SEED - FAQ: Difference between revisions

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Check that you did run '''dmap''' on your map. Every time you add, remove or change/move an SEED or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.
Check that you did run '''dmap''' on your map. Every time you add, remove or change/move an SEED or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.


== See also ==
{{seed}}
 
* [[LOD|LOD System]]
* [[SEED - Spawnargs]]
* [[SEED - Usage]] - Examples on how to use SEED in real-map scenarios
* [[SEED - Falloff function]] - How to use "falloff" "func" to get more complicated distribution patterns
* [[SEED - Known bugs]]
 
{{editing}} {{scripting}}

Latest revision as of 16:47, 22 November 2022

Some Frequently Asked Questions and their answers about the SEED system:

Inhibitors do not work

If you added an inhibitor (atdm:no_seed) entity to your map and it doesn't suppress any entities, check that:

  • you added a link from the SEED (atdm:seed) entity to the inhibitor. To do this, select the SEED, then the inhibitor, and then press CTRL+K.
  • you did run dmap on your map. Every time you add, remove or change/move a SEED or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.

SEED entities do not work

Check that you did run dmap on your map. Every time you add, remove or change/move an SEED or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.