Making objects non-mantleable: Revision history

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29 May 2007

  • curprev 03:1203:12, 29 May 2007Crispy talk contribs 800 bytes +303 Noting that is_mantleable 0 propagates to bound/carried objects
  • curprev 02:5402:54, 29 May 2007Crispy talk contribs 497 bytes +497 New page: There is a spawnarg controlling whether objects can be mantled. It's called '''is_mantleable''' and it's 1 by default on most objects, meaning that those objects can be mantled in-game. Se...