Dark Radiant Controls, Keys & Mouse: Difference between revisions

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(Started complete list of all controls)
(Added reference table)
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--[[User:Fidcal|Fidcal]] 12:19, 26 July 2007 (CDT)Key and mouse control in Dark Radiant...
''written by Fidcal''


written by Fidcal
== Introduction ==


This is an unformatted provisional copy of my personal rough notes which I update as I find time and discover new stuff. It is very incomplete. At some stage hopefully I'll tidy it up properly  and make it more comprehensive.
This is planned eventually to be a complete reference list by description of all Dark Radiant controls whether by buttons, menus, or keys. In addition any other material relating to the Dark Radiant controls may be included.


Keys shown are defaults and may be changed in the Help menu > shortcut keys list. The shortcut keys list itself gives a guide to what features are available from the keys but they are not all obvious. As well as assigning and removing shortcut keys there in that dialog you can also examine, copy, backup, make alternatives, even edit (with caution), the file in which they are stored at  
== Changing Shortcut Keys ==
 
Shortcut keys shown are defaults and you can change them to your preference in Dark Radiant's Help menu > shortcut keys list where they are listed in alphabetical order by shortcut name (command) shown in the table below. The shortcut keys list itself gives a guide to what features are available from the keys but they are not all obvious. As well as assigning and removing shortcut keys there in that dialog you can also examine, copy, backup, make alternatives, even edit (with caution), the file in which they are stored at  


<drive>:\Documents and Settings\<user>\Application Data\DarkRadiant\input.xml
<drive>:\Documents and Settings\<user>\Application Data\DarkRadiant\input.xml


== Specific Controls, Misc Rough Notes ==
This section may be temporary but included are odds and ends  from my personal rough notes that might be best listed in groups by type eg, camera. Some/all might be duplicated in the main table. This section will be reviewed as this guide develops.


camview = 3D camera view
camview = 3D camera view
Line 14: Line 19:
[ ] square brackets indicates no default key assigned
[ ] square brackets indicates no default key assigned
LMB, MMB, RMB - Left, middle, right mouse buttons and MMW is middle mouse wheel (rotation)
LMB, MMB, RMB - Left, middle, right mouse buttons and MMW is middle mouse wheel (rotation)


CAMERA VIEW:
CAMERA VIEW:
Line 22: Line 26:
Ctrl+Shift+slide mouse forward,backward, left and right WITH FINE CONTROL.
Ctrl+Shift+slide mouse forward,backward, left and right WITH FINE CONTROL.
Ctrl+slide mouse moves up, down, left and right WITH FINE CONTROL.
Ctrl+slide mouse moves up, down, left and right WITH FINE CONTROL.


XYZ GRID ORTHOVIEW:
XYZ GRID ORTHOVIEW:
Line 80: Line 83:




== Complete Table of All Dark Radiant Controls ==


THE FOLLOWING IS AN ATTEMPT TO START A COMPLETE LIST OF ALL CONTROLS, MENUS, BUTTONS AND KEYS IN ONE LIST. IF I EVER GET IT ANY NEAR COMPLETE I'LL UPDATE THIS AND HOPEFULLY FORMAT IT BETTER. I SHALL ATTEMPT TO INCLUDE VARIATIONS IN ALPHA ORDER SO EG, TOGGLE CROSSHAIRS SHOULD ALSO BE UNDER C FOR CROSSHAIRS AND S FOR 'SHOW CROSSHAIRS' AND ANYTHING ELSE I CAN THINK OF...
This table is to be a complete list of all Dark Radiant controls. See next section for how to edit or add to it.
 
Dark Radiant Controls:
 
Any keys shown are default shortcut keys configurable in Menu > Help > Shortcut Keys.


Names within square brackets [ ] are the command names in the Dark Radiant Shortcut List so you can find them in the list.
Initially it has been kick-started with the shortcut keys list only.


Routes within curly brackets are menu paths where applicable.
DO NOT ASSUME IT IS COMPLETE UNTIL IT SAYS SO HERE! THIS REFERENCE IS WORK IN PROGRESS!


LTB = Left toolbar button
TTB = Top toolbar button


<table
cellpadding="2"
border="1"
align="center"
width="100%">


<tr valign="bottom"  align="center">
<td colspan="3"><font size="4"><B>DARK RADIANT CONTROLS</B></font></td>
</tr>


<tr valign="bottom"  align="center">
<td>
<B>CONTROL</B>
</td>
<td>
<B>DESCRIPTION</B>
</td>
<td>
<B>DEFAULT KEY<BR>TOOLBAR<BR>MENU ROUTE<BR>SHORTCUT NAME</B>
</td>
</tr>
<tr valign="top" align="left">
<td>
Brush, change number of sides
</td>
<td>
Convert selected brush to be N-sided
</td>
<td>
Ctrl+N<BR>
Brush[N]Sided
</td>
</tr>


Brush convert selected brush to be N-sided (key: Ctrl+N) range is 3 to 9. [Brush<N>Sided]
<tr valign="top" align="left">
<td>
Brush Cone
</td>
<td>


</td>
<td>
<BR>
BrushCone
BrushCone
</td>
</tr>
<tr valign="top" align="left">
<td>
Brush Export C M
</td>
<td>


</td>
<td>
<BR>
BrushExportCM
BrushExportCM
</td>
</tr>
<tr valign="top" align="left">
<td>
Brush Export O B J
</td>
<td>


