Missing assets for standalone TDM

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Revision as of 12:12, 13 May 2012 by Tels (talk | contribs) (update)
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This page contains a list of assets that need to be replaced to make The Dark Mod stand-alone, that is to be able to play missions without having Doom 3 installed.

This list is incomplete!


Missing assets

Textures

The material shaders have now all been added, so we just miss the textures:

  • textures/decals/ballburn01
  • textures/decals/bloodspray
  • textures/decals/bulleth02
  • textures/decals/fly
  • textures/decals/hurt02
  • textures/decals/sdirt11a
  • textures/decals/splat1 .. textures/decals/splat9
  • textures/decals/stain01b
  • textures/decals/stain03
  • textures/decals/stainwall
  • textures/decals/stainwallfade
  • textures/decals/tunnel
  • textures/glass/glass1
  • textures/glass/outdoor_glass1fx
  • textures/hell/dirt02
  • textures/hell/dirt02_s
  • textures/hell/wood1
  • textures/hell/lava1
  • textures/particles/billow3_glow
  • textures/particles/billow_glow
  • textures/particles/blacksmokepuff
  • textures/particles/boomboom
  • textures/particles/boomboom2
  • textures/particles/boomboom3
  • textures/particles/drop2
  • textures/particles/droppuddle
  • textures/particles/dust
  • textures/particles/dustcloud
  • textures/particles/fbeam
  • textures/particles/pfirebig
  • textures/particles/pfiresmall2
  • textures/particles/plasma
  • textures/particles/preamble
  • textures/particles/rocketbacklit
  • textures/particles/snowball
  • textures/particles/spark3
  • textures/particles/s_lightning2_whi
  • textures/particles/s_lightning_masked
  • textures/sfx/shotgunpuff
  • textures/sfx/vp1
  • textures/sfx/vpring3
  • thunderlight1
  • thunderlight2
  • thunderlightsky1
  • thunderlightsky2
  • topc

