https://wiki.thedarkmod.com/index.php?title=Ragdoll_Corpses_in_Water&feed=atom&action=historyRagdoll Corpses in Water - Revision history2024-03-28T14:45:12ZRevision history for this page on the wikiMediaWiki 1.39.5https://wiki.thedarkmod.com/index.php?title=Ragdoll_Corpses_in_Water&diff=28987&oldid=prevGeep: /* See Also */2021-12-14T23:20:52Z<p><span dir="auto"><span class="autocomment">See Also</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:20, 14 December 2021</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Force Fields]] and [[Func <del style="font-weight: bold; text-decoration: none;">ForceField</del>]] about AI and cadavers in flowing water.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Force Fields]] and [[Func <ins style="font-weight: bold; text-decoration: none;">Forcefields</ins>]] about AI and cadavers in flowing water.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{tutorial-water|sort=Floating}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{tutorial-water|sort=Floating}}</div></td></tr>
</table>Geephttps://wiki.thedarkmod.com/index.php?title=Ragdoll_Corpses_in_Water&diff=28986&oldid=prevGeep: /* See Also */2021-12-14T23:20:14Z<p><span dir="auto"><span class="autocomment">See Also</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:20, 14 December 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Objects Floating in Water]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Objects Floating in Water]]</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Force Fields]] and [[Func ForceField]] about AI and cadavers in flowing water.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{tutorial-water|sort=Floating}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{tutorial-water|sort=Floating}}</div></td></tr>
</table>Geephttps://wiki.thedarkmod.com/index.php?title=Ragdoll_Corpses_in_Water&diff=26358&oldid=prevGeep: Add 3 pix2020-05-09T17:19:44Z<p>Add 3 pix</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:19, 9 May 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10">Line 10:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Setting the ragdoll’s hidden spawnarg “solid” to “1”. (Caveat: if the ragdoll is frobbable, after a frob/release, this effect seems less dependable.)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Setting the ragdoll’s hidden spawnarg “solid” to “1”. (Caveat: if the ragdoll is frobbable, after a frob/release, this effect seems less dependable.)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The Floating Corpse - Platform Method ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The Floating Corpse - Platform Method ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:<del style="font-weight: bold; text-decoration: none;">Skybox_tutorial_skybox</del>.jpg|200px|thumb|right|Simple Platform, In-Game Drooping]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:<ins style="font-weight: bold; text-decoration: none;">CorpseFloat_Platform_PranQster_Siegeshop</ins>.jpg|200px|thumb|right|Simple Platform, In-Game Drooping]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''By PranQster and Geep, 2020''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''By PranQster and Geep, 2020''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[https://forums.thedarkmod.com/index.php?/topic/10003-so-what-are-you-working-on-right-now/&do=findComment&comment=446599 PranQster extended this further], observing that a ragdoll can be placed on an elevator and moved around. You don't need a full elevator system, just a basic elevator entity bound to a standard mover. Specifically, start with a small rectangular brush platform beneath the ragdoll. Make it into a func_mover_elevator and texture it with tdm_nodraw_solid_liquid. Size it (say, from neck to waist and shoulder to shoulder) so that arms, legs, and head can all droop, as shown. If jostled, the ragdoll won't shake and twitch like other disturbed ragdolls sometimes do.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[https://forums.thedarkmod.com/index.php?/topic/10003-so-what-are-you-working-on-right-now/&do=findComment&comment=446599 PranQster extended this further], observing that a ragdoll can be placed on an elevator and moved around. You don't need a full elevator system, just a basic elevator entity bound to a standard mover. Specifically, start with a small rectangular brush platform beneath the ragdoll. Make it into a func_mover_elevator and texture it with tdm_nodraw_solid_liquid. Size it (say, from neck to waist and shoulder to shoulder) so that arms, legs, and head can all droop, as shown. If jostled, the ragdoll won't shake and twitch like other disturbed ragdolls sometimes do.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:<del style="font-weight: bold; text-decoration: none;">Skybox_tutorial_skybox</del>.<del style="font-weight: bold; text-decoration: none;">jpg</del>|200px|thumb|right|Platform, Caged Sled Design in DR]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:<ins style="font-weight: bold; text-decoration: none;">CorpseFloat_Sled_DR_PranQster</ins>.