GUI Scripting: Parsing of Set 'Cmd'

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Revision as of 16:51, 2 September 2011 by Tels (talk | contribs) (tweak)
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GUI commands

Commands in the main menu like:

set "mycommand argument1 argument2;"

are handled in idGameLocal::HandleMainMenuCommands() in game/game_local.cpp.

For each of the parts "mycommand", "argument1", "argument2" and sometimes the final ";", the routine is called again.

One special case is just using "set" "mycommand", this will call HandleMainMenuCommands() twice, once with "mycommand" and once with ";" as the menuCommand parameter.

In addition, things like:

set "noTime" "1"

will call the routine three times, with "set", "noTime" "1" as menuCommand, respectively.

Solution

The routine there fore predicts how much arguments the current command takes, accumulates them on a stack. And when it has seen enough arguments, handles the command and clears the stack before returning.

Any stray ";" as command is silently skipped.

The routine will also complain if you give not enough arguments to a command.

Examples

set "cmd" "play sound/meta/menu/mnu_hover";
set "cmd" "log 'Some text here'";
set "cmd" "mainmenu_heartbeat";
set "noTime" "1"

See also