General Editing Tips: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 5: Line 5:
* '''Floating upward through nonsolid func_statics''':  This is an issue for func_statics which are intended to be nonsolid to the player, for instance, foliage, bushes, grass, etc.  If you create a func_static from a bush model, and then step into it, Doom recognizes this as a clipping problem.  It attempts to correct this problem by floating you to the top of the model, and then trying to shake you off.  I assume this is due to their being no defined collision model, and not even a real convex hull from which Doom can create one.  A simple fix for this (assuming you want the func_static to be nonsolid) is to explicitly add the key pair:
* '''Floating upward through nonsolid func_statics''':  This is an issue for func_statics which are intended to be nonsolid to the player, for instance, foliage, bushes, grass, etc.  If you create a func_static from a bush model, and then step into it, Doom recognizes this as a clipping problem.  It attempts to correct this problem by floating you to the top of the model, and then trying to shake you off.  I assume this is due to their being no defined collision model, and not even a real convex hull from which Doom can create one.  A simple fix for this (assuming you want the func_static to be nonsolid) is to explicitly add the key pair:
  '''"solid" "0"'''
  '''"solid" "0"'''
* Test


[[Category:Editing]]
[[Category:Editing]]

Revision as of 19:04, 23 September 2006

A list of general tips which do not easily fall into any larger category; please add them as you discover them.



  • Floating upward through nonsolid func_statics: This is an issue for func_statics which are intended to be nonsolid to the player, for instance, foliage, bushes, grass, etc. If you create a func_static from a bush model, and then step into it, Doom recognizes this as a clipping problem. It attempts to correct this problem by floating you to the top of the model, and then trying to shake you off. I assume this is due to their being no defined collision model, and not even a real convex hull from which Doom can create one. A simple fix for this (assuming you want the func_static to be nonsolid) is to explicitly add the key pair:
"solid" "0"