Known System Configurations: Difference between revisions

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**Performance: Running at 1280x1024, all max except for AA. I get around 60 FPS indoor and usually 30s outdoors. For some reason, I cannot run maximum AA. It drops the FPS sharply. I am unsure as to why this is. I can run maxed out AA on other games such as TF2 and Oblivion (with clip plane low of course). If I can run source engine games maxed out, than I am confused as to why an older engine cannot be run the same way.
**Performance: Running at 1280x1024, all max except for AA. I get around 60 FPS indoor and usually 30s outdoors. For some reason, I cannot run maximum AA. It drops the FPS sharply. I am unsure as to why this is. I can run maxed out AA on other games such as TF2 and Oblivion (with clip plane low of course). If I can run source engine games maxed out, than I am confused as to why an older engine cannot be run the same way.
**DarkRadiant: No problems. I use two monitors. Really helps.
**DarkRadiant: No problems. I use two monitors. Really helps.
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*Swedish Taffer
**OS: Windows 7 Ultimate 32 Bit
**CPU: AMD Athlon 64 X2 6000+
**RAM: 4GB
**GPU: Nvidia Geforce '''8600 GTS''' 512 MB
**Video Drivers: version 8.16.11.9107 from 27/9
**Performance: 1920x1200, Antialiasing Off, Vertical Sync Off, TA 1X, Ambient Rendering Standard, Interaction Shader High, Bloom Off. Works good, I just had two crashes in one of two FMs I played, one during quicksave, got to load from hardsave. Maybe I could play with higher quality but I dont care for super good picture in games anyway, and I dont know what half of that stuff means anyway.


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Revision as of 18:14, 7 November 2009

Introduction

This page should be used to collect feedback about user system and the performance or problems they have been experiencing. Be sure to mention your CPU, amount of RAM, graphics card and operating system in the specs. (Don't post unimportant things like power supply or what type of case you have.). For performance feedback, specify an average FPS you've been getting, the video settings you're using and (important!) the FM you've been playing. Feel free to post a free-form description of your experience. In case of display problems, the graphics driver version might be of interest.

Nvidia

GeForce FX

  • Fidcal (1)
    • CPU: Celeron 3.06Ghz
    • Ram: 2GB
    • GPU: Nvidia GeForce FX5900 128MB
    • OS: Windows XP SP3
    • Performance: Just about playable on minimal settings 800 x 600 etc. Chalice of Kings seeing 20 to 30fps at best (well 50 or 60fps in a cupboard); the most complex areas in the house it drops to 10 to 20 and sometimes 7 or 8. Even with alerts I played through this OK but definitely not smooth.
    • DarkRadiant: Slow but useable but cannot run simultaneously with Dark Mod except with very small maps.

GeForce 6

  • demagogue (desktop)
    • CPU: AMD Athlon 2650e 1.60 GHz
    • Ram: 2GB
    • GPU: Nvidia GeForce 6150SE nForce430
    • OS: Windows Vista sp1
    • Performance: On my own Patently Dangerous, running at 800x600, no AA, Ambient and Interactive Shading on "Standard". Usually 40+ FPS inside and 20 outside on the streets. I'm also running it off an external hard-drive; not sure if that slows things down a little. IMPORTANT: I noticed in the "Video" settings, if I set "Interactive Shading" to "High Quality" (which is currently the default setting in the release version), a lot of brushes start getting large white-out video artifacts (You'll see them in the Training Mission sparring area). You can get rid of them by switching Interactive Shading to "Standard". This problem was also reported by someone with a 6800GT (TelMarine, but SneaksieDave, also with a 6800 didn't report it, whatever that tells you.)
    • DarkRadiant: No problems.

  • SneaksieDave (1)
    • CPU: Intel Pentium 4 1.4 GHz
    • RAM: 1GB
    • GPU: nVidia GeForce 6800
    • OS: Windows XP SP1
    • Performance: no problem running TDM missions in general, and usually decent to good framerates. A mission like Saint Lucia gets at least 15 FPS in the worst areas, and 40 FPS in simple areas. Running at 800x600, no AA, std ambient. Launching (first time only) and compiling missions can take a few minutes.
    • DarkRadiant: no problems.

