List of global variables

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Variables named gloabl0 to gloabl7 influence the rendering of certain materials. They are set at run-time by the code automatically. See also the list of shaderParm variables.

List of gloabls

# Value Used by
0 ? Used by Bloom to hide/show/lessen haze effects when bloom is active
1 ? Used by Bloom to scale light ray effects when bloom is active
2 ? Used by Ambient Texture Method - Red channel
3 ? Used by Ambient Texture Method - Green channel
4 ? Used by Ambient Texture Method - Blue channel
5 ? Unused
6 ? Used by Portal Sky - X-Direction
7 ? Used by Portal Sky - Y-Direction

See also