<ins style="font-weight: bold; text-decoration: none;">png</ins>|200px|thumb|right|Platform, Caged Sled Design in DR]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The ragdoll could reside at the water's surface, or - if you want to use more of the elevator capabilities - be initially sunken and then raised to the surface. In any case, to have the ragdoll bob and rotate in the water, bind the invisible elevator platform to a func_bobbing entity and that to a func_rotating entity. Such movements will cause a ragdoll to eventually slide off a simple platform. Make a little caged sled of tdm_nodraw_solid_liquid to prevent this. A good starting point design is shown.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The ragdoll could reside at the water's surface, or - if you want to use more of the elevator capabilities - be initially sunken and then raised to the surface. In any case, to have the ragdoll bob and rotate in the water, bind the invisible elevator platform to a func_bobbing entity and that to a func_rotating entity. Such movements will cause a ragdoll to eventually slide off a simple platform. Make a little caged sled of tdm_nodraw_solid_liquid to prevent this. A good starting point design is shown.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The Floating Corpse - 'Nodrop 1' Method ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The Floating Corpse - 'Nodrop 1' Method ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:<del style="font-weight: bold; text-decoration: none;">Skybox_tutorial_skybox</del>.jpg|200px|thumb|right|'Nodrop 1' Method]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:<ins style="font-weight: bold; text-decoration: none;">CorpseFloat_NoDrop_Geep_AirPocket</ins>.jpg|200px|thumb|right|'Nodrop 1' Method<ins style="font-weight: bold; text-decoration: none;">, In-Game</ins>]]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To float a corpse without a supporting platform, add the spawnarg “nodrop 1”. Place the corpse vertically exactly where you want it at the surface (or in the water column).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To float a corpse without a supporting platform, add the spawnarg “nodrop 1”. Place the corpse vertically exactly where you want it at the surface (or in the water column).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you place the corpse at the water surface, it won’t really float (i.e., bob), but if placed low in the water surface (“awash”), it looks not bad, as shown.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you place the corpse at the water surface, it won’t really float (i.e., bob), but if placed low in the water surface (“awash”), it looks not bad, as shown.</div></td></tr>
</table>Geephttps://wiki.thedarkmod.com/index.php?title=Ragdoll_Corpses_in_Water&diff=26354&oldid=prevGeep: Prep for pix2020-05-09T16:38:29Z<p>Prep for pix</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 16:38, 9 May 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l10">Line 10:</td>
<td colspan="2" class="diff-lineno">Line 10:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Setting the ragdoll’s hidden spawnarg “solid” to “1”. (Caveat: if the ragdoll is frobbable, after a frob/release, this effect seems less dependable.)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Setting the ragdoll’s hidden spawnarg “solid” to “1”. (Caveat: if the ragdoll is frobbable, after a frob/release, this effect seems less dependable.)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The Floating Corpse - Platform Method ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The Floating Corpse - Platform Method ==</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Image:Skybox_tutorial_skybox.jpg|200px|thumb|right|Simple Platform, In-Game Drooping]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''By PranQster and Geep, 2020''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>''By PranQster and Geep, 2020''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[https://forums.thedarkmod.com/index.php?/topic/10003-so-what-are-you-working-on-right-now/&do=findComment&comment=446599 PranQster extended this further], observing that a ragdoll can be placed on an elevator and moved around. You don't need a full elevator system, just a basic elevator entity bound to a standard mover. Specifically, start with a small rectangular brush platform beneath the ragdoll. Make it into a func_mover_elevator and texture it with tdm_nodraw_solid_liquid. Size it (say, from neck to waist and shoulder to shoulder) so that arms, legs, and head can all droop, as shown. If jostled, the ragdoll won't shake and twitch like other disturbed ragdolls sometimes do.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[https://forums.thedarkmod.com/index.php?/topic/10003-so-what-are-you-working-on-right-now/&do=findComment&comment=446599 PranQster extended this further], observing that a ragdoll can be placed on an elevator and moved around. You don't need a full elevator system, just a basic elevator entity bound to a standard mover. Specifically, start with a small rectangular brush platform beneath the ragdoll. Make it into a func_mover_elevator and texture it with tdm_nodraw_solid_liquid. Size it (say, from neck to waist and shoulder to shoulder) so that arms, legs, and head can all droop, as shown. If jostled, the ragdoll won't shake and twitch like other disturbed ragdolls sometimes do.