  • Inimitable
    • CPU: Pentium 4 3.4ghz single core
    • RAM: 2GB
    • GPU: Nvidia GeForce 6800 256mb
    • OS: WinXP, SP3
    • Video Drivers: Nvidia 190.62
    • Performance: Running at 1024x768, framerate is stable after bloom is turned off. Haven't encountered any issues.

GeForce 7

  • Chiron
    • CPU: AMD Athlon 64 X2 Dual Processor 4200+
    • RAM: 2GB
    • GPU: GeForce 7300 GS 512MB
    • OS: WinXP Pro SP3
    • Video Driver: Nvidia 191.07 WHQL
    • Performance: Its playable, but I can only get a good framerate in 800x600 with AA Off. As soon as its on, the FPS sometimes drops under 10. Bloom is off, The Shaders setting barely has an effect on the FPS. I experienced this on all maps released so far.

  • Sonosuke
    • CPU: Intel Pentium D - 2,66 Ghz
    • RAM: 2GB
    • GPU: NVIDIA GeForce 7600 GS - 256 MB (AGP)
    • OS: Windows XP Professional, SP3
    • Performance: Resolution 1680x1050, V-Sync On, AA Off, TA x2, Bloom Off, Ambient rendering Standard, Interaction Shader High Quality. FPS drop when im going outside and sometimes inside too but its well playable. Never tried Bloom but i dont like it anyway. Never had a crash.
    • Dark Radiant: No problems with DR yet.

  • SneaksieDave (4, updated configuration of 3)
    • CPU: Intel Core 2 Duo 2.66 GHz
    • RAM: 2GB
    • GPU: nVidia GeForce 7600 GT
    • OS: Windows XP SP2
    • Performance: In all areas of trainer and Saint Lucia with vsync disabled, framerate tops out and stays at 60FPS. Running at 1024x760, 2x AA, std ambient.
    • DarkRadiant: no problems.

  • caleb59
    • CPU: Intel Pentium 4 HT - 3.20Ghz Prescott
    • RAM: 2GB DDR (Dual Channel + PAT)
    • GPU: Pine XFX GeForce 7600 GT - 256 MB GDDR3 (AGPx8)
    • OS: Windows XP Professional, SP3
    • Performance: Resolution 1680x1050, V-Sync Off, AA Off, TA x16, Bloom Off, Ambient rendering Standard, Interaction Shader High Quality. Mod is running fine and smoothly, with "Bloom" option "On" I've noticed drop in FPS when diving under water so I've disabled this option. All FM missions loads fine and I haven't any problems with fps or smoothly gameplay - great job - thanks to authors! BTW I also never had any crash.

  • Carnage
    • CPU: AMD 3500+
    • RAM: 1GB
    • GPU: Nvidia 7800 GT
    • OS: Windows XP
    • Video Drivers: 178.24 due to problems with newer drivers when playing Risen
    • Performance: Have it on 1680x1050, 4xAA, 8xAS, Bloom off. FPS drops with bloom on especially when outside.

  • Tirek
    • CPU: Core 2 Duo E6400, 2.13 GHz
    • RAM: 2GB
    • GPU: Geforce 7900 GTO 512 MB
    • OS: Windows 7 Ultimate 64-bit
    • Video Drivers:190.62
    • Performance: Settings: 1024x768, no AA, 16x anisotropic, all details on high, bloom on. Didn't get around to measuring the framerate yet, but it's been good enough to never present an annoyance. Haven't yet noticed any particular problems. Subjective impression is that being underwater probably FPS drops somewhat, but not enough to bother me. Elsewhere it's generally very smooth.

GeForce 8

  • peispud
    • CPU: Intel Core2 Duo E4600 @ 2.40GHz
    • RAM: 3GB
    • GPU: Nvidia 8600 GS
    • OS: WinXP, Linux Mint, Pardus Linux, Debian, Sabayon Linux, Ubuntu, PCLinuxOS, Mandriva, PC-BSD, Mepis Linux, Chakra ( Arch ) Linux, CrunchBang Linux
    • Video Drivers: Nvidia 185.18.36
    • Performance: Currently running on Chakra Linux with max settings, running fine. Tested on Mint and Ubuntu with similar results. I had an issue with the sound dissapearing, but it's good now.

  • Baddcog
    • CPU: Intel Core Duo 6600, 2.66 ghz
    • RAM: 4GB
    • GPU: Nvidia 8600 GTS 512MB
    • OS: Windows Vista Home Basic (32 bit, 3 gigs useable ram)
    • Sound: X-Fi Xtreme gamer
    • Performance: Fine on St. Lucia, need to DL beta...

