Oldest pages
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Showing below up to 20 results in range #11 to #30.
- Friction Units (17:50, 11 September 2006)
- How To Make Your Own Visportal-texture (18:20, 11 September 2006)
- Setting up Ragdolls for Custom Joint Hierarchies (19:12, 11 September 2006)
- An AI consists of 6 Models (19:19, 11 September 2006)
- Modeling Tools: Unfold3D (06:11, 13 September 2006)
- Creating Textures with Normals out of Models (08:59, 13 September 2006)
- Savegame Files (14:02, 13 September 2006)
- Wall Texture Tutorial (14:16, 13 September 2006)
- Area specific Damage (17:31, 13 September 2006)
- Spawn() might be run in D3Ed (05:38, 14 September 2006)
- List of ingame Editors (06:39, 14 September 2006)
- Subpatch Modelling Tutorial (06:44, 14 September 2006)
- Multiple Head Definitions for AI (18:22, 8 December 2006)
- Making objects non-mantleable (03:12, 29 May 2007)
- Model/Texture Guidelines (16:30, 1 June 2007)
- Monster clip (12:33, 9 June 2007)
- Particle Attachment for AI (14:15, 10 June 2007)
- Breakable Crates (12:19, 23 June 2007)
- Grey Border Around Transparent GUI (16:58, 25 June 2007)
- Scaling And Rotating AI Meshes (07:48, 22 August 2007)