Missing assets for standalone TDM: Difference between revisions

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(update)
Line 173: Line 173:
* models/md5/environments/swinglight_round.md5anim
* models/md5/environments/swinglight_round.md5anim
* models/md5/monsters/imp/initial.md5anim
* models/md5/monsters/imp/initial.md5anim
=== entityDefs ===
* env_skeleton
* info_player_teleport on 'corridordoors'
* target_endlevel on 'NextLevel2'
* target_setkeyval on 'entry_keyval'


=== AF (Articulated Figures) ===
=== AF (Articulated Figures) ===


* env_skeleton.af
* monster_demon_imp
* monster_demon_imp
* monster_zombie_base
* monster_zombie_base

Revision as of 19:06, 8 May 2012

This page contains a list of assets that need to be replaced to make The Dark Mod stand-alone, that is to be able to play missions without having Doom 3 installed.

This list is incomplete!


Missing assets

Textures and Materials

It is not really possible to see if just the material definition is missing, or an actual texture. So both are here in the same list:

  • genericdamage
  • guis/assets/common/dirt3
  • guis/assets/common/outershadow
  • lights/_brightround
  • lights/biground1
  • lights/cloudscroll
  • lights/cloudscroll2
  • lights/falloff_exp2
  • lights/impflash
  • lights/impflyflash
  • lights/lightgratelight
  • lights/lightgratelight_snd
  • lights/squarelight1
  • textures/lights/squarelight
  • textures/lights/brightround
  • textures/decals/ballburn01
  • textures/decals/bloodspray
  • textures/decals/bulleth02
  • textures/decals/fly
  • textures/decals/hurt02
  • textures/decals/sdirt11a
  • textures/decals/splat1 .. textures/decals/splat9
  • textures/decals/stain01b
  • textures/decals/stain03
  • textures/decals/stainwall
  • textures/decals/stainwallfade
  • textures/decals/tunnel
  • textures/glass/glass1
  • textures/glass/outdoor_glass1fx
  • textures/hell/dirt02
  • textures/hell/dirt02_s
  • textures/hell/wood1
  • textures/hell/lava1
  • textures/particles/billow3_glow
  • textures/particles/billow_glow
  • textures/particles/blacksmokepuff
  • textures/particles/boomboom
  • textures/particles/boomboom2
  • textures/particles/boomboom3
  • textures/particles/drop2
  • textures/particles/droppuddle
  • textures/particles/dust
  • textures/particles/dustcloud
  • textures/particles/fbeam
  • textures/particles/pfirebig
  • textures/particles/pfiresmall2
  • textures/particles/plasma
  • textures/particles/preamble
  • textures/particles/rocketbacklit
  • textures/particles/smokepuff
  • textures/particles/snowball
  • textures/particles/spark3
  • textures/particles/s_lightning2_whi
  • textures/particles/s_lightning_masked
  • textures/sfx/shotgunpuff
  • textures/sfx/vp1
  • textures/sfx/vpring3
  • thunderlight1
  • thunderlight2
  • thunderlightsky1
  • thunderlightsky2
  • topc

Cube maps

  • env/gen2

Sounds

  • _default.wav
  • book_impact.wav
  • bullet_impact_flesh.wav
  • bullet_impact_stone.wav
  • bullet_impact_wood.wav
  • burger_impact.wav
  • fist_impact.wav
  • monster_demon_imp_fireball_flight.wav
  • monster_demon_tick_footstep.wav
  • paper_impact.wav
  • sound/doors/hell/open_02.wav
  • sound/ed/player/player_land2.ogg
  • sound/ed/tick/chirp1.ogg
  • sound/ed/tick/chirp2.ogg
  • sound/ed/tick/chirp3.ogg
  • sound/impact/burger/burger_02.ogg
  • sound/impact/guts/guts_02.ogg
  • sound/impact/guts/guts_03.ogg
  • sound/impact/guts/guts_04.ogg
  • sound/impact/guts/guts_05.ogg
  • light_flicker_104.wav

From Heart of Lone Salvation:

