Sound

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Revision as of 21:40, 5 December 2005 by Pakmannen (talk | contribs)
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Introduction

The audio part of the Dark Mod has been divided into the following three sections:

  1. SFX
  2. Ambient
  3. Voices

Soundeffects (or SFX)

We have adopted this term for any sound that is played from within the code. That basically means leveldesigner wont have to bother about them. Ex: footsteps, impact sounds, weapon sounds, the pickup-loot sound, porcelain-cup-dropped-on-marble sounds etc. Voice Set Guidelines