Nonsolid entities

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Revision as of 10:46, 8 July 2007 by Angua (talk | contribs)
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To make a model (a bush, for example) non-solid set

"solid" "0" 

on the entity in the entity inspector in DarkRadiant.

It will not be enough to have "nonsolid" in your shader, this will result in getting lifted up ingame as soon as you step into the model.