Nonsolid entities: Difference between revisions
From The DarkMod Wiki
Jump to navigationJump to search
(New page: To make a model (a bush, for example) non-solid set "solid" "0" on the entity in the entity inspector in DarkRadiant. It will not be enough to have "nonsolid" in your shader, this will...) |
(No difference)
|
Revision as of 10:44, 8 July 2007
To make a model (a bush, for example) non-solid set
"solid" "0"
on the entity in the entity inspector in DarkRadiant.
It will not be enough to have "nonsolid" in your shader, this will result in getting lifted up ingame as soon as you step into the model.