Sound: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
A page about sound fx and ambients, how to include them in your map, and suchlike.
==Introduction==
The audio part of the Dark Mod has been divided into the following three sections:
<ol>
<li>[[SFX]]</li>
<li>[[Ambient]]</li>
<li>[[Voices]]</li>
</ol>
 
===Soundeffects (or SFX)===
We have adopted this term for any sound that is played from within the code. That basically means leveldesigner wont have to bother about them. Ex: footsteps, impact sounds, weapon sounds, the pickup-loot sound, porcelain-cup-dropped-on-marble sounds etc.</li>
 


[[Voice Set Guidelines]]
[[Voice Set Guidelines]]

Revision as of 21:40, 5 December 2005

Introduction

The audio part of the Dark Mod has been divided into the following three sections:

  1. SFX
  2. Ambient
  3. Voices

Soundeffects (or SFX)

We have adopted this term for any sound that is played from within the code. That basically means leveldesigner wont have to bother about them. Ex: footsteps, impact sounds, weapon sounds, the pickup-loot sound, porcelain-cup-dropped-on-marble sounds etc. Voice Set Guidelines