Location Settings: Difference between revisions
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''written by demagogue'' | ''written by demagogue'' | ||
This describes a method of doing ambient sounds in which entering a "location" zone (the area inside a set of portals) turns on an omni ambient, then turns it off when you leave, possibly starting a new ambient for the new zone. | This describes a method of doing ambient sounds in which entering a "location" zone (the area inside a set of portals) turns on an omni ambient inside that area, then turns it off when you leave, possibly starting a new ambient for the new zone. | ||
It uses three entities: a special speaker (speaker_zone_ambient), info_location's, and location dividers. | It uses three entities: a special speaker (speaker_zone_ambient), info_location's, and location dividers. | ||
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:Create a speaker_zone_ambient entity in your blueroom (i.e., a room off to the side the player will never enter). | :Create a speaker_zone_ambient entity in your blueroom (i.e., a room off to the side the player will never enter). | ||
:In the speaker's spawnargs, put the names of all the ambient sounds you want to play in your map. (This pre- | :In the speaker's spawnargs, put the names of all the ambient sounds you want to play in your map. (This pre-loads the sounds into the speaker so there isn't a pause when they start playing.) Put it in this key/value form: | ||
"snd_mansion" "mansion_tension01_z" | |||
Revision as of 20:46, 19 June 2009
written by demagogue
This describes a method of doing ambient sounds in which entering a "location" zone (the area inside a set of portals) turns on an omni ambient inside that area, then turns it off when you leave, possibly starting a new ambient for the new zone.
It uses three entities: a special speaker (speaker_zone_ambient), info_location's, and location dividers.
Set up
- Create a speaker_zone_ambient entity in your blueroom (i.e., a room off to the side the player will never enter).
- In the speaker's spawnargs, put the names of all the ambient sounds you want to play in your map. (This pre-loads the sounds into the speaker so there isn't a pause when they start playing.) Put it in this key/value form:
"snd_mansion" "mansion_tension01_z"
Writing in progress...