</td>
<td>
<BR>
BrushExportOBJ
BrushExportOBJ
</td>
</tr>
<tr valign="top" align="left">
<td>
Brush Prism
</td>
<td>


</td>
<td>
<BR>
BrushPrism
BrushPrism
</td>
</tr>
<tr valign="top" align="left">
<td>
Brush Sphere
</td>
<td>


</td>
<td>
<BR>
BrushSphere
BrushSphere
</td>
</tr>
<tr valign="top" align="left">
<td>
C S G Hollow
</td>
<td>


</td>
<td>
<BR>
CSGHollow
CSGHollow
</td>
</tr>
<tr valign="top" align="left">
<td>
C S G Merge
</td>
<td>


CSGMerge (key: Ctrl+U)
</td>
<td>
Ctrl+U<BR>
CSGMerge
</td>
</tr>
<tr valign="top" align="left">
<td>
C S G Room
</td>
<td>


</td>
<td>
<BR>
CSGRoom
CSGRoom
</td>
</tr>
<tr valign="top" align="left">
<td>
C S G Subtract
</td>
<td>


CSGSubtract (key: Shift+U)
</td>
<td>
Shift+U<BR>
CSGSubtract
</td>
</tr>
<tr valign="top" align="left">
<td>
Camera Angle Down
</td>
<td>


CameraAngleDown (key: Z)
</td>
<td>
Z<BR>
CameraAngleDown
</td>
</tr>
<tr valign="top" align="left">
<td>
Camera Angle Up
</td>
<td>


CameraAngleUp (key: A)
</td>
<td>
A<BR>
CameraAngleUp
</td>
</tr>
<tr valign="top" align="left">
<td>
Camera Back
</td>
<td>


CameraBack (key: Down)
</td>
<td>
Down<BR>
CameraBack
</td>
</tr>
<tr valign="top" align="left">
<td>
Camera Down
</td>
<td>


CameraDown (key: C)
</td>
<td>
C<BR>
CameraDown
</td>
</tr>
<tr valign="top" align="left">
<td>
Camera Forward
</td>
<td>


CameraForward (key: Up)
</td>
<td>
Up<BR>
CameraForward
</td>
</tr>
<tr valign="top" align="left">
<td>
Camera Free Move Back
</td>
<td>


CameraFreeMoveBack (key: Down)
</td>
<td>
Down<BR>
CameraFreeMoveBack
</td>
</tr>
<tr valign="top" align="left">
<td>
Camera Free Move Down
</td>
<td>


</td>
<td>
<BR>
CameraFreeMoveDown
CameraFreeMoveDown
</td>
</tr>
<tr valign="top" align="left">
<td>
Camera Free Move Forward
</td>
<td>


CameraFreeMoveForward (key: Up)
</td>
<td>
Up<BR>
CameraFreeMoveForward
</td>
</tr>
<tr valign="top" align="left">
<td>
Camera Free Move Left
</td>
<td>


CameraFreeMoveLeft (key: Left)
</td>
<td>
Left<BR>
CameraFreeMoveLeft
</td>
</tr>
<tr valign="top" align="left">
<td>
Camera Free Move Right
</td>
<td>


CameraFreeMoveRight (key: Right)
</td>
<td>
Right<BR>
CameraFreeMoveRight
</td>
</tr>
<tr valign="top" align="left">
<td>
Camera Free Move Up
</td>
<td>


</td>
<td>
<BR>
CameraFreeMoveUp
CameraFreeMoveUp
</td>
</tr>
<tr valign="top" align="left">
<td>
Camera Left
</td>
<td>
</td>
<td>
Left<BR>
CameraLeft
</td>
</tr>
<tr valign="top" align="left">
<td>
Camera Right
</td>
<td>
</td>
<td>
Right<BR>
CameraRight
</td>
</tr>
<tr valign="top" align="left">
<td>
Camera Strafe Left
</td>
<td>
</td>
<td>
comma<BR>
CameraStrafeLeft
</td>
</tr>
<tr valign="top" align="left">
<td>
Camera Strafe Right
</td>
<td>
</td>
<td>
period<BR>
CameraStrafeRight
</td>
</tr>
<tr valign="top" align="left">
<td>
Camera Up
</td>
<td>


CameraLeft (key: Left)
</td>
<td>
D<BR>
CameraUp
</td>
</tr>
<tr valign="top" align="left">
<td>
Cap Current Curve
</td>
<td>


CameraRight (key: Right)
</td>
<td>
Shift+C<BR>
CapCurrentCurve
</td>
</tr>
<tr valign="top" align="left">
<td>
Center View
</td>
<td>


CameraStrafeLeft (key: comma)
</td>
<td>
End<BR>
CenterView
</td>
</tr>
<tr valign="top" align="left">
<td>
Center X Y View
</td>
<td>


CameraStrafeRight (key: period)
</td>
<td>
Ctrl+Alt+Tab<BR>
CenterXYView
</td>
</tr>
<tr valign="top" align="left">
<td>
Center X Y Views
</td>
<td>


CameraUp (key: D)
</td>
<td>
Ctrl+Shift+Tab<BR>
CenterXYViews
</td>
</tr>


CapCurrentCurve (key: C+Shift)
<tr valign="top" align="left">
<td>
Change number of sides of brush
</td>
<td>
Convert selected brush to be N-sided
</td>
<td>
Ctrl+N<BR>
Brush[N]Sided
</td>
</tr>


CenterView (key: End)


