https://wiki.thedarkmod.com/index.php?title=Secrets&feed=atom&action=historySecrets - Revision history2024-03-28T13:59:12ZRevision history for this page on the wikiMediaWiki 1.39.5https://wiki.thedarkmod.com/index.php?title=Secrets&diff=30428&oldid=prevDatiswous: is added in 2.10 (instead of to be added)2022-12-08T11:46:28Z<p>is added in 2.10 (instead of to be added)</p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Secrets==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Secrets==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><span style="color: red">This article describes a feature that is <del style="font-weight: bold; text-decoration: none;">to be </del>added in TDM 2.10.</span></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><span style="color: red">This article describes a feature that is added in TDM 2.10.</span></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Secrets are typically well-hidden or hard to reach items or locations. You might like to recognise the player's achievement in finding a secret by showing a message with a sound, and show how many secrets the player has found at the end of the mission.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Secrets are typically well-hidden or hard to reach items or locations. You might like to recognise the player's achievement in finding a secret by showing a message with a sound, and show how many secrets the player has found at the end of the mission.</div></td></tr>
</table>Datiswoushttps://wiki.thedarkmod.com/index.php?title=Secrets&diff=27664&oldid=prevDragofer at 18:13, 27 February 20212021-02-27T18:13:05Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:13, 27 February 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* setSecretsFound() when your script detects that a secret has been found, passing the variable for the number of secrets found so far.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* setSecretsFound() when your script detects that a secret has been found, passing the variable for the number of secrets found so far.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del style="font-weight: bold; text-decoration: none;">clear</del>}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins style="font-weight: bold; text-decoration: none;">editing</ins>}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Editing]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Editing]]</div></td></tr>
</table>Dragoferhttps://wiki.thedarkmod.com/index.php?title=Secrets&diff=27663&oldid=prevDragofer at 18:07, 27 February 20212021-02-27T18:07:44Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:07, 27 February 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Secrets are typically well-hidden or hard to reach items or locations. You might like to recognise the player's achievement in finding a secret by showing a message with a sound, and show how many secrets the player has found at the end of the mission.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Secrets are typically well-hidden or hard to reach items or locations. You might like to recognise the player's achievement in finding a secret by showing a message with a sound, and show how many secrets the player has found at the end of the mission.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>As of 2.10, this can be done easily with spawnargs or secret-related entities and no longer requires <del style="font-weight: bold; text-decoration: none;">the mapper to use scripting </del>or <del style="font-weight: bold; text-decoration: none;">modify </del>GUI files.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>As of 2.10, this can be done easily with spawnargs or secret-related entities and no longer requires <ins style="font-weight: bold; text-decoration: none;">scripts </ins>or <ins style="font-weight: bold; text-decoration: none;">tweaking </ins>GUI files.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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</table>Dragoferhttps://wiki.thedarkmod.com/index.php?title=Secrets&diff=27662&oldid=prevDragofer at 18:05, 27 February 20212021-02-27T18:05:42Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:05, 27 February 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Updating your mission to use the secrets system ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Updating your mission to use the secrets system ===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you already have your own system for tracking secrets, you may want to update your FM so that secrets are shown on the statistics screen. This can be done ad hoc with little effort by adding the following to your script:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you already have your own system for tracking secrets, you may want to update your FM so that secrets are shown on the statistics screen. This can be done ad hoc with little effort by adding the following to your script:</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* setSecretsTotal() at map start <del style="font-weight: bold; text-decoration: none;">to set the total number of secrets </del>(i.e. in void main()).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* setSecretsTotal() at map start (i.e. in void main())<ins style="font-weight: bold; text-decoration: none;">, passing the total number of secrets</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* setSecretsFound() when your script detects that a secret has been found.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* setSecretsFound() when your script detects that a secret has been found<ins style="font-weight: bold; text-decoration: none;">, passing the variable for the number of secrets found so far</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{clear}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{clear}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Editing]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Editing]]</div></td></tr>
</table>Dragoferhttps://wiki.thedarkmod.com/index.php?title=Secrets&diff=27661&oldid=prevDragofer at 18:02, 27 February 20212021-02-27T18:02:42Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:02, 27 February 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> setSecretsFound( float secrets )</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> setSecretsFound( float secrets )</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> setSecretsTotal( float secrets )</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> setSecretsTotal( float secrets )</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=== Updating your mission to use the secrets system ===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">If you already have your own system for tracking secrets, you may want to update your FM so that secrets are shown on the statistics screen. This can be done ad hoc with little effort by adding the following to your script:</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* setSecretsTotal() at map start to set the total number of secrets (i.e. in void main()).</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* setSecretsFound() when your script detects that a secret has been found.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{clear}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{clear}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Editing]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Editing]]</div></td></tr>
