SEED - FAQ: Difference between revisions

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== Inhibitors do not work ==
== Inhibitors do not work ==


If you added an inhibitor ('''atdm:no_lode''') entity to your map and it doesn't supress any entities, check that you added a link from the LODE ('''atdm:lode''') entity to the inhibitor. To do this, select the LODE, then the inhibitor, and then press {{CTRL}}+{{key|K}}.
If you added an inhibitor ('''atdm:no_lode''') entity to your map and it doesn't supress any entities, check that:
 
* you added a link from the LODE ('''atdm:lode''') entity to the inhibitor. To do this, select the LODE, then the inhibitor, and then press {{CTRL}}+{{key|K}}.
* you did run '''dmap''' on your map. Every time you add, remove or change/move an LODE or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.
 
== LODE entities do not work ==
 
Check that you did run '''dmap''' on your map. Every time you add, remove or change/move an LODE or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.


== See also ==
== See also ==

Revision as of 08:40, 15 October 2010

Some Frequently Asked Questions and their answers about the LODE] system:

Inhibitors do not work

If you added an inhibitor (atdm:no_lode) entity to your map and it doesn't supress any entities, check that:

  • you added a link from the LODE (atdm:lode) entity to the inhibitor. To do this, select the LODE, then the inhibitor, and then press CTRL+K.
  • you did run dmap on your map. Every time you add, remove or change/move an LODE or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.

LODE entities do not work

Check that you did run dmap on your map. Every time you add, remove or change/move an LODE or an inhibitor entity, you need to dmap again, as D3 treats these entities as invisible map geometry, and thus their position/size will only be correct after a dmap.

See also