CenterXYView (key: Tab+Ctrl+Alt)
<tr valign="top" align="left">
<td>
Clipper Toggle
</td>
<td>
Toggles between Clipper and Resize-Move modes
</td>
<td>
X<BR>
Left Toolbar<BR>
ToggleClipper
</td>
</tr>


CenterXYViews (key: Tab+Ctrl+Shift)
<tr valign="top" align="left">
<td>
Clip Selected
</td>
<td>


Clipper/Resize-Move modes Toggle (key: X) [ToggleClipper] LTB
</td>
<td>
Return<BR>
ClipSelected
</td>
</tr>
<tr valign="top" align="left">
<td>
Clone Selection
</td>
<td>


ClipSelected (key: Return)
</td>
<td>
space<BR>
CloneSelection
</td>
</tr>
<tr valign="top" align="left">
<td>
Connect Selection
</td>
<td>


Clone Selection (key: SPACE)
</td>
<td>
Ctrl+K<BR>
ConnectSelection
</td>
</tr>


Connect Selection (key: K+Ctrl)
<tr valign="top" align="left">
<td>
Convert brush, number of sides
</td>
<td>
Convert selected brush to be N-sided
</td>
<td>
Ctrl+N<BR>
Brush[N]Sided
</td>
</tr>


Convert selected brush to be N-sided (key: Ctrl+N) range is 3 to 9. [Brush<N>Sided]


Copy (key: C+Ctrl)
<tr valign="top" align="left">
<td>
Copy
</td>
<td>


</td>
<td>
Ctrl+C<BR>
Copy
</td>
</tr>
<tr valign="top" align="left">
<td>
Copy Shader
Copy Shader
</td>
<td>


</td>
<td>
<BR>
CopyShader
</td>
</tr>
<tr valign="top" align="left">
<td>
Create Curve Catmull Rom
</td>
<td>
</td>
<td>
<BR>
CreateCurveCatmullRom
CreateCurveCatmullRom
</td>
</tr>
<tr valign="top" align="left">
<td>
Create Curve N U R B S
</td>
<td>


</td>
<td>
<BR>
CreateCurveNURBS
CreateCurveNURBS
</td>
</tr>


Crosshairs Toggle (grid) on and off (key: Shift+X) [ToggleCrosshairs] {Edit>Preferences>Orthoview}
<tr valign="top" align="left">
<td>
Crosshairs Toggle
</td>
<td>
Toggle Crosshairs (grid) on and off  
</td>
<td>
Shift+X<BR>
Edit>Preferences>Orthoview<BR>
ToggleCrosshairs
</td>
</tr>


CubicClipZoomIn (key: plus+Ctrl)
<tr valign="top" align="left">
<td>
Cubic Clip Zoom In
</td>
<td>


CubicClipZoomOut (key: minus+Ctrl)
</td>
<td>
Ctrl+plus<BR>
CubicClipZoomIn
</td>
</tr>
<tr valign="top" align="left">
<td>
Cubic Clip Zoom Out
</td>
<td>


CurveAppendCtrlPoint
</td>
<td>
Ctrl+minus<BR>
CubicClipZoomOut
</td>
</tr>
<tr valign="top" align="left">
<td>
Curve Append Control Point
</td>
<td>


</td>
<td>
<BR>
CurveAppendControlPoint
</td>
</tr>
<tr valign="top" align="left">
<td>
Curve Convert Type
</td>
<td>
</td>
<td>
<BR>
CurveConvertType
CurveConvertType
</td>
</tr>
<tr valign="top" align="left">
<td>
Curve Insert Control Point
</td>
<td>


CurveInsertCtrlPoint
</td>
<td>
<BR>
CurveInsertControlPoint
</td>
</tr>
<tr valign="top" align="left">
<td>
Curve Remove Control Point
</td>
<td>


CurveRemoveCtrlPoint
</td>
<td>
<BR>
CurveRemoveControlPoint
</td>
</tr>
<tr valign="top" align="left">
<td>
Cycle Cap Texture Patch
</td>
<td>


CycleCapTexturePatch (key: N+Ctrl+Shift)
</td>
<td>
Ctrl+Shift+N<BR>
CycleCapTexturePatch
</td>
</tr>
<tr valign="top" align="left">
<td>
Delete Selection
</td>
<td>


DeleteSelection (key: BackSpace)
</td>
<td>
BackSpace<BR>
DeleteSelection
</td>
</tr>
<tr valign="top" align="left">
<td>
Down Floor
</td>
<td>


DownFloor (key: Page_Down)
</td>
<td>
Page_Down<BR>
DownFloor
</td>
</tr>
<tr valign="top" align="left">
<td>
Drag Edges
</td>
<td>


DragEdges (key: E)
</td>
<td>
E<BR>
DragEdges
</td>
</tr>
<tr valign="top" align="left">
<td>
Drag Entities
</td>
<td>


</td>
<td>
<BR>
DragEntities
DragEntities
</td>
</tr>
<tr valign="top" align="left">
<td>
Drag Faces
</td>
<td>


DragFaces (key: F)
</td>
<td>
F<BR>
DragFaces
</td>
</tr>
<tr valign="top" align="left">
<td>
Drag Vertices
</td>
<td>


DragVertices (key: V)
</td>
<td>
V<BR>
DragVertices
</td>
</tr>
<tr valign="top" align="left">
<td>
Edit Colour Scheme
</td>
<td>


</td>
<td>
<BR>
EditColourScheme
EditColourScheme
</td>
</tr>
<tr valign="top" align="left">
<td>
Entity List
</td>
<td>