  • Alacritous
    • CPU: AMD X2 5000+
    • RAM: 4GB
    • GPU: GeForce 8600 GTS 256MB
    • OS: Win XP pro SP3
    • Video Drivers : 6.14.0011.9062
    • Performance: So far, I can't see anything wrong at all. no flickering, water looks nice from above and below, missions load in under a minute. No crashes, nothing. It works flawlessly. The only performance lag I saw was when I played the editor startmap and I woke up all the AI at the same time.. it got pretty laggy then.

  • BrokenArts
    • CPU: AMD Athlon64 X2 4400+ 2.3GHz
    • RAM: 2.5GB
    • GPU: Nvidia 8800 GS 384MB
    • OS: Windows Vista / Ubuntu 9.04 64bit
    • Performance: No problems with any map @ 1680x1050, 0xAA, 8xAF, Bloom disabled.

  • HappyCheeze
    • CPU:Intel Q6600 Quadcore 2.4 GHz
    • Ram: 4GB
    • GPU: Nvidia 8800 GT
    • OS: Windows XP and Windows 7 RC
    • Performance: Running at 1280x1024, all max except for AA. I get around 60 FPS indoor and usually 30s outdoors. For some reason, I cannot run maximum AA. It drops the FPS sharply. I am unsure as to why this is. I can run maxed out AA on other games such as TF2 and Oblivion (with clip plane low of course). If I can run source engine games maxed out, than I am confused as to why an older engine cannot be run the same way.
    • DarkRadiant: No problems. I use two monitors. Really helps.

  • Swedish Taffer
    • OS: Windows 7 Ultimate 32 Bit
    • CPU: AMD Athlon 64 X2 6000+
    • RAM: 4GB
    • GPU: Nvidia Geforce 8600 GTS 512 MB
    • Video Drivers: version 8.16.11.9107 from 27/9
    • Performance: 1920x1200, Antialiasing Off, Vertical Sync Off, TA 1X, Ambient Rendering Standard, Interaction Shader High, Bloom Off. Works good, I just had two crashes in one of two FMs I played, one during quicksave, got to load from hardsave. Maybe I could play with higher quality but I dont care for super good picture in games anyway, and I dont know what half of that stuff means anyway.

  • STiFU
    • CPU: Intel Core2 Q6600
    • RAM: 4GB
    • GPU: Nvidia 8800 GTS 640MB
    • OS: Windows 7 Professional
    • Driver: 191.07 WHQL
    • Performance: Playable at 45 to 60 fps at 1680x1050, 16xAF, 2xAA and maxed out detail-settings including bloom. Under water only 14 fps. (That blurred vision seems to hit performance really hard)
    • Notes: Doom 3 crashes on me every now and then, but it's rather rare (3 to 4 hours until crash). Once it crashed during a save-operation, which destroyed that savegame.

  • Subjective Effect
    • CPU: Intel Core2Duo E6600 @2.4GHz
    • RAM: 4GB
    • GPU: GeForce 8800 GTS
    • OS: Vista Home Premium
    • Video Driver: 8.16.0011.9062
    • Performance: Running at max res according to TDM settings page though it looks like 1650x which I think is the case because I just copied over an old beta-test install in which I'd custom set it. Bloom on, no problems, smooth as you like. FPS unknown but likely 30ish due to smoothness.
    • Summary: perfect. Looks fantastic, plays fantastic.

  • AlarusLOL
    • CPU: Intel Quad Core Q6600 @ 2.4GHz
    • RAM: 3GB
    • GPU: NVIDIA GeForce 8800 GTS 640MB
    • OS: Windows XP Pro SP3
    • Video Driver: 182.05
    • Performance: No problems. I typically run a solid 60 FPS but I get momentary drops to about 45 FPS when outside or there are a lot of lights and AI around. Seems like I sometimes get small "hiccups" when outside, but they're subtle. I get about 15 FPS underwater with bloom on, and 30-60 with it off. Load times are typically around 45 seconds to a minute.
    • Resolution: 1280x800, V-Sync on, AA: x2, AF: x2, Bloom on, Ambient rendering: standard, Interaction shader: high quality
    • DarkRadiant: Runs well, unless I open up a full-sized finished map (the training mission, St. Lucia) and then it gets choppy. Runs pretty well again once I filter out all entities.

