Player Guide

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Revision as of 13:00, 18 October 2007 by Fidcal (talk | contribs) (New page: Provisionally this is just a list of things that players possibly should know to be drawn upon nearer launch so nothing is overlooked. Please add anything you think they should know. To cl...)
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Provisionally this is just a list of things that players possibly should know to be drawn upon nearer launch so nothing is overlooked. Please add anything you think they should know. To clarify - this is not a guide at the moment but a reminder list to making a possible guide.

  • Consideration need to be addressed to three audiences : Those familiar with Doom; those familiar with Thief, and complete newcomers who might not have any concept of mantling, rope arrows, stealth, importance of light gem, noise, etc. etc. I knew someone who had played Thief a few times but never knew what moss arrows were for.
  • Maybe the original T1/T2 player guide is worth a read to see what they thought essential to tell gamers?
  • Intro ?
  • install links re: Doom, DM, etc?
  • Tactics, strategy?
  • All controls (these might be covered in the main menu)
  • Especially...
  1. There is a separate control for frobbing items in the
  2. Rotate and pull towards and push away controls for carried objects
  3. Three ways to release a carried item depending on the object - 'Use' to release, 'Drop', or hold 'attack' for power through. An inventory, if it is droppable, can be dropped by first using the 'drop' control to 'carry' it and then 'use' or 'throw'.
  • Doors can be opened or closed partially using a second frob while it is opening or closing.
  • inventory: groups, etc.
  • The player's direction of view can affect mantling - you can choose from more than one mantle, eg, facing a four poster bed you can mantle on to it. From the same position if you look up at its canopy then you can mantle on to that instead.
  • Bodies can be dragged but they can also be turned with careful manoeuvring.
  • How to Lockpick needs a good description.
  • Rope arrows can be shot into moveables such as crates (at player's risk) and also over barriers.
  • Not only ladders may be climbable - worth checking drainpipes, ivy, and anything that might be climbable in real life.
  • player cvars?

....more to come.