Entity: Difference between revisions
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(New page: An entity is a functional unit of all games basing on id software technology. Examples for entities are: * lights * AI (guards, spiders) * the player * path nodes * moveables * readables...) |
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Revision as of 12:58, 3 July 2008
An entity is a functional unit of all games basing on id software technology.
Examples for entities are:
- lights
- AI (guards, spiders)
- the player
- path nodes
- moveables
- readables
- models (or "static meshes" to be more precise)
- the world itself ("worldspawn")
An entity's functional behaviour is entirely defined through its spawnargs, a collection of key/value pairs.