GeForce 9

  • LeatherMan
    • CPU: AMD Athlon64 X2 5050e 2.6GHz
    • RAM: 2.5GB
    • GPU: Nvidia 9600 GT 512MB
    • OS: Mandriva 2009.1 32bit / Ubuntu 9.04 64bit/32bit
    • Performance: Quite playable @ 1680x1050 with 2xAA, 8xAF, Standard ambient, High Quality shaders, and Bloom enabled. Very few slowdowns, even on large maps, but with some lag underwater. UPDATE: Underwater lag is caused by Bloom being enabled, so I bound a key to toggle Bloom on and off. To add your own Bloom toggle, add the following line to your DoomConfig.cfg or autoexec.cfg:
      • bind "F8" "toggle r_bloom 1 0"
    • Dark Radiant: No problems

  • Hyeron
    • CPU: Intel Core 2 Quad Q6600
    • RAM: 4GB
    • GPU: Geforce 9600 GT 512MB
    • OS: Windows Vista, Windows 7 (x86)
    • Video Driver: nVidia 191.07 WHQL
    • Performance: Highly playable (mean framerate ~45/50) @ 1680x1050, Bloom + AA and AF on (4x/8x IIRC). Slight hit on FPS while underwater, nothing unbearable. Sound-wise though : sometimes sound just turns off until I quit the current mission and/or the game. Audigy 4 w/ EAX HD on, problem doesn't occur with EAX off.

  • BlackSanguine
    • CPU: AMD X2 3800+
    • RAM: 3GB
    • GPU: NVIDIA GeForce 9800 GTX
    • OS: Windows 7 Ultimate
    • Video Driver: 191.07
    • Performance: Resolution 1440x900, V-Sync Off, AAx2, AFx4, Bloom On, Standard Ambient, High Quality Shader. Noticable FPS drop on rare occasions but nothing that affects gameplay significantly enough as to where I'd lower my settings.

GeForce GTX

  • Fidcal (2)
    • CPU: AMD Phenom Quad core 2.6Ghz
    • Ram: 8GB
    • GPU: Nvidia GTX 280 1GB
    • OS: Windows Vista Home Premium SP1
    • Performance: Maps and Dmaps all FMs I've tried so far. Decent performance, rarely below 20fps, mostly 25 to 50 on not quite the top settings but fairly high.
    • DarkRadiant: Cannot do render mode or far clip mode. Slow with big maps so use the grid filter to just show the area I'm working on mostly.

  • veganMalcontent
    • CPU: Intel Core 2 Duo 2.8GHz
    • RAM: 4GB
    • GPU: NVIDIA GeForce GTX 285
    • OS: Windows Vista Enterprise x64
    • Video Driver: Some fairly recent CUDA driver
    • Performance: AWESOME AWESOME AWESOME everything up all the way at 1600 x 1200. Swimming underwater feels like it renders a little slowly.

Mobile GeForce

  • Neb
    • CPU: Intel T2300 Dual-core @ 1.66 GHz
    • RAM: 1GB
    • GPU: NVIDIA GeForce Go 7400
    • Windows XP - Service Pack 2
    • Performance: Running at 800 x 600 the current 4 maps are easily playable with a slight bit of slow-down. Bloom is off. Anisotropic filtering at 8. Fast ambient rendering.
    • I still need to tweak the config some more to find out what's best, but I'm not experiencing problems. FPS occassionally dips below 30. The current maps take no longer than 4 minutes to load.

  • Stormbringer951
    • CPU: Intel Core 2 Duo 2.2Ghz Dual Core
    • RAM: 2GB
    • GPU: Mobile NVIDIA 7900 GTX
    • OS: Windows Xp Media Centre Edition
    • Performance: No problems. At all

  • greebo
    • CPU: Intel Core 2 Duo T9400 (2.4 GHz)
    • RAM: 4GB
    • GPU: nVidia 9700M GT
    • OS: Vista x64 / Win7
    • Performance: I can run and dmap just about any map. I'm usually capping at 60 FPS, the larger maps with lots of AI tickle around 30 FPS. I have my video setting at 1920x1200, no anti-aliasing, 4x anisotropy, Standard ambient and High Quality interaction shaders.
    • DarkRadiant: no problem.

