Entity

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Revision as of 12:58, 3 July 2008 by Greebo (talk | contribs) (New page: An entity is a functional unit of all games basing on id software technology. Examples for entities are: * lights * AI (guards, spiders) * the player * path nodes * moveables * readables...)
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An entity is a functional unit of all games basing on id software technology.

Examples for entities are:

  • lights
  • AI (guards, spiders)
  • the player
  • path nodes
  • moveables
  • readables
  • models (or "static meshes" to be more precise)
  • the world itself ("worldspawn")

An entity's functional behaviour is entirely defined through its spawnargs, a collection of key/value pairs.