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Showing below up to 20 results in range #11 to #30.

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  1. Friction Units‏‎ (17:50, 11 September 2006)
  2. How To Make Your Own Visportal-texture‏‎ (18:20, 11 September 2006)
  3. Setting up Ragdolls for Custom Joint Hierarchies‏‎ (19:12, 11 September 2006)
  4. An AI consists of 6 Models‏‎ (19:19, 11 September 2006)
  5. Modeling Tools: Unfold3D‏‎ (06:11, 13 September 2006)
  6. Creating Textures with Normals out of Models‏‎ (08:59, 13 September 2006)
  7. Savegame Files‏‎ (14:02, 13 September 2006)
  8. Wall Texture Tutorial‏‎ (14:16, 13 September 2006)
  9. Area specific Damage‏‎ (17:31, 13 September 2006)
  10. Spawn() might be run in D3Ed‏‎ (05:38, 14 September 2006)
  11. List of ingame Editors‏‎ (06:39, 14 September 2006)
  12. Subpatch Modelling Tutorial‏‎ (06:44, 14 September 2006)
  13. Multiple Head Definitions for AI‏‎ (18:22, 8 December 2006)
  14. Making objects non-mantleable‏‎ (03:12, 29 May 2007)
  15. Model/Texture Guidelines‏‎ (16:30, 1 June 2007)
  16. Monster clip‏‎ (12:33, 9 June 2007)
  17. Particle Attachment for AI‏‎ (14:15, 10 June 2007)
  18. Breakable Crates‏‎ (12:19, 23 June 2007)
  19. Grey Border Around Transparent GUI‏‎ (16:58, 25 June 2007)
  20. Scaling And Rotating AI Meshes‏‎ (07:48, 22 August 2007)

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