Mobile Quadro FX

  • Mortal Monkey
    • CPU: 64-bit Intel Core 2 Duo, 2.33 GHz
    • RAM: 2GB
    • GPU: NVIDIA Quadro FX 3500M
    • OS: Windows XP SP3
    • Video drivers: From Dell (Dell Precision M90)
    • Performance: Looks great and plays great at 1920x1200. I've never been a big fan of AA though.

ATI

Mobile Radeon

  • demagogue (old Inspiron 5100 laptop)
    • CPU: Pentium 4 2.66 GHz
    • Ram: 384MB
    • GPU: Radeon 7500 video card
    • OS: Windows XP sp3
    • Performance: Running at 800x600, no AA, std ambient, on any FM, FPS down to <5 and brush textures were whited out because of old video card. An example of below the lower bounds, but I was surprised it ran at all.
    • DarkRadiant: I was able to open a map, but didn't try editing.

  • Ppoe (SONY VAIO VGN-FW41E/H)
    • CPU: Intel Core 2 Duo T6400 @ 2GHz
    • RAM: 4GB
    • GPU: Mobility Radeon HD 4650 512MB
    • OS: Vista Home Premium SP1
    • Performance: Looks great and plays great

Radeon 9000

  • Mortem Desino (1)
    • CPU: Intel Pentium 4 2.4 GHz
    • RAM: 1.25GB
    • GPU: ATI Radeon 9600 Pro 128MB
    • OS: Windows XP Professional
    • Performace: Running at 1440x900 No AA, No AF, std ambient, Saint Lucia hovers around 15 fps outdoors and 30-40 fps indoors.
      • If I wanted to have Anti-Aliasing, I had to use the utility packaged with my Graphics Card, the "ATI Catalyst Control Center", because Doom 3's 4x AA was significantly slower than ATI's 4x AA.
    • DarkRadiant: no problems.

Radeon HD 2000

  • Sogi-Ya
    • CPU: AMD 3400+
    • RAM: 2GB
    • GPU: ATI HD 2600 (AGP)
    • OS: XP SP2
    • Video Drivers: latest hot fix drivers for the 2600

Radeon HD 3000

  • PsymH
    • CPU: AMD Athlon 64 3500+
    • RAM: 2GB
    • GPU: ATI Radeon HD 3850
    • OS: Windows XP Home SP3
    • Video Driver: Catalyst 9.4 (I can't user newer versions, because Thief II will not work with them)
    • Performance: With my 17" monitor and 1280x1024 resolution the game runs very smooth, no FPS drops underwater, the sky also works fine. I don't turned bloom on, because I encounter massive problems in the Saint Lucia demo.

  • chk772
    • CPU: AMD Athlon64 x2 5200+
    • RAM: 2GB
    • GPU: ATi Radeon HD 3870
    • OS: Windows Vista Home Premium 64-bit
    • Video Driver: Catalyst 9.10
    • Performance: Resolution 1280x1024, VSync On, AA 8x, TA 16x, Bloom Off, Ambient Rendering Standard, High Quality Shader. I had a game crash in the trainings mission when i entered the back room in the inventory traings room. Installing the latest 9.10 Catalyst solved this. Also i can't turn bloom on because i get a blurred picture then and when i walk forwards the character moves sideways as well, last time i tried the whole screen was upside down which was quite wicked . Also the sky is turned upside down. I read this can be fixed by turning of the Cataylst Control Centre though. Apart from that no problem.

Radeon HD 4000

  • Mortem Desino (2)
    • CPU: Intel Core 2 Duo 3.2 GHz
    • RAM: 4GB
    • GPU: ATI Radeon HD 4850 1GB
    • OS: Windows XP Professional
    • Performance: Running at 1920x1080, 8x AA, 8x AF, std ambient, Saint Lucia hovers at 30 fps outdoors and 60 fps indoors. Large maps with lots of AI usually get no less than 30 fps. For reference: My ATI Radeon HD 4850 1GB seems to only work with Catalyst 9.2 on Windows XP Professional. (Catalyst 9.10, 9.6, and 9.4 all failed on me.)
    • DarkRadiant: no problems.

