Known System Configurations

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Introduction

This page should be used to collect feedback about user system and the performance or problems they have been experiencing. Be sure to mention your CPU, amount of RAM, graphics card and operating system in the specs. (Don't post unimportant things like power supply or what type of case you have.). For performance feedback, specify an average FPS you've been getting, the video settings you're using and (important!) the FM you've been playing. Feel free to post a free-form description of your experience. In case of display problems, the graphics driver version might be of interest.

Nvidia

Nvidia GeForce FX5900

  • Fidcal (1)
    • CPU: Celeron 3.06Ghz
    • Ram: 2.0GB
    • GPU: Nvidia GeForce FX5900 128MB
    • OS: Windows XP SP3
    • Performance: Just about playable on minimal settings 800 x 600 etc. Chalice of Kings seeing 20 to 30fps at best (well 50 or 60fps in a cupboard); the most complex areas in the house it drops to 10 to 20 and sometimes 7 or 8. Even with alerts I played through this OK but definitely not smooth.
    • DarkRadiant: Slow but useable but cannot run simultaneously with Dark Mod except with very small maps.

Nvidia GeForce 6150SE nForce430

  • demagogue (desktop)
    • CPU: AMD Athlon 2650e 1.60 GHz
    • Ram: 2.0 GB
    • GPU: Nvidia GeForce 6150SE nForce430
    • OS: Windows Vista sp1
    • Performance: On my own Patently Dangerous, running at 800x600, no AA, Ambient and Interactive Shading on "Standard". Usually 40+ FPS inside and 20 outside on the streets. I'm also running it off an external hard-drive; not sure if that slows things down a little. IMPORTANT: I noticed in the "Video" settings, if I set "Interactive Shading" to "High Quality" (which is currently the default setting in the release version), a lot of brushes start getting large white-out video artifacts (You'll see them in the Training Mission sparring area). You can get rid of them by switching Interactive Shading to "Standard". This problem was also reported by someone with a 6800GT (TelMarine, but SneaksieDave, also with a 6800 didn't report it, whatever that tells you.)
    • DarkRadiant: No problems.

nVidia GeForce 6800

  • SneaksieDave (1)
    • CPU: Intel Pentium 4 1.4 GHz
    • RAM: 1 GB
    • GPU: nVidia GeForce 6800
    • OS: Windows XP SP1
    • Performance: no problem running TDM missions in general, and usually decent to good framerates. A mission like Saint Lucia gets at least 15 FPS in the worst areas, and 40 FPS in simple areas. Running at 800x600, no AA, std ambient. Launching (first time only) and compiling missions can take a few minutes.
    • DarkRadiant: no problems.
  • Inimitable
    • CPU: Pentium 4 3.4ghz single core
    • RAM: 2GB
    • GPU: Nvidia GeForce 6800 256mb
    • OS: WinXP, SP3
    • Video Drivers: Nvidia 190.62
    • Performance: Running at 1024x768, framerate is stable after bloom is turned off. Haven't encountered any issues.

nVidia GeForce 7400 GO

  • Neb
    • CPU: Intel T2300 Dual-core @ 1.66 GHz
    • RAM: 1 GB
    • GPU: Video Card - NVIDIA GeForce Go 7400
    • Windows XP - Service Pack 2
    • Performance: Running at 800 x 600 the current 4 maps are easily playable with a slight bit of slow-down. Bloom is off. Anisotropic filtering at 8. Fast ambient rendering.
    • I still need to tweak the config some more to find out what's best, but I'm not experiencing problems. FPS occassionally dips below 30. The current maps take no longer than 4 minutes to load.

nVidia GeForce 7600 GT

  • SneaksieDave (4, updated configuration of 3)
    • CPU: Intel Core 2 Duo 2.66 GHz
    • RAM: 2 GB
    • GPU: nVidia GeForce 7600 GT
    • OS: Windows XP SP2
    • Performance: In all areas of trainer and Saint Lucia with vsync disabled, framerate tops out and stays at 60FPS. Running at 1024x760, 2x AA, std ambient.
    • DarkRadiant: no problems.

nVidia GeForce 7800 GT

  • Carnage
    • CPU: AMD 3500+
    • RAM: 1 GB
    • GPU: Nvidia 7800 GT
    • OS: Windows XP
    • Video Drivers: 178.24 due to problems with newer drivers when playing Risen
    • Performance: Steps you had to perform to get it running or problematic driver versions, etc. Have it on 1680x1050, 4xAA, 8xAS, Bloom off. FPS drops with bloom on especially when outside.

nVidia GeForce 7900 GTO

  • Tirek
    • CPU: Core 2 Duo E6400, 2.13 GHz
    • RAM: 2 GB
    • GPU: Geforce 7900GTO 512 MB
    • OS: Windows 7 Ultimate 64-bit
    • Video Drivers:190.62
    • Performance: Steps you had to perform to get it running or problematic driver versions, etc. Settings: 1024x768, no AA, 16x anisotropic, all details on high, bloom on. Didn't get around to measuring the framerate yet, but it's been good enough to never present an annoyance. Haven't yet noticed any particular problems. Subjective impression is that being underwater probably FPS drops somewhat, but not enough to bother me. Elsewhere it's generally very smooth.