Entity List (key: L) [EntityList}
</td>
<td>
L<BR>
EntityList
</td>
</tr>
<tr valign="top" align="left">
<td>
Exit
</td>
<td>


</td>
<td>
<BR>
Exit
Exit
</td>
</tr>
<tr valign="top" align="left">
<td>
Expand Selection To Entities
</td>
<td>


ExpandSelectionToEntities (key: E+Ctrl+Alt)
</td>
<td>
Ctrl+Alt+E<BR>
ExpandSelectionToEntities
</td>
</tr>
<tr valign="top" align="left">
<td>
Filter Allentities
</td>
<td>


</td>
<td>
<BR>
FilterAllentities
FilterAllentities
</td>
</tr>
<tr valign="top" align="left">
<td>
Filter Brushes
</td>
<td>


</td>
<td>
<BR>
FilterBrushes
FilterBrushes
</td>
</tr>
<tr valign="top" align="left">
<td>
Filter Caulk
</td>
<td>


</td>
<td>
<BR>
FilterCaulk
FilterCaulk
</td>
</tr>
<tr valign="top" align="left">
<td>
Filter Clip Textures
</td>
<td>


</td>
<td>
<BR>
FilterClipTextures
FilterClipTextures
</td>
</tr>
<tr valign="top" align="left">
<td>
Filter Collisionsurfaces
</td>
<td>


</td>
<td>
<BR>
FilterCollisionsurfaces
FilterCollisionsurfaces
</td>
</tr>
<tr valign="top" align="left">
<td>
Filter Decals
</td>
<td>


</td>
<td>
<BR>
FilterDecals
FilterDecals
</td>
</tr>
<tr valign="top" align="left">
<td>
Filter Lights
</td>
<td>


</td>
<td>
<BR>
FilterLights
FilterLights
</td>
</tr>
<tr valign="top" align="left">
<td>
Filter Nodraw Textures
</td>
<td>


</td>
<td>
<BR>
FilterNodrawTextures
FilterNodrawTextures
</td>
</tr>
<tr valign="top" align="left">
<td>
Filter Patches
</td>
<td>


</td>
<td>
<BR>
FilterPatches
FilterPatches
</td>
</tr>
<tr valign="top" align="left">
<td>
Filter (Hide) Selected
</td>
<td>
Hide selected items. Use any time to hide more and more (see Show Hidden to reveal all)
</td>
<td>
H<BR>
View > Hide/Show<BR>
HideSelected
</td>
</tr>
<tr valign="top" align="left">
<td>
Filter Shadow Textures
</td>
<td>


</td>
<td>
<BR>
FilterShadowTextures
FilterShadowTextures
</td>
</tr>
<tr valign="top" align="left">
<td>
Filter Trigger Textures
</td>
<td>


</td>
<td>
<BR>
FilterTriggerTextures
FilterTriggerTextures
</td>
</tr>
<tr valign="top" align="left">
<td>
Filter Visportals
</td>
<td>


</td>
<td>
<BR>
FilterVisportals
FilterVisportals
</td>
</tr>
<tr valign="top" align="left">
<td>
Filter Worldgeometry
</td>
<td>


</td>
<td>
<BR>
FilterWorldgeometry
FilterWorldgeometry
</td>
</tr>
<tr valign="top" align="left">
<td>
Find Brush
</td>
<td>


</td>
<td>
<BR>
FindBrush
FindBrush
</td>
</tr>
<tr valign="top" align="left">
<td>
Find Replace Textures
</td>
<td>


</td>
<td>
<BR>
FindReplaceTextures
FindReplaceTextures
</td>
</tr>
<tr valign="top" align="left">
<td>
Flip Clip
</td>
<td>


FlipClip (key: Return+Ctrl
</td>
<td>
Ctrl+Return<BR>
FlipClip
</td>
</tr>
<tr valign="top" align="left">
<td>
Flip Texture X
</td>
<td>


</td>
<td>
<BR>
FlipTextureX
FlipTextureX
</td>
</tr>
<tr valign="top" align="left">
<td>
Flip Texture Y
</td>
<td>


</td>
<td>
<BR>
FlipTextureY
FlipTextureY
</td>
</tr>
<tr valign="top" align="left">
<td>
Grid Down
</td>
<td>
</td>
<td>
plus<BR>
GridDown
</td>
</tr>
<tr valign="top" align="left">
<td>
Grid Up
</td>
<td>


GridDown (key: plus
</td>
<td>
minus<BR>
GridUp
</td>
</tr>
<tr valign="top" align="left">
<td>
Group Cycle Backward
</td>
<td>


GridUp (key: minus
</td>
<td>
Shift+ISO_Left_Tab<BR>
GroupCycleBackward
</td>
</tr>
<tr valign="top" align="left">
<td>
Group Cycle Forward
</td>
<td>


GroupCycleBackward (key: ISO_Left_Tab+Shift
</td>
<td>
Tab<BR>
GroupCycleForward
</td>
</tr>


GroupCycleForward (key: Tab
<tr valign="top" align="left">
<td>
Hide Selected
</td>
<td>
Hide selected items. Use any time to hide more and more (see Show Hidden to reveal all)
</td>
<td>
H<BR>
View > Hide/Show<BR>
HideSelected
</td>
</tr>


Hide selected items. Use any time to hide more and more (see Show Hidden to reveal all)  (key: H) [HideSelected] {View > Hide/Show}
<tr valign="top" align="left">
<td>
Import Map
</td>
<td>


