Motion Builder - Mirroring an existing animation: Difference between revisions

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(New page: If you're not already in Animation layout, press Ctrl+Shift+2 In the Character Controls pane, click Edit, Plot Character, Skeleton Press Ctrl+Shift+1 to go to Creation layout In the Nav...)
 
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Press Ctrl+Shift+2 to return to Animation Layout
Press Ctrl+Shift+2 to return to Animation Layout


Once again, in the Character Controls pane, click Edit, Plot Character, Skeleton
Once again, in the Character Controls pane, click Edit, Plot Character, Control Rig (same as before but button now says "Control Rig" instead of Skeleton)


The character will be facing the opposite way now though (to the back), so use the rotation options in the export section of the .def file to flip it 180 the right way around.
The character will be facing the opposite way now though (to the back), so use the rotation options in the export section of the .def file to flip it 180 the right way around.
[[Category:Animation]]

Latest revision as of 12:47, 29 August 2007

If you're not already in Animation layout, press Ctrl+Shift+2

In the Character Controls pane, click Edit, Plot Character, Skeleton

Press Ctrl+Shift+1 to go to Creation layout

In the Navigation pane, expand "Characters" and double click the name of your character

Under the Character Settings tab, click the Mirror check box

Press Ctrl+Shift+2 to return to Animation Layout

Once again, in the Character Controls pane, click Edit, Plot Character, Control Rig (same as before but button now says "Control Rig" instead of Skeleton)

The character will be facing the opposite way now though (to the back), so use the rotation options in the export section of the .def file to flip it 180 the right way around.