Missing assets for standalone TDM: Difference between revisions

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(update)
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=== Textures ===
=== Textures ===


* fogs/basicfog
* guis/assets/common/dirt3
* guis/assets/common/outershadow
* lights/lightgratelight_snd
* textures/lights/squarelight
* textures/lights/squarelight
* textures/lights/brightround
* textures/lights/brightround
* guis/assets/common/dirt3
* guis/assets/common/outershadow
* textures/decals/ballburn01
* textures/decals/ballburn01
* textures/decals/bloodspray
* textures/decals/bloodspray
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* sound/impact/guts/guts_04.ogg
* sound/impact/guts/guts_04.ogg
* sound/impact/guts/guts_05.ogg
* sound/impact/guts/guts_05.ogg
* light_flicker_104.wav


==== Unused, but generating warnings ====
==== Unused, but generating warnings ====
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=== entityDefs ===
=== entityDefs ===


* projectile_cacofireball (used as base for our mage fireball. The builder priest one is already done)
* caco_projectile (used as base for our mage fireball. The builder priest one is already done)


== See also ==
== See also ==

Revision as of 14:50, 1 May 2012

This page contains a list of assets that need to be replaced to make The Dark Mod stand-alone, that is to be able to play missions without having Doom 3 installed.

Missing assets

Textures

  • fogs/basicfog
  • guis/assets/common/dirt3
  • guis/assets/common/outershadow
  • lights/lightgratelight_snd
  • textures/lights/squarelight
  • textures/lights/brightround
  • textures/decals/ballburn01
  • textures/decals/bloodspray
  • textures/decals/bulleth02
  • textures/decals/hurt02
  • textures/decals/irblend
  • textures/decals/splat1 .. textures/decals/splat9
  • textures/decals/stainwall
  • textures/decals/stainwallfade
  • textures/decals/tunnel
  • textures/glass/glass1
  • textures/glass/outdoor_glass1fx
  • textures/hell/wood1
  • textures/particles/billow_glow
  • textures/particles/blacksmokepuff
  • textures/particles/boomboom
  • textures/particles/boomboom2
  • textures/particles/boomboom3
  • textures/particles/drop2
  • textures/particles/droppuddle
  • textures/particles/dust
  • textures/particles/dustcloud
  • textures/particles/fbeam
  • textures/particles/pfirebig
  • textures/particles/pfiresmall2
  • textures/particles/plasma
  • textures/particles/preamble
  • textures/particles/rocketbacklit
  • textures/particles/smokepuff
  • textures/particles/snowball
  • textures/particles/spark3
  • textures/sfx/vp1
  • textures/sfx/vpring3
  • thunderlight1
  • thunderlight2
  • thunderlightsky1
  • thunderlightsky2
  • topc

Sounds

  • _default.wav
  • book_impact.wav
  • bullet_impact_flesh.wav
  • bullet_impact_stone.wav
  • bullet_impact_wood.wav
  • burger_impact.wav
  • fist_impact.wav
  • monster_demon_imp_fireball_flight.wav
  • monster_demon_tick_footstep.wav
  • paper_impact.wav
  • sound/doors/hell/open_02.wav
  • sound/ed/player/player_land2.ogg
  • sound/ed/tick/chirp1.ogg
  • sound/ed/tick/chirp2.ogg
  • sound/ed/tick/chirp3.ogg
  • sound/impact/burger/burger_02.ogg
  • sound/impact/guts/guts_02.ogg
  • sound/impact/guts/guts_03.ogg
  • sound/impact/guts/guts_04.ogg
  • sound/impact/guts/guts_05.ogg
  • light_flicker_104.wav

Unused, but generating warnings

These are probably automatically loaded, but never used and can be removed in the code:

  • player_sounds_doublevision.wav
  • player_sounds_guienter.wav
  • player_sounds_guiexit.wav
  • player_sounds_heartbeat.wav
  • player_sounds_heartbeat_dying.wav
  • player_sounds_hitarmor.wav
  • player_sounds_hitflesh.wav
  • player_sounds_skipcinematic.wav
  • player_sounds_teleportexit.wav
  • player_sounds_teleportstart.wav
  • player_sounds_thud.wav

AI & Animations

  • Zombie + animations

entityDefs

  • caco_projectile (used as base for our mage fireball. The builder priest one is already done)

See also