Difficulty Editor: Difference between revisions

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(New page: placeholder: The difficulty editor allows to specifically edit all spawnargs of all entities for certain difficulty levels, both setting absolute values, deleting values and changing them...)
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Revision as of 10:34, 10 April 2009

placeholder:

The difficulty editor allows to specifically edit all spawnargs of all entities for certain difficulty levels, both setting absolute values, deleting values and changing them relative to their default value.

Examples: - Setting "is_mantleabe" spawnarg to "0" on the fence entity on Hard difficulty and above. - Increasing visual AI acuity by 60% on highest difficulty. - Decreasing player health to "30" on Hard. - Decreasing the amount of arrows the player gets in the armory, by setting the "inv_ammo_count" spawnarg. - Changing an entity's "name" on easy difficulty. - etc.

Almost everything in D3 is handled by spawnargs, and the difficulty editor allows for precise control over every single spawnarg available. The settings are applied before each entity is spawned, imo it's an extremely powerful tool. The only thing it doesn't affect is entityDefs which are not actually spawned, like vocal sets.