Cube maps

  • env/gen2

Sounds

  • _default.wav
  • activate_airpump_02.wav
  • admin_impdoor_creak.wav
  • alarm.wav
  • ambient_metal_stresses.wav
  • bodyparts.wav
  • bones_fall.wav
  • book_impact.wav
  • breakable_light_hum.wav
  • bridge_up_speaker.wav
  • bullet_impact_flesh.wav
  • bullet_impact_stone.wav
  • bullet_impact_wood.wav
  • burger_impact.wav
  • caco_projectile.wav
  • cage_elevatordoor_close.wav
  • cage_elevatordoor_open.wav
  • ceiling_tiles.wav
  • cpu_m3_loop.wav
  • d3dm5_generator_off.wav
  • d3dm5_generator_on.wav
  • default_door_unlocked.wav
  • e3_metalbash_01.wav
  • elevator_moving_loop.wav
  • fire_torch01_small.wav
  • fist_impact.wav
  • glass_bullethole.wav
  • glass_shatter.wav
  • hell_gatelower.wav
  • hh_door_movement_1.wav
  • light_flicker_104.wav
  • light_flicker_124.wav
  • light_hum_102.wav
  • loop_hum_01.wav
  • m3_loop.wav
  • m3_start.wav
  • m3_stop.wav
  • metalbounce_1.wav
  • monster_demon_archvile_die.wav
  • monster_demon_archvile_pain.wav
  • monster_demon_imp_fireball_explode.wav
  • monster_demon_imp_fireball_flight.wav
  • monster_demon_imp_melee_hit.wav
  • monster_demon_imp_melee_miss.wav
  • monster_demon_imp_thud.wav
  • monster_demon_maggot_melee2.wav
  • monster_demon_pinky_sight2.wav
  • monster_demon_tick_footstep.wav
  • monster_demon_trite_chatter.wav
  • monster_demon_trite_chatter_combat.wav
  • monster_demon_trite_death.wav
  • monster_demon_trite_melee.wav
  • monster_demon_trite_pain.wav
  • monster_demon_trite_sight.wav
  • monster_zombie_boney_chatter.wav
  • monster_zombie_boney_chatter_combat.wav
  • monster_zombie_boney_die.wav
  • monster_zombie_boney_pain.wav
  • monster_zombie_boney_sight.wav
  • monster_zombie_maint_footstep.wav
  • monster_zombie_maint_thud.wav
  • null.wav
  • paper_impact.wav
  • player_sounds_airgasp.wav
  • player_sounds_doublevision.wav
  • player_sounds_guienter.wav
  • player_sounds_guiexit.wav
  • player_sounds_heartbeat.wav
  • player_sounds_heartbeat_dying.wav
  • player_sounds_hitarmor.wav
  • player_sounds_hitflesh.wav
  • player_sounds_skipcinematic.wav
  • player_sounds_teleportexit.wav
  • player_sounds_teleportstart.wav
  • player_sounds_thud.wav
  • pool_ball_impact.wav
  • rec1_steamchuff.wav
  • sound/ambient/loop_rumble_01.wav
  • sound/doors/hell/open_02.wav
  • sound/doors/large/hugedoor_01_open.wav
  • sound/ed/admin/light_break.wav
  • sound/ed/archvile/breath1.wav
  • sound/ed/archvile/breath2.wav
  • sound/ed/archvile/breath3.wav
  • sound/ed/cherub/evillaugh2.ogg
  • sound/ed/cyberdemon/chatter1.wav
  • sound/ed/cyberdemon/chatter2.wav
  • sound/ed/cyberdemon/chatter3.wav
  • sound/ed/cyberdemon/chatter4.wav
  • sound/ed/elevator/elev_end.wav
  • sound/ed/elevator/elev_start.wav
  • sound/ed/imp/alert_test32.wav
  • sound/ed/imp/alert_test33.wav
  • sound/ed/imp/alert_test34.wav
  • sound/ed/imp/alert_test39.wav
  • sound/ed/maggot/hiss3h2.ogg
  • sound/ed/pinky/pain_test1.wav
  • sound/ed/pinky/pain_test2.wav
  • sound/ed/pinky/pain_test3.wav
  • sound/ed/pinky/pain_test4.wav
  • sound/ed/pinky/pain_test5.wav
  • sound/ed/pinky/pain_test6.wav
  • sound/ed/pinky/pain_test7.wav
  • sound/ed/pinky3/death_test1.wav
  • sound/ed/pinky3/death_test2.wav
  • sound/ed/pinky3/death_test3.wav
  • sound/ed/pinky3/death_test4.wav
  • sound/ed/pinky3/death_test5.wav
  • sound/ed/pinky3/idle_test1.wav
  • sound/ed/pinky3/idle_test2.wav
  • sound/ed/pinky3/idle_test3.wav
  • sound/ed/pinky3/idle_test4.wav
  • sound/ed/pinky3/sight3_test1.wav
  • sound/ed/pinky3/sight3_test2.wav
  • sound/ed/pinky3/sight3_test3.wav
  • sound/ed/pinky3/sight3_test4.wav
  • sound/ed/pinky3/sight_test21.wav
  • sound/ed/pinky3/sight_test22.wav
  • sound/ed/pinky3/sight_test23.wav
  • sound/ed/player/player_land2.ogg
  • sound/ed/sfx/barrel1.ogg
  • sound/ed/sfx/barrel2.ogg
  • sound/ed/sfx/barrel4.ogg
  • sound/ed/sfx/barrel5.ogg
  • sound/ed/sfx/wrench_impact1.ogg
  • sound/ed/sfx/wrench_impact2.ogg
  • sound/ed/spook/ohgodplease.ogg
  • sound/ed/spook/please.ogg
  • sound/ed/tick/chirp1.ogg
  • sound/ed/tick/chirp2.ogg
  • sound/ed/tick/chirp3.ogg
  • sound/ed/tick/chirp4.ogg
  • sound/ed/tick/chirp5.ogg
  • sound/ed/tick/chirp6.ogg
  • sound/ed/tick/tick_death1.ogg
  • sound/ed/tick/tick_death2.ogg
  • sound/ed/tick/tick_death3.ogg
  • sound/ed/tick/tick_pain1.ogg
  • sound/ed/tick/tick_pain2.ogg
  • sound/ed/tick/tick_pain3.ogg
  • sound/ed/tick/tick_pain4.ogg
  • sound/ed/tick/tick_walk1.wav
  • sound/ed/tick/tick_walk2.wav
  • sound/ed/tick/tick_walk3.wav
  • sound/ed/tick/tick_walk4.wav
  • sound/ed/tick/tick_walk5.wav
  • sound/ed/tick/tick_walk6.wav
  • sound/ed/trite/breath_hollow_deep4.ogg
  • sound/ed/trite/breath_hollow_raspy1.ogg
  • sound/ed/trite/breath_throaty6.ogg
  • sound/impact/ambient_impacts/emetal_01.wav
  • sound/impact/ambient_impacts/emetal_02.wav