  • m3_stop.wav
  • hell_gatelower.wav
  • sound/doors/large/hugedoor_01_open.wav
  • sound/ed/tick/chirp1.ogg .. sound/ed/tick/chirp6.ogg
  • sound/ed/tick/tick_death1.ogg .. sound/ed/tick/tick_death3.ogg
  • sound/ed/tick/tick_pain1.ogg .. sound/ed/tick/tick_pain4.ogg
  • monster_demon_imp_melee_hit.wav
  • monster_demon_imp_melee_miss.wav
  • sound/monsters/trite/sight1.wav
  • sound/monsters/trite/sight3.wav
  • sound/monsters/trite/sight5.wav
  • sound/monsters/trite/pain8.wav
  • sound/monsters/trite/pain9.wav
  • sound/ed/maggot/hiss3h2.ogg
  • monster_demon_trite_chatter_combat.wav
  • sound/ed/tick/tick_walk1.wav .. sound/ed/tick/tick_walk6.wav
  • monster_demon_trite_sight.wav
  • monster_demon_trite_melee.wav
  • monster_demon_trite_pain.wav
  • monster_demon_trite_death.wav
  • ceiling_tiles.wav
  • m3_loop.wav
  • m3_start.wav
  • e3_metalbash_01.wav
  • hh_door_movement_1.wav
  • stone_movement_end.wav
  • sound/levels/caverns2/stone_movement_loop.wav
  • bones_fall.wav
  • sound/movers/_general_movement/m3_end.wav
  • sound/movers/_general_movement/m3_loop.wav
  • sound/impact/metal_doors/slam_01.ogg
  • sound/doors/hell/open_02.wav
  • tincan.wav
  • sound/weapons/explosions/impexp_04.wav
  • sound/weapons/casings/small_metal_02.wav
  • sound/weapons/impacts/bullet_metal/metalimpact_04.wav
  • sound/xian/foley_sessions/metals_small/lowtink_01.ogg
  • sound/xian/foley_sessions/metals_small/lowtink_02.ogg
  • sound/xian/foley_sessions/metals_small/lowtink_03.ogg
  • sound/impact/stairs/simpact_04.ogg

Unused, but generating warnings

These are probably automatically loaded, but never used and can be removed in the code:

  • player_sounds_doublevision.wav
  • player_sounds_guienter.wav
  • player_sounds_guiexit.wav
  • player_sounds_heartbeat.wav
  • player_sounds_heartbeat_dying.wav
  • player_sounds_hitarmor.wav
  • player_sounds_hitflesh.wav
  • player_sounds_skipcinematic.wav
  • player_sounds_teleportexit.wav
  • player_sounds_teleportstart.wav
  • player_sounds_thud.wav

AI

  • Zombie + animations
  • Joint 'Shoulders' not found for 'head_joint' on 'atdm_ai_undead_zombie_a...

Animations

  • models/md5/characters/npcs/zheads/z1idle.md5anim
  • models/md5/chars/af_pose.md5anim
  • models/md5/environments/hellchain.md5anim
  • models/md5/environments/swinglight_round.md5anim
  • models/md5/monsters/imp/initial.md5anim

AF (Articulated Figures)

  • monster_demon_imp
  • monster_zombie_base
  • monster_zombie_bernie

Models

  • models/gibs/brain_2xb.lwo
  • models/gibs/gib_left_arm.lwo
  • models/gibs/gib_left_leg.lwo
  • models/gibs/gib_right_foot.lwo
  • models/gibs/gib_torso.lwo
  • models/gibs/left_waist_pork.lwo
  • models/gibs/lup_leg_pork.lwo
  • models/items/shells_ammo/shells_large.lwo
  • models/mapobjects/caves/caverock1.ASE
  • models/mapobjects/hell/mancroom/bars.lwo
  • models/mapobjects/lights/cagelight/cagelight.lwo
  • models/mapobjects/tables/bunkbed/mattress.lwo

This one is a bit of a mystery:

  • models/darkmod/map_specific/saintlucia/sewer_door.lwo

See also