Maxs: Difference between revisions

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''maxs'' Takes three XYZ values to position the 'far top right' corner (facing towards positive X of entity alignment) as an offset from the entity origin. Must be used with, and values must be higher than, those in [[mins]].
''maxs'' Takes three XYZ values to position the 'far top right' corner (facing towards positive X of entity alignment) as an offset from the entity origin. Must be used with, and values must be higher than, those in [[mins]].
Example: maxs 8 5 7 (sets top corner coord to +8 +5 +7 offset from the origin.


'''Notes:'''<br>
'''Notes:'''<br>
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Making a dedicated collision model should always be prefered over using this method.
Making a dedicated collision model should always be prefered over using this method.


See [[noclipmodel]] for further information and examples.


{{spawnargs}}
{{spawnargs}}

Latest revision as of 19:25, 18 February 2009

The maxs spawnarg is used together with the mins spawnarg to define a collision model for entities when they do not have a CM in either the model file or a separate .cm file.

maxs Takes three XYZ values to position the 'far top right' corner (facing towards positive X of entity alignment) as an offset from the entity origin. Must be used with, and values must be higher than, those in mins.

Example: maxs 8 5 7 (sets top corner coord to +8 +5 +7 offset from the origin.


Notes:
The spawnarg noclipmodel must remain at the default 0 (zero) or this maxs spawnarg is ineffective.

Making a dedicated collision model should always be prefered over using this method.