</td>
<td>
<BR>
ImportMap
ImportMap
</td>
</tr>
<tr valign="top" align="left">
<td>
Invert Curve
</td>
<td>


InvertCurve (key: I+Ctrl
</td>
<td>
Ctrl+I<BR>
InvertCurve
</td>
</tr>
<tr valign="top" align="left">
<td>
Invert Selection
</td>
<td>


InvertSelection (key: I
</td>
<td>
I<BR>
InvertSelection
</td>
</tr>
<tr valign="top" align="left">
<td>
Load Position 1
</td>
<td>


LoadPosition1 (key: 1+Alt
</td>
<td>
Alt+1<BR>
LoadPosition1
</td>
</tr>
<tr valign="top" align="left">
<td>
Load Position 1 0
</td>
<td>


LoadPosition10 (key: 0+Alt
</td>
<td>
Alt+0<BR>
LoadPosition10
</td>
</tr>
<tr valign="top" align="left">
<td>
Load Position 2
</td>
<td>


LoadPosition2 (key: 2+Alt
</td>
<td>
Alt+2<BR>
LoadPosition2
</td>
</tr>
<tr valign="top" align="left">
<td>
Load Position 3
</td>
<td>


LoadPosition3 (key: 3+Alt
</td>
<td>
Alt+3<BR>
LoadPosition3
</td>
</tr>
<tr valign="top" align="left">
<td>
Load Position 4
</td>
<td>


LoadPosition4 (key: 4+Alt
</td>
<td>
Alt+4<BR>
LoadPosition4
</td>
</tr>
<tr valign="top" align="left">
<td>
Load Position 5
</td>
<td>


LoadPosition5 (key: 5+Alt
</td>
<td>
Alt+5<BR>
LoadPosition5
</td>
</tr>
<tr valign="top" align="left">
<td>
Load Position 6
</td>
<td>


LoadPosition6 (key: 6+Alt
</td>
<td>
Alt+6<BR>
LoadPosition6
</td>
</tr>
<tr valign="top" align="left">
<td>
Load Position 7
</td>
<td>


LoadPosition7 (key: 7+Alt
</td>
<td>
Alt+7<BR>
LoadPosition7
</td>
</tr>
<tr valign="top" align="left">
<td>
Load Position 8
</td>
<td>


LoadPosition8 (key: 8+Alt
</td>
<td>
Alt+8<BR>
LoadPosition8
</td>
</tr>
<tr valign="top" align="left">
<td>
Load Position 9
</td>
<td>


LoadPosition9 (key: 9+Alt
</td>
<td>
Alt+9<BR>
LoadPosition9
</td>
</tr>
<tr valign="top" align="left">
<td>
Load Prefab
</td>
<td>


</td>
<td>
<BR>
LoadPrefab
LoadPrefab
</td>
</tr>
<tr valign="top" align="left">
<td>
Look Through Camera
</td>
<td>


</td>
<td>
<BR>
LookThroughCamera
LookThroughCamera
</td>
</tr>
<tr valign="top" align="left">
<td>
Look Through Selected
</td>
<td>


</td>
<td>
<BR>
LookThroughSelected
LookThroughSelected
</td>
</tr>
<tr valign="top" align="left">
<td>
M R U Open 1
</td>
<td>


</td>
<td>
<BR>
MRUOpen1
MRUOpen1
</td>
</tr>
<tr valign="top" align="left">
<td>
M R U Open 1 0
</td>
<td>


</td>
<td>
<BR>
MRUOpen10
MRUOpen10
</td>
</tr>
<tr valign="top" align="left">
<td>
M R U Open 1 1
</td>
<td>


</td>
<td>
<BR>
MRUOpen11
MRUOpen11
</td>
</tr>
<tr valign="top" align="left">
<td>
M R U Open 2
</td>
<td>


</td>
<td>
<BR>
MRUOpen2
MRUOpen2
</td>
</tr>
<tr valign="top" align="left">
<td>
M R U Open 3
</td>
<td>


</td>
<td>
<BR>
MRUOpen3
MRUOpen3
</td>
</tr>
<tr valign="top" align="left">
<td>
M R U Open 4
</td>
<td>


</td>
<td>
<BR>
MRUOpen4
MRUOpen4
</td>
</tr>
<tr valign="top" align="left">
<td>
M R U Open 5
</td>
<td>


</td>
<td>
<BR>
MRUOpen5
MRUOpen5
</td>
</tr>
<tr valign="top" align="left">
<td>
M R U Open 6
</td>
<td>


</td>
<td>
<BR>
MRUOpen6
MRUOpen6
</td>
</tr>
<tr valign="top" align="left">
<td>
M R U Open 7
</td>
<td>


</td>
<td>
<BR>
MRUOpen7
MRUOpen7
</td>
</tr>
<tr valign="top" align="left">
<td>
M R U Open 8
</td>
<td>


</td>
<td>
<BR>
MRUOpen8
MRUOpen8
</td>
</tr>
<tr valign="top" align="left">
<td>
M R U Open 9
</td>
<td>


</td>
<td>
<BR>
MRUOpen9
MRUOpen9
</td>
</tr>
<tr valign="top" align="left">
<td>
Make Detail
</td>
<td>


MakeDetail (key: M+Ctrl
</td>
<td>
Ctrl+M<BR>
MakeDetail
</td>
</tr>
<tr valign="top" align="left">
<td>
Make Structural
</td>
<td>