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The ragdoll could reside at the water's surface, or - if you want to use more of the elevator capabilities - be initially sunken and then raised to the surface. In any case, to have the ragdoll bob and rotate in the water, bind the invisible elevator platform to a func_bobbing entity and that to a func_rotating entity. Such movements will cause a ragdoll to eventually slide off a simple platform. <del style="font-weight: bold; text-decoration: none;">One can make </del>a little <del style="font-weight: bold; text-decoration: none;">cage or </del>sled of tdm_nodraw_solid_liquid to prevent this. A good starting point <del style="font-weight: bold; text-decoration: none;">for a cage </del>design is shown.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Image:Skybox_tutorial_skybox.jpg|200px|thumb|right|Platform, Caged Sled Design in DR]]</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The ragdoll could reside at the water's surface, or - if you want to use more of the elevator capabilities - be initially sunken and then raised to the surface. In any case, to have the ragdoll bob and rotate in the water, bind the invisible elevator platform to a func_bobbing entity and that to a func_rotating entity. Such movements will cause a ragdoll to eventually slide off a simple platform. <ins style="font-weight: bold; text-decoration: none;">Make </ins>a little <ins style="font-weight: bold; text-decoration: none;">caged </ins>sled of tdm_nodraw_solid_liquid to prevent this. A good starting point design is shown.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A ragdoll sees an elevator platform as solid no matter how it is textured. Consider using a monsterclip texture instead of tdm_nodraw_solid_liquid. Then the player won't hit any invisible obstructions if the ragdoll is grabbable.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A ragdoll sees an elevator platform as solid no matter how it is textured. Consider using a monsterclip texture instead of tdm_nodraw_solid_liquid. Then the player won't hit any invisible obstructions if the ragdoll is grabbable.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The Floating Corpse - 'Nodrop 1' Method ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The Floating Corpse - 'Nodrop 1' Method ==</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Image:Skybox_tutorial_skybox.jpg|200px|thumb|right|'Nodrop 1' Method]]</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To float a corpse without a supporting platform, add the spawnarg “nodrop 1”. Place the corpse vertically exactly where you want it at the surface (or in the water column).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>To float a corpse without a supporting platform, add the spawnarg “nodrop 1”. Place the corpse vertically exactly where you want it at the surface (or in the water column).</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If you place the corpse at the water surface, it won’t really float (i.e., bob), but if placed low in the water surface (“awash”), it looks not bad.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If you place the corpse at the water surface, it won’t really float (i.e., bob), but if placed low in the water surface (“awash”), it looks not bad<ins style="font-weight: bold; text-decoration: none;">, as shown</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[https://forums.thedarkmod.com/index.php?/topic/10003-so-what-are-you-working-on-right-now/page/334/&tab=comments#comment-446196 Compared to the platform method], a drawback of "nodrop 1" is that it forces the ragdoll into a "T pose". There's more related to this below.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[https://forums.thedarkmod.com/index.php?/topic/10003-so-what-are-you-working-on-right-now/page/334/&tab=comments#comment-446196 Compared to the platform method], a drawback of "nodrop 1" is that it forces the ragdoll into a "T pose"<ins style="font-weight: bold; text-decoration: none;">. This limits plausible positioning to face-up or face-down</ins>. There's more related to this below.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Corpse-Player Interaction ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Corpse-Player Interaction ==</div></td></tr>
</table>Geephttps://wiki.thedarkmod.com/index.php?title=Ragdoll_Corpses_in_Water&diff=26353&oldid=prevGeep: Added Platform method, reworked other method2020-05-09T15:37:35Z<p>Added Platform method, reworked other method</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:37, 9 May 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l9">Line 9:</td>