  • Briareos H
    • CPU: Intel Core 2 Duo E8500 @ 3.16 GHz
    • RAM: 4GB
    • GPU: ATI Radeon HD 4850 512MB
    • Catalyst version: 9.9
    • OS: Windows Vista Home Premium
    • Performance: Running at 1680x1050, 4x AA, 4x AF, std ambient, Beta 1.0 at ~30 fps outdoors and ~40 fps indoors. Rarely going under 25 fps.
    • DarkRadiant: no problems.
    • Known problems: Activating Bloom turns the game upside down. On any settings the skybox pans faster than the geometry, leading to a weird, noticeable effect.

  • TTH
    • CPU: Core 2 Duo E6750 @ 3.2GHz
    • RAM: 6GB
    • GPU: Sapphire HD 4870 1GB
    • OS: Windows 7 Ultimate x64
    • Video Drivers: Catalyst 9.9
    • Performance: Rarely drops below 60 FPS with everything maxed with the exception of Bloom which unless disabled causes freaky Mescaline vision. Steam version of Doom 3 takes a bit of tweaking with the mod (ie. need to use a command line switch to activate the mod at start). Need to disable Catalyst AI in order to play most of the missions.

  • GabrielSans
    • CPU: Intel Core 2 Duo E6750 @ 3.4 Ghz
    • RAM: 8GB
    • GPU: ATI Radeon HD 4870 512 MB
    • OS: Windows 7 Ultimate 64 bit
    • Video Drivers: Catalyst 9.10
    • Performance: Average 63 fps with all maxed out at 1280x1024 (4:3), 4x AA and 16x AF. Bloom enabled (no problems at all). The only issue was with Catalyst AI preventing the missions from starting (the Dark Mod started fine). I disabled it and no more problems with anything else. Playing for several hours (Training Mission and Patent Dangerous) without any visible glitches. Bloom didn't disturb my swims.

  • Brethren
    • CPU: AMD Phenom II triple core 2.8 Ghz
    • RAM: 4GB
    • GPU: ATI Radeon HD 4890 1GB
    • OS: Vista Ultimate
    • Performace: Runs very smooth at 1920x1080, between 30-60 fps
      • Had some rare & isolated freeze/crash issues with Catalyst drivers 9.7 and below, but was fine after upgrading to 9.9. Any kind of anti-aliasing makes the video blurry and the distant art/skyboxes inverted and unstable. Turning bloom on will flip the gameworld upside-down. Even without AA or bloom, the skyboxes jerk around awkwardly, but they are tolerable.
    • DarkRadiant: no problems.

Other

Intel 82915G/GV/910GL Express

  • SneaksieDave (2)
    • CPU: Intel Pentium 4 3.0 GHz
    • RAM: 1 GB
    • GPU: onboard Intel 82915G/GV/910GL Express
    • OS: Windows XP SP2
    • Performance: framerate is usually poor due to onboard video: 5-15 fps in most areas, higher in only simplest areas. Running at 800x600, no AA, std ambient.
    • DarkRadiant: no renderer mode but otherwise fine.

Intel G31/G33 Express Series

  • SneaksieDave (3, original configuration)
    • CPU: Intel Core 2 Duo 2.66 GHz
    • RAM: 2 GB
    • GPU: onboard Intel G31/G33 Express Series chipset
    • OS: Windows XP SP2
    • Performance: framerate is usually not great due to onboard video, but noticeably better than configuration 2 above: 12-20 fps in most areas, higher in simple areas. Running at 800x600, no AA, std ambient.
    • DarkRadiant: no renderer mode but otherwise fine.

Intel G45/G43 Express Series

  • gog.bgbrendle
    • CPU: Intel Core 2 Quad Q8300 (2.5 ghz)
    • RAM: 6GB
    • GPU: Intel G45/G43 Express Video card (onboard video)
    • OS: Windows Vista Home Premium
    • Performance: I've kept my video settings pretty low, i've found that it runs best at 800x600. I get good framerates in tighter environments (20-30) but i still seem to get tolerable fps rates in more 'decorated' areas. The performance drops really happen as soon as I get more than two guards on the screen at the same time. In a populated area like that I'm probably only getting about 3-5 fps (still more than playable) but it's a little tough. I haven't really seen an option to turn down model detail in the darkmod and not sure if it's even necessary since most folks will have a better video setup than me. Overall i'm very impressed that DM runs with an onboard chip at all, two thumbs up everyone!