  • sound/impact/ambient_impacts/emetal_03.wav
  • sound/impact/ambient_impacts/emetal_04.wav
  • sound/impact/ambient_impacts/emetal_05.wav
  • sound/impact/boxes/boxfall_18.ogg
  • sound/impact/crash/glasscrash_01.ogg
  • sound/impact/crash/glasscrash_02.ogg
  • sound/impact/crash/glasscrash_03.ogg
  • sound/impact/crash/glasscrash_04.ogg
  • sound/impact/metal_doors/slam_01.ogg
  • sound/impact/metal_doors/slam_08_boomy.wav
  • sound/impact/metals/1shot_metalhit_01.ogg
  • sound/impact/metals/1shot_metalhit_03.ogg
  • sound/impact/metals/1shot_metalhit_06.ogg
  • sound/impact/shaky_metal_bangs/mbang_01.wav
  • sound/impact/shaky_metal_bangs/mbang_02.wav
  • sound/impact/shaky_metal_bangs/mbang_03.wav
  • sound/impact/shaky_metal_bangs/mbang_04.wav
  • sound/impact/shaky_metal_bangs/mbang_05.wav
  • sound/impact/solid/impact_01.ogg
  • sound/impact/solid/impact_02.ogg
  • sound/impact/solid/impact_03.ogg
  • sound/impact/stairs/simpact_04.ogg
  • sound/impact/steel/clang_01.ogg
  • sound/impact/steel/clang_02.ogg
  • sound/impact/steel/clang_03.ogg
  • sound/impact/steel/clang_04.wav
  • sound/impact/steel/clang_05.ogg
  • sound/levels/caverns2/stone_movement_loop.wav
  • sound/levels/hell/thunderclap_01a.wav
  • sound/levels/hell/thunderclap_02a.wav
  • sound/levels/hell/thunderclap_03a.wav
  • sound/levels/hell/thunderclap_04a.wav
  • sound/machinery/loop_machinery_03.wav
  • sound/machinery/machines/loop_airpump_02.wav
  • sound/machinery/machines/loop_machinery_01.ogg
  • sound/machinery/machines/loop_machinery_02.ogg
  • sound/machinery/steamchuffs/steamchuff_01.ogg
  • sound/machinery/steamchuffs/steamchuff_02.ogg
  • sound/monsters/cacodemon/caco_chatter1.wav
  • sound/monsters/cacodemon/caco_chatter2.wav
  • sound/monsters/cacodemon/caco_chatter3.wav
  • sound/monsters/cacodemon/caco_chatter4.wav
  • sound/monsters/cacodemon/caco_chatter5.wav
  • sound/monsters/cacodemon/caco_chatter6.wav
  • sound/monsters/cacodemon/pimpact_01.wav
  • sound/monsters/cacodemon/pimpact_02.wav
  • sound/monsters/cacodemon/pimpact_03.wav
  • sound/monsters/cacodemon/pimpact_04.wav
  • sound/monsters/lost_soul/chatter_01.wav
  • sound/monsters/lost_soul/chatter_02.wav
  • sound/monsters/lost_soul/chatter_03.wav
  • sound/monsters/maggot/distant_screams_01.ogg
  • sound/monsters/maggot/distant_screams_03.ogg
  • sound/monsters/maggot/idle_01.wav
  • sound/monsters/maggot/idle_02.wav
  • sound/monsters/maggot/idle_03.wav
  • sound/monsters/maggot/idle_04.wav
  • sound/monsters/trite/death21.wav
  • sound/monsters/trite/death22.wav
  • sound/monsters/trite/death23.wav
  • sound/monsters/trite/pain8.wav
  • sound/monsters/trite/pain9.wav
  • sound/monsters/trite/sight1.wav
  • sound/monsters/trite/sight3.wav
  • sound/monsters/trite/sight5.wav
  • sound/movers/_general_movement/m3_end.wav
  • sound/movers/_general_movement/m3_loop.wav
  • sound/movers/_general_movement/m3_start.wav
  • sound/sfx/voices/generic/brush01.ogg
  • sound/stress/1shot_creaking_02.wav
  • sound/voices/builders/builder2/ai_states/builder2_relaxed_12.ogg
  • sound/voices/builders/builder2/tdm_ai_builder2_notice_corpse_female_01.ogg
  • sound/voices/builders/builder2tdm_ai_builder2_greeting_noblexcivilian_01.ogg
  • sound/voices/builders/builder2tdm_ai_builder2_greeting_noblexcivilian_02.ogg
  • sound/voices/builders/builder2tdm_ai_builder2_greeting_noblexcivilian_03.ogg
  • sound/voices/builders/builder2tdm_ai_builder2_greeting_noblexcivilian_04.ogg
  • sound/voices/builders/builder2tdm_ai_builder2_greeting_noblexcivilian_05.ogg
  • sound/voices/lady02/tdm_ai_lady_pain3.ogg
  • sound/voices/lady02/tdm_ai_lady_reaction02.ogg
  • sound/voices/wench/go_away.ogg
  • sound/voices/wench/tdm_ai_wench_notice_generic01.ogg
  • sound/weapons/casings/small_metal_02.wav
  • sound/weapons/explosions/explode_01.wav
  • sound/weapons/explosions/impexp_03.wav
  • sound/weapons/explosions/impexp_04.wav
  • sound/weapons/explosions/impexp_05.wav
  • sound/weapons/explosions/impexp_06.wav
  • sound/weapons/impacts/bullet_metal/metalimpact_04.wav
  • sound/xian/creepy/prayer/deliver_us.ogg
  • sound/xian/foley_sessions/coughs/cough_01.ogg
  • sound/xian/foley_sessions/coughs/cough_02.ogg
  • sound/xian/foley_sessions/coughs/cough_03.ogg
  • sound/xian/foley_sessions/coughs/cough_05.ogg
  • sound/xian/foley_sessions/metals_small/lowtink_01.ogg
  • sound/xian/foley_sessions/metals_small/lowtink_02.ogg
  • sound/xian/foley_sessions/metals_small/lowtink_03.ogg
  • sound/xian/roomtones2/dangerlow_01.wav
  • sound/xian/suspense/loop_suspense_07.wav
  • steam_01.wav
  • steelswing_01.wav
  • stone_movement_end.wav
  • tdm_ai_builder2_sleep.wav
  • tdm_ai_critic_greet_to_noble_male.wav
  • tdm_ai_wench_find_soft_corpse_female.wav
  • tdm_impact_small_soft_object.wav
  • teleport_machine_idle.wav
  • tincan.wav
  • vault_clock_ambient.wav
  • wind_01.wav
  • wind_02.wav