<td colspan="2" class="diff-lineno">Line 9:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Changing the seafloor debris to “noclipmodel 0” (or reverting func_statics to worldspawn)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Changing the seafloor debris to “noclipmodel 0” (or reverting func_statics to worldspawn)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Setting the ragdoll’s hidden spawnarg “solid” to “1”. (Caveat: if the ragdoll is frobbable, after a frob/release, this effect seems less dependable.)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Setting the ragdoll’s hidden spawnarg “solid” to “1”. (Caveat: if the ragdoll is frobbable, after a frob/release, this effect seems less dependable.)</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== The Floating Corpse ==</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== The Floating Corpse <ins style="font-weight: bold; text-decoration: none;">- Platform Method </ins>==</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">''By PranQster and Geep, 2020''</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Given the foregoing, one way to float a corpse is just to place a slab of invisible worldspawn below it.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Given the foregoing, one way to float a corpse is just to place a slab of invisible worldspawn below it.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The <del style="font-weight: bold; text-decoration: none;">other way </del>is <del style="font-weight: bold; text-decoration: none;">to </del>add the spawnarg “nodrop 1”. Place the corpse vertically exactly where you want it at the surface (or in the water column).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[https://forums.thedarkmod.com/index.php?/topic/10003-so-what-are-you-working-on-right-now/&do=findComment&comment=446599 PranQster extended this further], observing that a ragdoll can be placed on an elevator and moved around. You don't need a full elevator system, just a basic elevator entity bound to a standard mover. Specifically, start with a small rectangular brush platform beneath the ragdoll. Make it into a func_mover_elevator and texture it with tdm_nodraw_solid_liquid. Size it (say, from neck to waist and shoulder to shoulder) so that arms, legs, and head can all droop, as shown. If jostled, the ragdoll won't shake and twitch like other disturbed ragdolls sometimes do.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The <ins style="font-weight: bold; text-decoration: none;">ragdoll could reside at the water's surface, or - if you want to use more of the elevator capabilities - be initially sunken and then raised to the surface. In any case, to have the ragdoll bob and rotate in the water, bind the invisible elevator platform to a func_bobbing entity and that to a func_rotating entity. Such movements will cause a ragdoll to eventually slide off a simple platform. One can make a little cage or sled of tdm_nodraw_solid_liquid to prevent this. A good starting point for a cage design is shown.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">A ragdoll sees an elevator platform as solid no matter how it is textured. Consider using a monsterclip texture instead of tdm_nodraw_solid_liquid. Then the player won't hit any invisible obstructions if the ragdoll </ins>is <ins style="font-weight: bold; text-decoration: none;">grabbable.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== The Floating Corpse - 'Nodrop 1' Method ==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">To float a corpse without a supporting platform, </ins>add the spawnarg “nodrop 1”. Place the corpse vertically exactly where you want it at the surface (or in the water column).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you place the corpse at the water surface, it won’t really float (i.e., bob), but if placed low in the water surface (“awash”), it looks not bad.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you place the corpse at the water surface, it won’t really float (i.e., bob), but if placed low in the water surface (“awash”), it looks not bad.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[https://forums.thedarkmod.com/index.php?/topic/10003-so-what-are-you-working-on-right-now/page/334/&tab=comments#comment-446196 <del style="font-weight: bold; text-decoration: none;">PranQster found </del>the <del style="font-weight: bold; text-decoration: none;">first </del>method <del style="font-weight: bold; text-decoration: none;">preferable</del>], <del style="font-weight: bold; text-decoration: none;">because </del>"nodrop 1" forces the ragdoll into a "T pose". There's more related to this below.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[https://forums.thedarkmod.com/index.php?/topic/10003-so-what-are-you-working-on-right-now/page/334/&tab=comments#comment-446196 <ins style="font-weight: bold; text-decoration: none;">Compared to </ins>the <ins style="font-weight: bold; text-decoration: none;">platform </ins>method], <ins style="font-weight: bold; text-decoration: none;">a drawback of </ins>"nodrop 1" <ins style="font-weight: bold; text-decoration: none;">is that it </ins>forces the ragdoll into a "T pose". There's more related to this below.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Corpse-Player Interaction ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Corpse-Player Interaction ==</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">''This section was developed for the 'nodrop 1' method, but likely has some applicability to the platform method.''</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unlike with a Movable entity, if you approach the cadaver closely, it will not move. With "nodrop 1", it usually seems that you can swim through the body, but also sometimes climb atop it. The setting of the “solid” spawnargs doesn’t appear to have much effect.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unlike with a Movable entity, if you approach the cadaver closely, it will not move. With "nodrop 1", it usually seems that you can swim through the body, but also sometimes climb atop it. The setting of the “solid” spawnargs doesn’t appear to have much effect.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== If you want the player to not move the corpse. ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== If you want the player to not move the corpse. ===</div></td></tr>
