Difficulty Levels: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
(New page: PLACEHOLDER Add the AI to the map and equip it with these spawnargs: "diff_0_nospawn" "1" "diff_1_nospawn" "1" which will prevent the AI from spawning at difficulty level 0 (= Easy) and...)
 
No edit summary
Line 7: Line 7:


which will prevent the AI from spawning at difficulty level 0 (= Easy) and 1 (=Hard).
which will prevent the AI from spawning at difficulty level 0 (= Easy) and 1 (=Hard).
===Changing the Difficulty Level Names===
Mappers can change the default names of the difficulty levels, eg, for style, story, or type. For example, suppose in your mission you want one level to include no kills or KOs and add other obstacles so the player has a richer experience playing more stealthily you might want to call it say "Stealthy". Then another difficulty level in your same mission where you put extra enemies in brightly lit areas that the player can only get past by fighting them then you might want to call it say, "Warrior". Another idea you might have would be "Extra Clues". To do this...
* Select any worldspawn brush or patch
* Add the following properties and values:
** diff0default Extra Clues
** diff1default Warrior
** diff2default Stealth
Other suggested styles :"Assassin", "Ninja", "Key Hunt" and so on.





Revision as of 05:47, 3 June 2008

PLACEHOLDER

Add the AI to the map and equip it with these spawnargs:

"diff_0_nospawn" "1" "diff_1_nospawn" "1"

which will prevent the AI from spawning at difficulty level 0 (= Easy) and 1 (=Hard).

Changing the Difficulty Level Names

Mappers can change the default names of the difficulty levels, eg, for style, story, or type. For example, suppose in your mission you want one level to include no kills or KOs and add other obstacles so the player has a richer experience playing more stealthily you might want to call it say "Stealthy". Then another difficulty level in your same mission where you put extra enemies in brightly lit areas that the player can only get past by fighting them then you might want to call it say, "Warrior". Another idea you might have would be "Extra Clues". To do this...

  • Select any worldspawn brush or patch
  • Add the following properties and values:
    • diff0default Extra Clues
    • diff1default Warrior
    • diff2default Stealth

Other suggested styles :"Assassin", "Ninja", "Key Hunt" and so on.


MORE TO COME.....