MakeStructural (key: S+Ctrl+Shift
</td>
<td>
Ctrl+Shift+S<BR>
MakeStructural
</td>
</tr>
<tr valign="top" align="left">
<td>
Map Info
</td>
<td>


MapInfo (key: M
</td>
<td>
M<BR>
MapInfo
</td>
</tr>
<tr valign="top" align="left">
<td>
Matrix Transpose
</td>
<td>


MatrixTranspose (key: M+Ctrl+Shift
</td>
<td>
Ctrl+Shift+M<BR>
MatrixTranspose
</td>
</tr>
<tr valign="top" align="left">
<td>
Mirror Selection X
</td>
<td>


</td>
<td>
<BR>
MirrorSelectionX
MirrorSelectionX
</td>
</tr>
<tr valign="top" align="left">
<td>
Mirror Selection Y
</td>
<td>


</td>
<td>
<BR>
MirrorSelectionY
MirrorSelectionY
</td>
</tr>
<tr valign="top" align="left">
<td>
Mirror Selection Z
</td>
<td>


</td>
<td>
<BR>
MirrorSelectionZ
MirrorSelectionZ
</td>
</tr>
<tr valign="top" align="left">
<td>
Mouse Drag
</td>
<td>


MouseDrag (key: Q
</td>
<td>
Q<BR>
MouseDrag
</td>
</tr>
<tr valign="top" align="left">
<td>
Mouse Rotate
</td>
<td>


MouseRotate (key: R
</td>
<td>
R<BR>
MouseRotate
</td>
</tr>
<tr valign="top" align="left">
<td>
Mouse Translate
</td>
<td>


MouseTranslate (key: W
</td>
<td>
W<BR>
MouseTranslate
</td>
</tr>
<tr valign="top" align="left">
<td>
Move Selection D O W N
</td>
<td>


MoveSelectionDOWN (key: KP_Subtract+Shift
</td>
<td>
Shift+KP_Subtract<BR>
MoveSelectionDOWN
</td>
</tr>
<tr valign="top" align="left">
<td>
Move Selection U P
</td>
<td>


MoveSelectionUP (key: KP_Add+Shift
</td>
<td>
Shift+KP_Add<BR>
MoveSelectionUP
</td>
</tr>
<tr valign="top" align="left">
<td>
New Map
</td>
<td>


</td>
<td>
<BR>
NewMap
NewMap
</td>
</tr>
<tr valign="top" align="left">
<td>
New Ortho View
</td>
<td>


NewOrthoView (key: N+Ctrl+Alt
</td>
<td>
Ctrl+Alt+N<BR>
NewOrthoView
</td>
</tr>
<tr valign="top" align="left">
<td>
Next Leak Spot
</td>
<td>


NextLeakSpot (key: K+Ctrl+Shift
</td>
<td>
Ctrl+Shift+K<BR>
NextLeakSpot
</td>
</tr>
<tr valign="top" align="left">
<td>
Next View
</td>
<td>


NextView (key: Tab+Ctrl
</td>
<td>
Ctrl+Tab<BR>
NextView
</td>
</tr>
<tr valign="top" align="left">
<td>
Normalise Texture
</td>
<td>


</td>
<td>
<BR>
NormaliseTexture
NormaliseTexture
</td>
</tr>
<tr valign="top" align="left">
<td>
Objectives Editor
</td>
<td>


</td>
<td>
<BR>
ObjectivesEditor
ObjectivesEditor
</td>
</tr>
<tr valign="top" align="left">
<td>
Open Map
</td>
<td>


OpenMap (key: O+Ctrl
</td>
<td>
Ctrl+O<BR>
OpenMap
</td>
</tr>
<tr valign="top" align="left">
<td>
Overlay Dialog
</td>
<td>


OverlayDialog (key: O+Alt
</td>
<td>
Alt+O<BR>
OverlayDialog
</td>
</tr>
<tr valign="top" align="left">
<td>
Parent Selection
</td>
<td>


</td>
<td>
<BR>
ParentSelection
ParentSelection
</td>
</tr>
<tr valign="top" align="left">
<td>
Paste
</td>
<td>


Paste (key: V+Ctrl
</td>
<td>
Ctrl+V<BR>
Paste
</td>
</tr>
<tr valign="top" align="left">
<td>
Paste Shader
</td>
<td>


</td>
<td>
<BR>
PasteShader
PasteShader
</td>
</tr>
<tr valign="top" align="left">
<td>
Paste Shader Natural
</td>
<td>


</td>
<td>
<BR>
PasteShaderNatural
PasteShaderNatural
</td>
</tr>
<tr valign="top" align="left">
<td>
Paste To Camera
</td>
<td>


PasteToCamera (key: V+Alt
</td>
<td>
Alt+V<BR>
PasteToCamera
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Append Column Beginning
</td>
<td>


</td>
<td>
<BR>
PatchAppendColumnBeginning
PatchAppendColumnBeginning
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Append Column End
</td>
<td>


</td>
<td>
<BR>
PatchAppendColumnEnd
PatchAppendColumnEnd
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Append Row Beginning
</td>
<td>


</td>
<td>
<BR>
PatchAppendRowBeginning
PatchAppendRowBeginning
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Append Row End
</td>
<td>


</td>
<td>
<BR>
PatchAppendRowEnd
PatchAppendRowEnd
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Bevel
</td>
<td>


</td>
<td>
<BR>
PatchBevel
PatchBevel
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Cone
</td>
<td>