</table>Geephttps://wiki.thedarkmod.com/index.php?title=Ragdoll_Corpses_in_Water&diff=26345&oldid=prevGeep: Update on nodrop 1 and T pose2020-04-20T19:17:09Z<p>Update on nodrop 1 and T pose</p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:17, 20 April 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l14">Line 14:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The other way is to add the spawnarg “nodrop 1”. Place the corpse vertically exactly where you want it at the surface (or in the water column).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>The other way is to add the spawnarg “nodrop 1”. Place the corpse vertically exactly where you want it at the surface (or in the water column).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you place the corpse at the water surface, it won’t really float (i.e., bob), but if placed low in the water surface (“awash”), it looks not bad.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you place the corpse at the water surface, it won’t really float (i.e., bob), but if placed low in the water surface (“awash”), it looks not bad.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[https://forums.thedarkmod.com/index.php?/topic/10003-so-what-are-you-working-on-right-now/page/334/&tab=comments#comment-446196 PranQster found the first method preferable], because "nodrop 1" forces the ragdoll into a "T pose". There's more related to this below.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Corpse-Player Interaction ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Corpse-Player Interaction ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Unlike with a Movable entity, if you approach the cadaver closely, it will not move. <del style="font-weight: bold; text-decoration: none;">It </del>usually seems that you can swim through the body, but also sometimes climb atop it. The setting of the “solid” spawnargs doesn’t appear to have much effect.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Unlike with a Movable entity, if you approach the cadaver closely, it will not move. <ins style="font-weight: bold; text-decoration: none;">With "nodrop 1", it </ins>usually seems that you can swim through the body, but also sometimes climb atop it. The setting of the “solid” spawnargs doesn’t appear to have much effect.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== If you want the player to not move the corpse. ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== If you want the player to not move the corpse. ===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Set inherited spawnarg "frobbable" to "0".</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Set inherited spawnarg "frobbable" to "0".</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There’s also “ground_when_dragged”, that you can toggle to see what water behavior you prefer. This latter may be of no concern, if the main reason to frob is to shoulder the corpse and bring it to dry land. Conversely, frob-and-drag by the selected body part provides some entertaining thrashing and splashing (particularly if some other body part is clipped into, say, a wall).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>There’s also “ground_when_dragged”, that you can toggle to see what water behavior you prefer. This latter may be of no concern, if the main reason to frob is to shoulder the corpse and bring it to dry land. Conversely, frob-and-drag by the selected body part provides some entertaining thrashing and splashing (particularly if some other body part is clipped into, say, a wall).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>In any event, once released/unfrobbed, a corpse will quickly sink, typically beyond the default re-frob range unless you swim back down to it (or extend the frob range).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>In any event, once released/unfrobbed <ins style="font-weight: bold; text-decoration: none;">in deep water</ins>, a corpse will quickly sink, typically beyond the default re-frob range unless you swim back down to it (or extend the frob range).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Avoid frobbable props ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Avoid frobbable props ===</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Keys and other attachable props seem to be problematic, because:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Keys and other attachable props seem to be problematic, because:</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Other Issues ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Other Issues ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Corpse Pose ===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=== Corpse Pose ===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>When you create and place a ragdoll in DR, the DR pose - hands at sides - may appear in the game as well. But <del style="font-weight: bold; text-decoration: none;">sometimes</del>, the in-game ragdoll will revert to a “T pose”<del style="font-weight: bold; text-decoration: none;">, and as </del>a result, an arm might clip into, for instance, a nearby wall. Position the ragdoll accordingly.