Prefab Comments: Difference between revisions

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===Chimney===
===Chimney===
There is a problem with long bevels. More later...
There is a problem with long bevels. More later...
===Rooms, corridors===
Rooms, corridors - these should not be used exactly as they are. We don't want lots of mission lookalikes. Instead use them as a start point then adjust, resize, and retexture. Add new features, remove old ones.


===Spiral Stairs===
===Spiral Stairs===

Revision as of 11:05, 10 May 2008

PLACEHOLDER

With most prefabs, it is self-evident what they are but when submitting your own prefabs for use by others it is occasionally helpful, even essential, to add comments. As there is no easy way to include this with the prefab, please add your comments to this article.

Chimney

There is a problem with long bevels. More later...

Rooms, corridors

Rooms, corridors - these should not be used exactly as they are. We don't want lots of mission lookalikes. Instead use them as a start point then adjust, resize, and retexture. Add new features, remove old ones.

Spiral Stairs

These consist of a main module which is stackable to any height plus one top model. Spiral stair esp. place path_corner at foot of stairs and targetted from above else AI can get stuck.

bc_spiralstair_clip.pfb is for use with model spiral stair

More later...

Stepladders

At this time there is a problem with adding the collision model to new maps even though the stepladders work fine in the test map. More later...


For general information about prefabs see Prefabs