From The DarkMod Wiki
Revision as of 19:24, 18 February 2009 by Fidcal (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

The mins spawnarg is used together with the maxs spawnarg to define a collision model for entities when they do not have a CM in either the model file or a separate .cm file.

mins takes three XYZ values to position the 'near bottom left' corner (facing towards positive X of entity alignment) as an offset from the entity origin. Must be used with, and values must be lower than, those in maxs.

Example: mins 4 -6 -4 (sets bottom corner coord to +4 -6 -4 offset from the origin.

The spawnarg noclipmodel must remain at the default 0 (zero) or this mins spawnarg is ineffective.

Making a dedicated collision model should always be prefered over using this method.