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>When you create and place a ragdoll in DR, the DR pose - hands at sides - may appear in the game as well. But <ins style="font-weight: bold; text-decoration: none;">with the "nodrop 1" method, as mentioned above</ins>, the in-game ragdoll will revert to a “T pose”<ins style="font-weight: bold; text-decoration: none;">. As </ins>a result, an arm might clip into, for instance, a nearby wall. Position the ragdoll accordingly.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If the initial spawn pose is important to you (beyond facing up or down), consider using one of two ''in-game'' methods:</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If the initial spawn pose is important to you (beyond facing up or down), consider using one of two ''in-game'' methods <ins style="font-weight: bold; text-decoration: none;">(probably without "nodrop 1")</ins>:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Drag around a frobable ragdoll into a favorable position with a mouse, then save that pose.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Drag around a frobable ragdoll into a favorable position with a mouse, then save that pose.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Use the Articulate Figure editor. Invoke it by “editAFs”, then select your ragdoll model.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Use the Articulate Figure editor. Invoke it by “editAFs”, then select your ragdoll model.</div></td></tr>
</table>Geephttps://wiki.thedarkmod.com/index.php?title=Ragdoll_Corpses_in_Water&diff=26344&oldid=prevGeep at 13:57, 19 April 20202020-04-19T13:57:38Z<p></p>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>''By Geep, 2020''</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>''By Geep, 2020<ins style="font-weight: bold; text-decoration: none;">, largely based on 2019 experiments for "Away 0: Airpocket"</ins>''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A humanoid ragdoll corpse in water is possible, but keep your expectations modest.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A humanoid ragdoll corpse in water is possible, but keep your expectations modest.</div></td></tr>
</table>Geephttps://wiki.thedarkmod.com/index.php?title=Ragdoll_Corpses_in_Water&diff=26342&oldid=prevGeep: Added See Also at end, and template2020-04-18T23:36:35Z<p>Added See Also at end, and template</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:36, 18 April 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>(If you use the in-game Articulated Figure editor on a ragdoll, note that “total mass” is exposed, as well as collision volumes and densities for individual body parts. Could these be used effectively for float control? Don’t know.)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>(If you use the in-game Articulated Figure editor on a ragdoll, note that “total mass” is exposed, as well as collision volumes and densities for individual body parts. Could these be used effectively for float control? Don’t know.)</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">== See Also ==</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Objects Floating in Water]]</ins></div></td></tr>
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</table>Geephttps://wiki.thedarkmod.com/index.php?title=Ragdoll_Corpses_in_Water&diff=26341&oldid=prevGeep: /* The Floating Corpse */2020-04-18T23:33:33Z<p><span dir="auto"><span class="autocomment">The Floating Corpse</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:33, 18 April 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Setting the ragdoll’s hidden spawnarg “solid” to “1”. (Caveat: if the ragdoll is frobbable, after a frob/release, this effect seems less dependable.)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Setting the ragdoll’s hidden spawnarg “solid” to “1”. (Caveat: if the ragdoll is frobbable, after a frob/release, this effect seems less dependable.)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The Floating Corpse ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== The Floating Corpse ==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Add </del>the spawnarg “nodrop 1”. Place the corpse vertically exactly where you want it at the surface (or in the water column).</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Given the foregoing, one way to float a corpse is just to place a slab of invisible worldspawn below it.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">The other way is to add </ins>the spawnarg “nodrop 1”. Place the corpse vertically exactly where you want it at the surface (or in the water column).</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you place the corpse at the water surface, it won’t really float (i.e., bob), but if placed low in the water surface (“awash”), it looks not bad.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If you place the corpse at the water surface, it won’t really float (i.e., bob), but if placed low in the water surface (“awash”), it looks not bad.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Corpse-Player Interaction ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Corpse-Player Interaction ==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unlike with a Movable entity, if you approach the cadaver closely, it will not move. It usually seems that you can swim through the body, but also sometimes climb atop it. The setting of the “solid” spawnargs doesn’t appear to have much effect.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unlike with a Movable entity, if you approach the cadaver closely, it will not move. It usually seems that you can swim through the body, but also sometimes climb atop it. The setting of the “solid” spawnargs doesn’t appear to have much effect.</div></td></tr>
