Player Guide: Difference between revisions

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(New page: Provisionally this is just a list of things that players possibly should know to be drawn upon nearer launch so nothing is overlooked. Please add anything you think they should know. To cl...)
 
(add some small things and a todo tag)
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* Consideration need to be addressed to three audiences : Those familiar with Doom; those familiar with Thief, and complete newcomers who might not have any concept of mantling, rope arrows, stealth, importance of light gem, noise, etc. etc. I knew someone who had played Thief a few times but never knew what moss arrows were for.
* Consideration need to be addressed to three audiences : Those familiar with Doom; those familiar with Thief, and complete newcomers who might not have any concept of mantling, rope arrows, stealth, importance of light gem, noise, etc. etc. I knew someone who had played Thief a few times but never knew what moss arrows were for.
 
** If possible, an in-game tutorial (aka a training mission could well cover the basics)
* Maybe the original T1/T2 player guide is worth a read to see what they thought essential to tell gamers?
* Maybe the original T1/T2 player guide is worth a read to see what they thought essential to tell gamers?
* Intro ?
* Intro ?
* install links re: Doom, DM, etc?
* install links re: Doom, DM, etc?
* Tactics, strategy?
* Tactics, strategy?
* All controls (these might be covered in the main menu)
* All controls (these might be covered in the main menu)
* Especially...
** Especially...
# There is a separate control for frobbing items in the  
:# There is a separate control for frobbing items in the  
# Rotate and pull towards and push away controls for carried objects
:# Rotate and pull towards and push away controls for carried objects
# Three ways to release a carried item depending on the object - 'Use' to release, 'Drop', or hold 'attack' for power through. An inventory, if it is droppable, can be dropped by first using the 'drop' control to 'carry' it and then 'use' or 'throw'.
:# Three ways to release a carried item depending on the object - 'Use' to release, 'Drop', or hold 'attack' for power through. An inventory, if it is droppable, can be dropped by first using the 'drop' control to 'carry' it and then 'use' or 'throw'.
* Doors can be opened or closed partially using a second frob while it is opening or closing.
* Doors can be opened or closed partially using a second frob while it is opening or closing.
* inventory: groups, etc.
* inventory: groups, etc.
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* Rope arrows can be shot into moveables such as crates (at player's risk) and also ''over'' barriers.
* Rope arrows can be shot into moveables such as crates (at player's risk) and also ''over'' barriers.
* Not only ladders may be climbable - worth checking drainpipes, ivy, and anything that might be climbable in real life.
* Not only ladders may be climbable - worth checking drainpipes, ivy, and anything that might be climbable in real life.
* player cvars?
* player cvars? (Any sensible option should be exposed in the menu. If this gets too crowed, a secondary, ''experts only'' menu needs to be created. Mucking around on the console is just really bad UI design)


....more to come.
....more to come.


{{todo}}
[[Category:Tutorial]]
[[Category:Tutorial]]

Revision as of 15:55, 18 October 2007

Provisionally this is just a list of things that players possibly should know to be drawn upon nearer launch so nothing is overlooked. Please add anything you think they should know. To clarify - this is not a guide at the moment but a reminder list to making a possible guide.

  • Consideration need to be addressed to three audiences : Those familiar with Doom; those familiar with Thief, and complete newcomers who might not have any concept of mantling, rope arrows, stealth, importance of light gem, noise, etc. etc. I knew someone who had played Thief a few times but never knew what moss arrows were for.
    • If possible, an in-game tutorial (aka a training mission could well cover the basics)
  • Maybe the original T1/T2 player guide is worth a read to see what they thought essential to tell gamers?
  • Intro ?
  • install links re: Doom, DM, etc?
  • Tactics, strategy?
  • All controls (these might be covered in the main menu)
    • Especially...
  1. There is a separate control for frobbing items in the
  2. Rotate and pull towards and push away controls for carried objects
  3. Three ways to release a carried item depending on the object - 'Use' to release, 'Drop', or hold 'attack' for power through. An inventory, if it is droppable, can be dropped by first using the 'drop' control to 'carry' it and then 'use' or 'throw'.
  • Doors can be opened or closed partially using a second frob while it is opening or closing.
  • inventory: groups, etc.
  • The player's direction of view can affect mantling - you can choose from more than one mantle, eg, facing a four poster bed you can mantle on to it. From the same position if you look up at its canopy then you can mantle on to that instead.
  • Bodies can be dragged but they can also be turned with careful manoeuvring.
  • How to Lockpick needs a good description.
  • Rope arrows can be shot into moveables such as crates (at player's risk) and also over barriers.
  • Not only ladders may be climbable - worth checking drainpipes, ivy, and anything that might be climbable in real life.
  • player cvars? (Any sensible option should be exposed in the menu. If this gets too crowed, a secondary, experts only menu needs to be created. Mucking around on the console is just really bad UI design)

....more to come.