November 2018)
- Animations, Postures, Controlling AI (for Mappers) (05:00, 22 November 2018)
- Objects, General Info for Mission Designers (05:05, 22 November 2018)
- CMultiStateMover (15:42, 1 December 2018)
- List of shaderParm variables (21:22, 9 January 2019)
- Vocal script: Builder4 (22:07, 13 January 2019)
- Windows with switchable skins (02:11, 14 January 2019)
- Vocal script: Maiden (03:26, 14 January 2019)
- Vocal script: Builder1 (02:21, 18 January 2019)
- Vocal script: Builder2 (02:21, 18 January 2019)
- Vocal script: Critic (02:22, 18 January 2019)
- Vocal script: Cynic (02:24, 18 January 2019)
- Vocal script: Drunk (02:25, 18 January 2019)
- VirtualBox: Virtual machine with Linux for TDM (07:49, 27 January 2019)
- Player Guide (17:37, 28 January 2019)
- Vocal script: Simpleton (07:42, 29 January 2019)
- Vocal script: Pro (09:17, 29 January 2019)
- Vocal script: Wench (09:21, 29 January 2019)
- Vocal script: Grumbler (04:21, 31 January 2019)
- Vocal script: Lady (04:34, 31 January 2019)
- Vocal script: Average Jack (05:44, 31 January 2019)
- Vocal script: Moor (06:18, 31 January 2019)
- Vocal script: Lord (15:49, 31 January 2019)
- Vocal script: Thug (15:51, 31 January 2019)
- Vocal script: Commander (15:52, 31 January 2019)
- Vocal script: Builder3 (16:05, 31 January 2019)
- Ambient Sounds - custom ambients (22:49, 1 February 2019)
- Prefab Database (23:36, 1 February 2019)
- Texture Database (23:39, 1 February 2019)
- Model Folder Structure (23:44, 1 February 2019)
- What's new in TDM 1.01 (05:12, 4 February 2019)
- List of pre 2.0 warnings (16:48, 4 February 2019)
- Multistate elevator (17:13, 4 February 2019)
- Broken Glass Studios (19:15, 4 February 2019)
- Model Database (10:28, 13 February 2019)
- The Dark Mod related websites (20:25, 13 February 2019)
- I18N - Translator's Guide (07:55, 19 February 2019)
- I18N - List of TDM translators (12:02, 19 February 2019)
- Entity (07:47, 20 February 2019)
- Getting Characters and their Anims into Doom (08:14, 27 February 2019)
- Saint Lucia (14:35, 25 March 2019)
- Map Optimization (14:33, 7 April 2019)
- Coding in the SDK (16:56, 10 April 2019)
- Compile the static Boost Libraries in Windows (03:23, 11 April 2019)
- Compiling FFmpeg for TDM (03:35, 11 April 2019)
- Visual scan (13:48, 12 April 2019)
- The Dark Mod media coverage (11:43, 16 April 2019)
- Thief's Den (11:53, 20 April 2019)
- Criminal groups (19:34, 28 April 2019)
- Atdm:campaign info (18:35, 29 May 2019)
- Debugging TDM systemerrors (08:27, 24 July 2019)
- Texture Sources (00:06, 31 August 2019)
- Script objects (17:04, 9 September 2019)
- Alert & Suspicion Triggers (14:10, 25 September 2019)
- Letter Writing (08:01, 17 October 2019)
- Glossary of terms (08:03, 17 October 2019)
- Spiral Staircases (23:21, 23 October 2019)
- Fan Mission Design Discussions Archive (11:02, 1 November 2019)
- Arrow sticking behaviour (00:35, 3 November 2019)
- Voices (00:04, 8 November 2019)
- Vocal scripts overview (18:38, 8 November 2019)
- AI behaviour depending on player actions (05:06, 13 November 2019)
- AI Ignore Player (05:10, 13 November 2019)
- Speed: Changing AI & Player (05:11, 13 November 2019)
- Raising/lowering Weapon from outside Player (05:13, 13 November 2019)
- Vocal script: Player (05:16, 13 November 2019)
- Follow Me:AI Leads Player (05:20, 13 November 2019)
- Concept Art and Fan Art Archive (13:54, 13 November 2019)
- Potions (02:49, 25 November 2019)
- Blackjack (02:50, 25 November 2019)
- Lantern (02:51, 25 November 2019)
- Flashbomb (02:51, 25 November 2019)
- Mines (02:51, 25 November 2019)
- Compass (02:52, 25 November 2019)
- Holy Water (02:52, 25 November 2019)
- Spyglass (02:52, 25 November 2019)
- Lockpicks (02:56, 25 November 2019)
- Basics of Stealth Gaming (03:05, 25 November 2019)
- Custom Settings for Players (03:06, 25 November 2019)
- Object detail (03:10, 25 November 2019)
- Story and Plot Design (02:08, 3 December 2019)
- DarkRadiant - Compiling in macOS (10:00, 12 January 2020)
- Replacing ARB shaders (15:45, 27 February 2020)
- Defining custom Filters in DarkRadiant (11:31, 10 March 2020)
- Currently supported Path Entities (12:39, 10 March 2020)
- A - Z Beginner Full Guide Page 6 (20:52, 11 March 2020)
- Playing ROQ Video Files (19:32, 16 March 2020)
- Model Scaling (18:11, 24 March 2020)
- Finding Where a Texture is Used (17:53, 26 March 2020)
- EntityDef (16:53, 28 March 2020)
- Resizing Models (07:13, 2 April 2020)
- Texture Guidelines (09:35, 9 April 2020)
- NURBS Curves (21:07, 11 April 2020)
- Cube maps (23:26, 18 April 2020)
- Rescaling, Resizing, Models in Dark Radiant (21:21, 12 May 2020)
- Dark Radiant Controls, Keys & Mouse (15:12, 19 May 2020)
- Cheats (19:37, 17 July 2020)
- Guards (09:01, 30 July 2020)
- The City Watch (09:05, 30 July 2020)
- Time, frames and ticks (10:10, 2 August 2020)
- Chronicles of Skulduggery 1 Pearls and Swine (FM) (10:51, 24 August 2020)
- DarkRadiant coding standards (08:31, 26 August 2020)
- DDS creation (15:51, 1 September 2020)
- DDS Creation with GIMP (15:53, 1 September 2020)
- Making an Entity frobable (21:56, 24 September 2020)
- Objectives (15:27, 7 October 2020)
- In-game Map Entities (02:34, 1 November 2020)
- Particle collisions and cutoff (16:46, 9 December 2020)
- Textures (07:23, 11 December 2020)
- How to add Textures to The Dark Mod (07:25, 11 December 2020)
- Virtual Ambient Light Textures (07:35, 11 December 2020)
- Virtual Darkness (07:39, 11 December 2020)