</td>
<td>
<BR>
PatchCone
PatchCone
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Cylinder
</td>
<td>


</td>
<td>
<BR>
PatchCylinder
PatchCylinder
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Delete Column Beginning
</td>
<td>


</td>
<td>
<BR>
PatchDeleteColumnBeginning
PatchDeleteColumnBeginning
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Delete Column End
</td>
<td>


</td>
<td>
<BR>
PatchDeleteColumnEnd
PatchDeleteColumnEnd
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Delete Row Beginning
</td>
<td>


</td>
<td>
<BR>
PatchDeleteRowBeginning
PatchDeleteRowBeginning
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Delete Row End
</td>
<td>


</td>
<td>
<BR>
PatchDeleteRowEnd
PatchDeleteRowEnd
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Dense Cylinder
</td>
<td>


</td>
<td>
<BR>
PatchDenseCylinder
PatchDenseCylinder
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch End Cap
</td>
<td>


</td>
<td>
<BR>
PatchEndCap
PatchEndCap
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Insert Column Beginning
</td>
<td>


</td>
<td>
<BR>
PatchInsertColumnBeginning
PatchInsertColumnBeginning
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Insert Column End
</td>
<td>


PatchInsertColumnEnd (key: KP_Add+Ctrl+Shift
</td>
<td>
Ctrl+Shift+KP_Add<BR>
PatchInsertColumnEnd
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Insert Row Beginning
</td>
<td>


</td>
<td>
<BR>
PatchInsertRowBeginning
PatchInsertRowBeginning
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Insert Row End
</td>
<td>


PatchInsertRowEnd (key: KP_Add+Ctrl
</td>
<td>
Ctrl+KP_Add<BR>
PatchInsertRowEnd
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Inspector
</td>
<td>


PatchInspector (key: S+Shift
</td>
<td>
Shift+S<BR>
PatchInspector
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Square Cylinder
</td>
<td>


</td>
<td>
<BR>
PatchSquareCylinder
PatchSquareCylinder
</td>
</tr>
<tr valign="top" align="left">
<td>
Patch Very Dense Cylinder
</td>
<td>


</td>
<td>
<BR>
PatchVeryDenseCylinder
PatchVeryDenseCylinder
</td>
</tr>
<tr valign="top" align="left">
<td>
Preferences
</td>
<td>


Preferences (key: P
</td>
<td>
P<BR>
Preferences
</td>
</tr>
<tr valign="top" align="left">
<td>
Prev Leak Spot
</td>
<td>


PrevLeakSpot (key: L+Ctrl+Shift
</td>
<td>
Ctrl+Shift+L<BR>
PrevLeakSpot
</td>
</tr>
<tr valign="top" align="left">
<td>
Project Settings
</td>
<td>


</td>
<td>
<BR>
ProjectSettings
ProjectSettings
</td>
</tr>
<tr valign="top" align="left">
<td>
Redisperse Cols
</td>
<td>


RedisperseCols (key: E+Ctrl+Shift
</td>
<td>
Ctrl+Shift+E<BR>
RedisperseCols
</td>
</tr>
<tr valign="top" align="left">
<td>
Redisperse Rows
</td>
<td>


RedisperseRows (key: E+Ctrl
</td>
<td>
Ctrl+E<BR>
RedisperseRows
</td>
</tr>
<tr valign="top" align="left">
<td>
Redo
</td>
<td>


Redo (key: Y+Ctrl
</td>
<td>
Ctrl+Y<BR>
Redo
</td>
</tr>
<tr valign="top" align="left">
<td>
Refresh References
</td>
<td>


</td>
<td>
<BR>
RefreshReferences
RefreshReferences
</td>
</tr>
<tr valign="top" align="left">
<td>
Refresh Shaders
</td>
<td>


</td>
<td>
<BR>
RefreshShaders
RefreshShaders
</td>
</tr>
<tr valign="top" align="left">
<td>
Region Off
</td>
<td>


</td>
<td>
<BR>
RegionOff
RegionOff
</td>
</tr>
<tr valign="top" align="left">
<td>
Region Set Brush
</td>
<td>


</td>
<td>
<BR>
RegionSetBrush
RegionSetBrush
</td>
</tr>
<tr valign="top" align="left">
<td>
Region Set Selection
</td>
<td>


RegionSetSelection (key: R+Ctrl+Shift
</td>
<td>
Ctrl+Shift+R<BR>
RegionSetSelection
</td>
</tr>
<tr valign="top" align="left">
<td>
Region Set X Y
</td>
<td>


</td>
<td>
<BR>
RegionSetXY
RegionSetXY
</td>
</tr>
<tr valign="top" align="left">
<td>
Revert To Worldspawn
</td>
<td>


RevertToWorldspawn (key: G+Shift
</td>
<td>
Shift+G<BR>
RevertToWorldspawn
</td>
</tr>
<tr valign="top" align="left">
<td>
Rotate Selection X
</td>
<td>


</td>
<td>
<BR>
RotateSelectionX
RotateSelectionX
</td>
</tr>
<tr valign="top" align="left">
<td>
Rotate Selection Y
</td>
<td>


</td>
<td>
<BR>
RotateSelectionY
RotateSelectionY
</td>
</tr>
<tr valign="top" align="left">
<td>
Rotate Selection Z
</td>
<td>


</td>
<td>
<BR>
RotateSelectionZ
RotateSelectionZ
</td>
</tr>
<tr valign="top" align="left">
<td>
Save Map
</td>
<td>


