Missing assets for standalone TDM: Difference between revisions

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* guis/assets/common/dirt3
* guis/assets/common/dirt3
* guis/assets/common/outershadow
* guis/assets/common/outershadow
* textures/decals/ballburn01
* textures/decals/berserk
* textures/decals/bloodspray
* textures/decals/bulleth02
* textures/decals/hurt02
* textures/decals/irblend
* textures/decals/splat1 .. textures/decals/splat9
* textures/decals/stainwall
* textures/decals/stainwallfade
* textures/decals/tunnel
* textures/glass/glass1
* textures/glass/outdoor_glass1fx
* textures/hell/wood1
* textures/particles/billow_glow
* textures/particles/blacksmokepuff
* textures/particles/boomboom
* textures/particles/boomboom2
* textures/particles/boomboom3
* textures/particles/drop2
* textures/particles/droppuddle
* textures/particles/dust
* textures/particles/dustcloud
* textures/particles/fbeam
* textures/particles/pfirebig
* textures/particles/pfiresmall2
* textures/particles/plasma
* textures/particles/preamble
* textures/particles/rocketbacklit
* textures/particles/smokepuff
* textures/particles/snowball
* textures/particles/spark3
* textures/sfx/vp1
* textures/sfx/vpring3
* thunderlight1
* thunderlight2
* thunderlightsky1
* thunderlightsky2
* topc


=== Sounds ===
=== Sounds ===


*
* _default.wav
* book_impact.wav
* bullet_impact_flesh.wav
* bullet_impact_stone.wav
* bullet_impact_wood.wav
* burger_impact.wav
* fist_gorepunch.wav
* fist_impact.wav
* invisibility_pickup.wav
* megasphere_pickup.wav
* monster_demon_imp_fireball_flight.wav
* monster_demon_tick_footstep.wav
* paper_impact.wav
* sound/doors/hell/open_02.wav
* sound/ed/player/player_land2.ogg
* sound/ed/tick/chirp1.ogg
* sound/ed/tick/chirp2.ogg
* sound/ed/tick/chirp3.ogg
 
=== Unused, but generating warnings ===
 
These are probably automatically loaded, but never used and can be removed in the code:
 
* player_sounds_berserk.wav
* player_sounds_doublevision.wav
* player_sounds_guienter.wav
* player_sounds_guiexit.wav
* player_sounds_heartbeat.wav
* player_sounds_heartbeat_dying.wav
* player_sounds_hitarmor.wav
* player_sounds_hitflesh.wav'
* player_sounds_objectivedown.wav'
* player_sounds_objectiveup.wav
* player_sounds_skipcinematic.wav
* player_sounds_teleportexit.wav
* player_sounds_teleportstart.wav
* player_sounds_thud.wav
* player_sounds_weapon_switch.wav


=== AI & Animations ===
=== AI & Animations ===


* Zombie + animations
* Zombie + animations


== See also ==
== See also ==


* [[IdTech4_Open_Source]]
* [[IdTech4 Open Source]]


{{standalone}}
{{standalone}}

Revision as of 12:20, 1 May 2012

This page contains a list of assets that need to be replaced to make The Dark Mod stand-alone, that is to be able to play missions without having Doom 3 installed.

Missing assets

Textures

  • textures/lights/squarelight
  • textures/lights/brightround
  • guis/assets/common/dirt3
  • guis/assets/common/outershadow
  • textures/decals/ballburn01
  • textures/decals/berserk
  • textures/decals/bloodspray
  • textures/decals/bulleth02
  • textures/decals/hurt02
  • textures/decals/irblend
  • textures/decals/splat1 .. textures/decals/splat9
  • textures/decals/stainwall
  • textures/decals/stainwallfade
  • textures/decals/tunnel
  • textures/glass/glass1
  • textures/glass/outdoor_glass1fx
  • textures/hell/wood1
  • textures/particles/billow_glow
  • textures/particles/blacksmokepuff
  • textures/particles/boomboom
  • textures/particles/boomboom2
  • textures/particles/boomboom3
  • textures/particles/drop2
  • textures/particles/droppuddle
  • textures/particles/dust
  • textures/particles/dustcloud
  • textures/particles/fbeam
  • textures/particles/pfirebig
  • textures/particles/pfiresmall2
  • textures/particles/plasma
  • textures/particles/preamble
  • textures/particles/rocketbacklit
  • textures/particles/smokepuff
  • textures/particles/snowball
  • textures/particles/spark3
  • textures/sfx/vp1
  • textures/sfx/vpring3
  • thunderlight1
  • thunderlight2
  • thunderlightsky1
  • thunderlightsky2
  • topc

Sounds

  • _default.wav
  • book_impact.wav
  • bullet_impact_flesh.wav
  • bullet_impact_stone.wav
  • bullet_impact_wood.wav
  • burger_impact.wav
  • fist_gorepunch.wav
  • fist_impact.wav
  • invisibility_pickup.wav
  • megasphere_pickup.wav
  • monster_demon_imp_fireball_flight.wav
  • monster_demon_tick_footstep.wav
  • paper_impact.wav
  • sound/doors/hell/open_02.wav
  • sound/ed/player/player_land2.ogg
  • sound/ed/tick/chirp1.ogg
  • sound/ed/tick/chirp2.ogg
  • sound/ed/tick/chirp3.ogg

Unused, but generating warnings

These are probably automatically loaded, but never used and can be removed in the code:

  • player_sounds_berserk.wav
  • player_sounds_doublevision.wav
  • player_sounds_guienter.wav
  • player_sounds_guiexit.wav
  • player_sounds_heartbeat.wav
  • player_sounds_heartbeat_dying.wav
  • player_sounds_hitarmor.wav
  • player_sounds_hitflesh.wav'
  • player_sounds_objectivedown.wav'
  • player_sounds_objectiveup.wav
  • player_sounds_skipcinematic.wav
  • player_sounds_teleportexit.wav
  • player_sounds_teleportstart.wav
  • player_sounds_thud.wav
  • player_sounds_weapon_switch.wav

AI & Animations

  • Zombie + animations

See also