How to pack your Mission: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
(c)
No edit summary
Line 1: Line 1:
You should pack all your assets into a seperate directory following the same structure as can be seen in the various origina PK4 files. Then you can use any application to pack it into a zip file (Winzip, WinRAR, etc.). After it is packed you just rename the zip extension to pk4.
All your unique assets should be packed into an archive with the same directory structure as the main mod (ie, your map file should be in the "[archive name]/maps/" folder, materials go in "[archive name]/materials/" etc). The archive must be a zip. Rars will not work. 
 
You can name the archive whatever you want. Once it is packed you just rename the zip extension to pk4. So your archive will look like "my_map_v001.pk4"


The result can be dropped either in the darkmod directory or in the base folder of your Doom 3 installation.
The result can be dropped either in the darkmod directory or in the base folder of your Doom 3 installation.


Alternatively GarrettLoader can handle installation of Doom 3 and darkmod maps (zipped as per above) as part of its core support.
Supposedly GarrettLoader can handle installation of Doom 3 and darkmod maps (zipped as per above) as part of its core support.
You may also want to read '''GarrettLoader For Authors''' available to download here:
You may also want to read '''GarrettLoader For Authors''' available to download here:
[http://www.potterdevelopments.org.uk/fm/downloads.pl?downloadgroup=Tutorials http://www.potterdevelopments.org.uk/fm/downloads.pl?downloadgroup=Tutorials]
[http://www.potterdevelopments.org.uk/fm/downloads.pl?downloadgroup=Tutorials http://www.potterdevelopments.org.uk/fm/downloads.pl?downloadgroup=Tutorials]

Revision as of 12:09, 27 May 2007

All your unique assets should be packed into an archive with the same directory structure as the main mod (ie, your map file should be in the "[archive name]/maps/" folder, materials go in "[archive name]/materials/" etc). The archive must be a zip. Rars will not work.

You can name the archive whatever you want. Once it is packed you just rename the zip extension to pk4. So your archive will look like "my_map_v001.pk4"

The result can be dropped either in the darkmod directory or in the base folder of your Doom 3 installation.

Supposedly GarrettLoader can handle installation of Doom 3 and darkmod maps (zipped as per above) as part of its core support. You may also want to read GarrettLoader For Authors available to download here: http://www.potterdevelopments.org.uk/fm/downloads.pl?downloadgroup=Tutorials which contains more information on enhancing your maps for use with GarrettLoader.