https://wiki.thedarkmod.com/index.php?title=Modeling_Tools:_Unfold3D&feed=atom&action=historyModeling Tools: Unfold3D - Revision history2024-03-29T04:41:12ZRevision history for this page on the wikiMediaWiki 1.39.5https://wiki.thedarkmod.com/index.php?title=Modeling_Tools:_Unfold3D&diff=1891&oldid=prevGreebo at 06:11, 13 September 20062006-09-13T06:11:51Z<p></p>
<p><b>New page</b></p><div>{{Original_Reference|oDDity|2052}}<br />
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[http://www.polygonal-design.fr/e_unfold/index.php Here's] the free version, it has a limit of a 1000 polys, but you can just cut your object into parts and UV them separately.<br />
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It literally produces perfect UV maps instantly, no work required.<br />
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In LW go to file-export and save your object as an .obj, load that into unfold3d, hit automap and export it out again. Simple as that.<br />
[http://www.toonafish.nl/tutorials/unfold_tutorial/unfold.htm Here's] a more indepth tutorial for cutting comple objects into parts are indicating seams for unfold3d.<br />
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If your are uv mapping a cylinder for example, you have to unweld the vertices down one side. Imagine if you were trying to unfold a paper tube in real life. The best way way to do it would be to cut it down one side and fold it into a flat square.<br />
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Unfold3d does the same thing, but you have to make the cut in it yourself first.<br />
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The object also has to be one continuous mesh, yoiu can't have a loose polygon cut off from the rest, and all the vertices have to be welded - you can't have two verts sharing the same space, or two polys sharing the same space, or any 2 point polys. It has to be tris or quads.<br />
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It's the same for every object, though it gets more complicated.<br />
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Always imagine the objects in real life, they are made of paper and you have a pair of sissors. You want to fold the paper shape out flat on a table. Decide the fewest cuts you'd have to make in order to do that, and try to hide them in unseen places if you can. It's basically origami in reverse.<br />
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[[Category:Models]]</div>Greebo