</table>Dragoferhttps://wiki.thedarkmod.com/index.php?title=Secrets&diff=27657&oldid=prevDragofer at 17:07, 27 February 20212021-02-27T17:07:07Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:07, 27 February 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Setting up a secret ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Setting up a secret ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Frob-based secret ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Frob-based secret ===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Often a secret is just a <del style="font-weight: bold; text-decoration: none;">well-hidden </del>piece of loot or gear that the player can frob. Setting the spawnarg </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Often a secret is just a piece of loot or gear that the player can frob. Setting the spawnarg </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> "secret" "1" </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> "secret" "1" </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>will mark it as a secret, and it will be considered found when the player frobs it. Each entity with this spawnarg will increase the total number of secrets in the map by 1, regardless of whether the player can frob the entity.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>will mark it as a secret, and it will be considered found when the player frobs it. Each entity with this spawnarg will increase the total number of secrets in the map by 1, regardless of whether the player can frob the entity.</div></td></tr>
</table>Dragoferhttps://wiki.thedarkmod.com/index.php?title=Secrets&diff=27650&oldid=prevDragofer at 15:40, 27 February 20212021-02-27T15:40:28Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:40, 27 February 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** ''lines'' - how many lines the message is long (affects positioning of the lines).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** ''lines'' - how many lines the message is long (affects positioning of the lines).</div></td></tr>
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</table>Dragoferhttps://wiki.thedarkmod.com/index.php?title=Secrets&diff=27649&oldid=prevDragofer: Created page with "==Secrets== <span style="color: red">This article describes a feature that is to be added in TDM 2.10.</span> Secrets are typically well-hidden or hard to reach items or loc..."2021-02-27T15:39:31Z<p>Created page with "==Secrets== <span style="color: red">This article describes a feature that is to be added in TDM 2.10.</span> Secrets are typically well-hidden or hard to reach items or loc..."</p>
<p><b>New page</b></p><div>==Secrets==<br />
<br />
<span style="color: red">This article describes a feature that is to be added in TDM 2.10.</span><br />
<br />
Secrets are typically well-hidden or hard to reach items or locations. You might like to recognise the player's achievement in finding a secret by showing a message with a sound, and show how many secrets the player has found at the end of the mission.<br />
<br />
As of 2.10, this can be done easily with spawnargs or secret-related entities and no longer requires the mapper to use scripting or modify GUI files.<br />
<br />
<br />
== Setting up a secret ==<br />
=== Frob-based secret ===<br />
Often a secret is just a well-hidden piece of loot or gear that the player can frob. Setting the spawnarg <br />
"secret" "1" <br />
will mark it as a secret, and it will be considered found when the player frobs it. Each entity with this spawnarg will increase the total number of secrets in the map by 1, regardless of whether the player can frob the entity.<br />
<br />
<br />
=== Trigger-based secret ===<br />
An alternative way to setup a secret is by creating an<br />
atdm:secret<br />
entity, found in the Info/ folder. When this entity is triggered by something, for example a lever, a trigger_once brush or as the "completion target" of an objective, the player is considered to have found a secret.<br />
<br />
By default, each of these atdm:secret entities can only be triggered once and will add 1 to the total number of secrets in the map. <br />
<br />
You can reuse an atdm:secret entity for multiple secrets by increasing the "count" spawnarg, but you should make sure that each secret can only send one trigger. A trigger_once brush would be suitable, but not a button or reversible objective.<br />
<br />
<br />
== The message ==<br />
Whenever the player finds a secret a message will be shown and a sound will play. The message & sound change when the player has found all secrets.<br />
<br />
You can customise or disable this by placing an entity of the following type in your map (found in the Info folder) and changing its spawnargs:<br />
atdm:secret_messages<br />
<br />
=== Spawnargs of the message entity ===<br />
It offers the following spawnargs:<br />
* ''message'' and ''sound'' - These spawnargs determine whether and when a message or sound will appear. <br />
** 0 = never<br />
** 1 = whenever the player finds a secret (default)<br />
** 2 = only when the player has found all secrets<br />
* ''delay'' - Wait this amount of time in seconds after finding a secret before showing the message and starting the sound.<br />
* ''s_volume'' - This allows to increase or decrease the volume of the sound in dB.<br />
<br />
<br />
The following spawnargs have either "found" or "found_all" in their names. This allows you to configure 2 different messages, depending on whether the player has found some or all secrets.<br />
** ''gui'' - which GUI to use for the message, i.e. a scroll or only white text. This also determines the position of the message.<br />
** ''show'' - how long to show the message.<br />
** ''lines'' - how many lines the message is long (affects positioning of the lines).<br />
** ''text'' - the text shown by the message.<br />
<br />
<br />
The ''text'' spawnargs deserve special mention since they support keywords that are automatically converted by the script:<br />
* ${numFound} - how many secrets the player has found so far.<br />
* ${numTotal} - how many secrets there are in total.<br />
* ${numRemaining} - how many secrets the player hasn't found yet.<br />
* ${s} - this letter only appears if the player has found 2 or more secrets.<br />
<br />
<br />
As an example, these are the default ''text'' spawnarg values:<br />
* "text_found" "You found ${numFound} secret${s}, ${numRemaining} to go!"<br />
* "text_found_all" "Congratulations! You have found all ${numTotal} secrets!"<br />
<br />
<br />
== Listing all secrets ==<br />
You can find out which entities are considered as secrets by the game at any time by placing this entity from the Info folder in your map:<br />
atdm:secrets_list<br />
<br />
At map start, it will post the names of all "secret" entities near the bottom of the console log and by how much each one increases the total number of secrets, i.e.<br />
Secret, counts as 1: golden_chalice_1<br />
Secret, counts as 1: atdm_secret_1<br />
Secret, counts as 2: atdm_secret_4<br />
<br />
<br />
== Scripting ==<br />
The secrets system supports the following script events, allowing you to check the current status or even make your own system without using anything else mentioned in this article:<br />
getMissionStatistic( "secretsFound" )<br />
getMissionStatistic( "secretsTotal" )<br />
setSecretsFound( float secrets )<br />
setSecretsTotal( float secrets )<br />
<br />
{{clear}}<br />
[[Category:Editing]]</div>Dragofer