</table>Geephttps://wiki.thedarkmod.com/index.php?title=Ragdoll_Corpses_in_Water&diff=26339&oldid=prevGeep: Created from offline doc2020-04-18T22:41:06Z<p>Created from offline doc</p>
<p><b>New page</b></p><div>''By Geep, 2020''<br />
<br />
A humanoid ragdoll corpse in water is possible, but keep your expectations modest.<br />
== The Fully-Sunken Corpse ==<br />
By default, a ragdoll will immediately floor itself to the underlying worldspawn surface (e.g., “seafloor”).<br />
In doing so, it will ignore static_funcs with “noclipmodel 1” (and their collision surfaces). This effect can be desirable (e.g., for sea plants) or not (for anchors, rocks, sunken crates). If not, you may apply gambits like:<br />
* Clearing the seafloor debris<br />
* Adding clip brushes<br />
* Changing the seafloor debris to “noclipmodel 0” (or reverting func_statics to worldspawn)<br />
* Setting the ragdoll’s hidden spawnarg “solid” to “1”. (Caveat: if the ragdoll is frobbable, after a frob/release, this effect seems less dependable.)<br />
== The Floating Corpse ==<br />
Add the spawnarg “nodrop 1”. Place the corpse vertically exactly where you want it at the surface (or in the water column).<br />
If you place the corpse at the water surface, it won’t really float (i.e., bob), but if placed low in the water surface (“awash”), it looks not bad.<br />
== Corpse-Player Interaction ==<br />
Unlike with a Movable entity, if you approach the cadaver closely, it will not move. It usually seems that you can swim through the body, but also sometimes climb atop it. The setting of the “solid” spawnargs doesn’t appear to have much effect.<br />
=== If you want the player to not move the corpse. ===<br />
Set inherited spawnarg "frobbable" to "0".<br />
=== If you want the player to move the corpse ===<br />
Leave "frobbable" at "1".<br />
There’s also “ground_when_dragged”, that you can toggle to see what water behavior you prefer. This latter may be of no concern, if the main reason to frob is to shoulder the corpse and bring it to dry land. Conversely, frob-and-drag by the selected body part provides some entertaining thrashing and splashing (particularly if some other body part is clipped into, say, a wall).<br />
<br />
In any event, once released/unfrobbed, a corpse will quickly sink, typically beyond the default re-frob range unless you swim back down to it (or extend the frob range).<br />
=== Avoid frobbable props ===<br />
Keys and other attachable props seem to be problematic, because:<br />
* They often end up ''inside'' the cadaver<br />
* Frobbing them can cause the cadaver to sink (even if the ragdoll’s frobbable is 0)<br />
* There seem to be more general problems with functional keys on ragdolls<br />
== Other Issues ==<br />
=== Corpse Pose ===<br />
When you create and place a ragdoll in DR, the DR pose - hands at sides - may appear in the game as well. But sometimes, the in-game ragdoll will revert to a “T pose”, and as a result, an arm might clip into, for instance, a nearby wall. Position the ragdoll accordingly.<br />
<br />
If the initial spawn pose is important to you (beyond facing up or down), consider using one of two ''in-game'' methods:<br />
* Drag around a frobable ragdoll into a favorable position with a mouse, then save that pose.<br />
* Use the Articulate Figure editor. Invoke it by “editAFs”, then select your ragdoll model.<br />
For more about the difficulties and specialized techniques for controlling ragdoll spawn pose, see:<br />
<br />
* [http://forums.thedarkmod.com/topic/9082-newbie-darkradiant-questions/?p=265650 Fidcal's summary of how to use the in-game mouse-drag method.]<br />
* [http://forums.thedarkmod.com/index.php?/topic/17618-is-it-possible-to-use-boldies-in-posable-positons-in-dr/&tab=comments#comment-383812 Bodies in Pose-able Positions]<br />
* [https://forums.thedarkmod.com/index.php?/topic/19198-request-decapitated-versions-of-ai-heads/&tab=comments#comment-415473 HMart's use of editAF to bind a ragdoll joint]<br />
<br />
=== Sink Rate? ===<br />
Ragdolls are not Movables, so the Entity inspector will not show inherited Movable spawnargs like “mass”, nor respond if “mass” is added. So post-frob sink/float rate and direction cannot be controlled; it is fixed at a rather rapid sink.<br />
<br />
(If you use the in-game Articulated Figure editor on a ragdoll, note that “total mass” is exposed, as well as collision volumes and densities for individual body parts. Could these be used effectively for float control? Don’t know.)</div>Geep