Nvidia GeForce 8600GS

  • peispud
    • CPU: Intel Core2 Duo E4600 @ 2.40GHz
    • RAM: 3GB
    • GPU: Nvidia 8600GS
    • OS: WinXP, Linux Mint, Pardus Linux, Debian, Sabayon Linux, Ubuntu, PCLinuxOS, Mandriva, PC-BSD, Mepis Linux, Chakra ( Arch ) Linux, CrunchBang Linux
    • Video Drivers: Nvidia 185.18.36
    • Performance: Currently running on Chakra Linux with max settings, running fine. Tested on Mint and Ubuntu with similar results. I had an issue with the sound dissapearing, but it's good now.

Nvidia GeForce 8600GTS

  • Baddcog
    • CPU: Intel Core Duo 6600, 2.66 ghz
    • RAM: 4 GB dual channel ddr2 800
    • GPU: Nvidia 8600GTS 512MB
    • OS: Windows Vista Home Basic (32 bit, 3 gigs useable ram)
    • Sound: X-Fi Xtreme gamer
    • Performance: Fine on St. Lucia, need to DL beta...

Nvidia 8800GS

  • BrokenArts
    • CPU: AMD Athlon64 X2 4400+ 2.3GHz
    • RAM: 2.5GB
    • GPU: Nvidia 8800GS 384MB
    • OS: Windows Vista / Ubuntu 9.04 64bit
    • Performance: No problems with any map @ 1680x1050, 0xAA, 8xAF, Bloom disabled.

Nvidia 8800GT

  • HappyCheeze
    • CPU:Intel Q6600 Quadcore 2.4 GHz
    • Ram: 4.0 GB
    • GPU: Nvidia 8800GT
    • OS: Windows XP and Windows 7 RC
    • Performance: Running at 1280x1024, all max except for AA. I get around 60 FPS indoor and usually 30s outdoors. For some reason, I cannot run maximum AA. It drops the FPS sharply. I am unsure as to why this is. I can run maxed out AA on other games such as TF2 and Oblivion (with clip plane low of course). If I can run source engine games maxed out, than I am confused as to why an older engine cannot be run the same way.
    • DarkRadiant: No problems. I use two monitors. Really helps.

Nvidia 8800GTS

  • STiFU
    • CPU: Intel Core2 Q6600
    • RAM: 4 GB DDR2
    • GPU: Nvidia 8800GTS 640MB
    • OS: Windows 7 Professional
    • Driver: 191.07 WHQL
    • Performance: Playable at 45 to 60 fps at 1680x1050, 16xAF, 2xAA and maxed out detail-settings including bloom. Under water only 14 fps. (That blurred vision seems to hit performance really hard)
    • Notes: Doom 3 crashes on me every now and then, but it's rather rare (3 to 4 hours until crash). Once it crashed during a save-operation, which destroyed that savegame.

Nvidia 9600GT

  • LeatherMan
    • CPU: AMD Athlon64 X2 5050e 2.6GHz
    • RAM: 2.5GB
    • GPU: Nvidia 9600GT 512MB
    • OS: Mandriva 2009.1 32bit / Ubuntu 9.04 64bit/32bit
    • Performance: Quite playable @ 1680x1050 with 2xAA, 8xAF, Standard ambient, High Quality shaders, and Bloom enabled. Very few slowdowns, even on large maps, but with some lag underwater. UPDATE: Underwater lag is caused by Bloom being enabled, so I bound a key to toggle Bloom on and off. To add your own Bloom toggle, add the following line to your DoomConfig.cfg or autoexec.cfg:
      • bind "F8" "toggle r_bloom 1 0"
    • Dark Radiant: No problems

nVidia 9700M GT

  • greebo
    • CPU: Intel Core 2 Duo T9400 (2.4 GHz)
    • RAM: 4 GB
    • GPU: nVidia 9700M GT
    • OS: Vista x64
    • Performance: I can run and dmap just about any map. I'm usually capping at 60 FPS, the larger maps with lots of AI tickle around 30 FPS. I have my video setting at 1920x1200, no anti-aliasing, 4x anisotropy, Standard ambient and High Quality interaction shaders.
    • DarkRadiant: no problem.

Nvidia GTX280

  • Fidcal (2)
    • CPU: AMD Phenom Quad core 2.6Ghz
    • Ram: 8GB
    • GPU: Nvidia GTX280 PCI Express 1GB
    • OS: Windows Vista Home Premium SP1
    • Performance: Maps and Dmaps all FMs I've tried so far. Decent performance, rarely below 20fps, mostly 25 to 50 on not quite the top settings but fairly high.
    • DarkRadiant: Cannot do render mode or far clip mode. Slow with big maps so use the grid filter to just show the area I'm working on mostly.