Unused, but generating warnings

These are probably automatically loaded, but never used and can be removed in the code:

  • player_sounds_doublevision.wav
  • player_sounds_guienter.wav
  • player_sounds_guiexit.wav
  • player_sounds_heartbeat.wav
  • player_sounds_heartbeat_dying.wav
  • player_sounds_hitarmor.wav
  • player_sounds_hitflesh.wav
  • player_sounds_skipcinematic.wav
  • player_sounds_teleportexit.wav
  • player_sounds_teleportstart.wav
  • player_sounds_thud.wav

AI

  • Zombie + animations
  • Joint 'Shoulders' not found for 'head_joint' on 'atdm_ai_undead_zombie_a...

Animations

  • models/md5/characters/npcs/zheads/z1idle.md5anim
  • models/md5/chars/af_pose.md5anim
  • models/md5/environments/hellchain.md5anim
  • models/md5/environments/swinglight_round.md5anim
  • models/md5/monsters/imp/initial.md5anim

AF (Articulated Figures)

  • monster_demon_imp
  • monster_zombie_base
  • monster_zombie_bernie

Models

  • models/gibs/brain_2xb.lwo
  • models/gibs/gib_left_arm.lwo
  • models/gibs/gib_left_leg.lwo
  • models/gibs/gib_right_foot.lwo
  • models/gibs/gib_torso.lwo
  • models/gibs/left_waist_pork.lwo
  • models/gibs/lup_leg_pork.lwo
  • models/items/shells_ammo/shells_large.lwo
  • models/mapobjects/caves/caverock1.ase
  • models/mapobjects/hell/mancroom/bars.lwo
  • models/mapobjects/lights/cagelight/cagelight.lwo
  • models/mapobjects/tables/bunkbed/mattress.lwo

This one is a bit of a mystery:

  • models/darkmod/map_specific/saintlucia/sewer_door.lwo

See also