Radeon

Radeon 3850 HD

  • PsymH
    • CPU: AMD Athlon 64 3500+
    • RAM: 2,00 GB
    • GPU: ATI Radeon HD3850
    • OS: Windows XP Home SP3
    • Driver: Catalyst 9.4 (I can't user newer versions, because Thief II will not work with them)
    • Performance: With my 17" monitor and 1280x1024 resolution the game runs very smooth, no FPS drops underwater, the sky also works fine. I don't turned bloom on, because I encounter massive problems in the Saint Lucia demo.

Radeon 4850 HD

  • Mortem Desino (2)
    • CPU: Intel Core 2 Duo 3.2 GHz
    • RAM: 4.0 GB
    • GPU: ATI Radeon 4850 HD (1 GB model)
    • OS: Windows XP Professional
    • Performance: Running at 1920x1080, 8x AA, 8x AF, std ambient, Saint Lucia hovers at 30 fps outdoors and 60 fps indoors. Large maps with lots of AI usually get no less than 30 fps.
    • DarkRadiant: no problems.
  • Briareos H
    • CPU: Intel Core 2 Duo E8500 @ 3.16 GHz
    • RAM: 4.0 GB
    • GPU: ATI Radeon 4850 HD (512 MB model)
    • Catalyst version: 9.9
    • OS: Windows Vista Home Premium
    • Performance: Running at 1680x1050, 4x AA, 4x AF, std ambient, Beta 1.0 at ~30 fps outdoors and ~40 fps indoors. Rarely going under 25 fps.
    • DarkRadiant: no problems.
    • Known problems: Activating Bloom turns the game upside down. On any settings the skybox pans faster than the geometry, leading to a weird, noticeable effect.

Radeon 4890 HD (1 GB)

  • Brethren
    • CPU: AMD Phenom II triple core 2.8 Ghz
    • RAM: 4.00 GB
    • GPU: ATI Radeon 4890 HD (1 GB)
    • OS: Vista Ultimate
    • Performace: Runs very smooth at 1920x1080, between 30-60 fps
      • Had some rare & isolated freeze/crash issues with Catalyst drivers 9.7 and below, but was fine after upgrading to 9.9. Any kind of anti-aliasing makes the video blurry and the distant art/skyboxes inverted and unstable. Turning bloom on will flip the gameworld upside-down. Even without AA or bloom, the skyboxes jerk around awkwardly, but they are tolerable.
    • DarkRadiant: no problems.

Radeon 7500 video card

  • demagogue (old Inspiron 5100 laptop)
    • CPU: Pentium 4 CPU, 2.66 GHz
    • Ram: 384 MB Ram
    • GPU: Radeon 7500 video card
    • OS: Windows XP sp3
    • Performance: Running at 800x600, no AA, std ambient, on any FM, FPS down to <5 and brush textures were whited out because of old video card. An example of below the lower bounds, but I was surprised it ran at all.
    • DarkRadiant: I was able to open a map, but didn't try editing.


Radeon 9600 Pro (128 Mb)

  • Mortem Desino (1)
    • CPU: Intel Pentium 4 2.4 GHz
    • RAM: 1.25 GB
    • GPU: ATI Radeon 9600 Pro (128 Mb)
    • OS: Windows XP Professional
    • Performace: Running at 1440x900 No AA, No AF, std ambient, Saint Lucia hovers around 15 fps outdoors and 30-40 fps indoors.
      • If I wanted to have Anti-Aliasing, I had to use the utility packaged with my Graphics Card, the "ATI Catalyst Control Center", because Doom 3's 4x AA was significantly slower than ATI's 4x AA.
    • DarkRadiant: no problems.

Other

Intel 82915G/GV/910GL Express

  • SneaksieDave (2)
    • CPU: Intel Pentium 4 3.0 GHz
    • RAM: 1 GB
    • GPU: onboard Intel 82915G/GV/910GL Express
    • OS: Windows XP SP2
    • Performance: framerate is usually poor due to onboard video: 5-15 fps in most areas, higher in only simplest areas. Running at 800x600, no AA, std ambient.
    • DarkRadiant: no renderer mode but otherwise fine.

Intel G31/G33 Express Series

  • SneaksieDave (3, original configuration)
    • CPU: Intel Core 2 Duo 2.66 GHz
    • RAM: 2 GB
    • GPU: onboard Intel G31/G33 Express Series chipset
    • OS: Windows XP SP2
    • Performance: framerate is usually not great due to onboard video, but noticeably better than configuration 2 above: 12-20 fps in most areas, higher in simple areas. Running at 800x600, no AA, std ambient.
    • DarkRadiant: no renderer mode but otherwise fine.