SaveMap (key: S+Ctrl
</td>
<td>
Ctrl+S<BR>
SaveMap
</td>
</tr>
<tr valign="top" align="left">
<td>
Save Map As
</td>
<td>


</td>
<td>
<BR>
SaveMapAs
SaveMapAs
</td>
</tr>
<tr valign="top" align="left">
<td>
Save Position 1
</td>
<td>


SavePosition1 (key: 1+Ctrl+Alt
</td>
<td>
Ctrl+Alt+1<BR>
SavePosition1
</td>
</tr>
<tr valign="top" align="left">
<td>
Save Position 1 0
</td>
<td>


SavePosition10 (key: 0+Ctrl+Alt
</td>
<td>
Ctrl+Alt+0<BR>
SavePosition10
</td>
</tr>
<tr valign="top" align="left">
<td>
Save Position 2
</td>
<td>


SavePosition2 (key: 2+Ctrl+Alt
</td>
<td>
Ctrl+Alt+2<BR>
SavePosition2
</td>
</tr>
<tr valign="top" align="left">
<td>
Save Position 3
</td>
<td>


SavePosition3 (key: 3+Ctrl+Alt
</td>
<td>
Ctrl+Alt+3<BR>
SavePosition3
</td>
</tr>
<tr valign="top" align="left">
<td>
Save Position 4
</td>
<td>


SavePosition4 (key: 4+Ctrl+Alt
</td>
<td>
Ctrl+Alt+4<BR>
SavePosition4
</td>
</tr>
<tr valign="top" align="left">
<td>
Save Position 5
</td>
<td>


SavePosition5 (key: 5+Ctrl+Alt
</td>
<td>
Ctrl+Alt+5<BR>
SavePosition5
</td>
</tr>
<tr valign="top" align="left">
<td>
Save Position 6
</td>
<td>


SavePosition6 (key: 6+Ctrl+Alt
</td>
<td>
Ctrl+Alt+6<BR>
SavePosition6
</td>
</tr>
<tr valign="top" align="left">
<td>
Save Position 7
</td>
<td>


SavePosition7 (key: 7+Ctrl+Alt
</td>
<td>
Ctrl+Alt+7<BR>
SavePosition7
</td>
</tr>
<tr valign="top" align="left">
<td>
Save Position 8
</td>
<td>


SavePosition8 (key: 8+Ctrl+Alt
</td>
<td>
Ctrl+Alt+8<BR>
SavePosition8
</td>
</tr>
<tr valign="top" align="left">
<td>
Save Position 9
</td>
<td>


SavePosition9 (key: 9+Ctrl+Alt
</td>
<td>
Ctrl+Alt+9<BR>
SavePosition9
</td>
</tr>
<tr valign="top" align="left">
<td>
Save Region
</td>
<td>


</td>
<td>
<BR>
SaveRegion
SaveRegion
</td>
</tr>
<tr valign="top" align="left">
<td>
Save Selected
</td>
<td>


</td>
<td>
<BR>
SaveSelected
SaveSelected
</td>
</tr>
<tr valign="top" align="left">
<td>
Save Selected As Prefab
</td>
<td>


</td>
<td>
<BR>
SaveSelectedAsPrefab
SaveSelectedAsPrefab
</td>
</tr>
<tr valign="top" align="left">
<td>
Select All Of Type
</td>
<td>


SelectAllOfType (key: A+Shift
</td>
<td>
Shift+A<BR>
SelectAllOfType
</td>
</tr>
<tr valign="top" align="left">
<td>
Select Children
</td>
<td>


</td>
<td>
<BR>
SelectChildren
SelectChildren
</td>
</tr>
<tr valign="top" align="left">
<td>
Select Complete Tall
</td>
<td>


</td>
<td>
<BR>
SelectCompleteTall
SelectCompleteTall
</td>
</tr>
<tr valign="top" align="left">
<td>
Select Inside
</td>
<td>


</td>
<td>
<BR>
SelectInside
SelectInside
</td>
</tr>
<tr valign="top" align="left">
<td>
Select Nudge Down
</td>
<td>


SelectNudgeDown (key: Down+Alt
</td>
<td>
Alt+Down<BR>
SelectNudgeDown
</td>
</tr>
<tr valign="top" align="left">
<td>
Select Nudge Left
</td>
<td>


SelectNudgeLeft (key: Left+Alt
</td>
<td>
Alt+Left<BR>
SelectNudgeLeft
</td>
</tr>
<tr valign="top" align="left">
<td>
Select Nudge Right
</td>
<td>


SelectNudgeRight (key: Right+Alt
</td>
<td>
Alt+Right<BR>
SelectNudgeRight
</td>
</tr>
<tr valign="top" align="left">
<td>
Select Nudge Up
</td>
<td>


SelectNudgeUp (key: Up+Alt
</td>
<td>
Alt+Up<BR>
SelectNudgeUp
</td>
</tr>
<tr valign="top" align="left">
<td>
Select Touching
</td>
<td>


</td>
<td>
<BR>
SelectTouching
SelectTouching
</td>
</tr>
<tr valign="top" align="left">
<td>
Set Grid 0 . 1 2 5
</td>
<td>


</td>
<td>
<BR>
SetGrid0.125
SetGrid0.125
</td>
</tr>
<tr valign="top" align="left">
<td>
Set Grid 0 . 2 5
</td>
<td>


</td>
<td>
<BR>
SetGrid0.25
SetGrid0.25
</td>
</tr>
<tr valign="top" align="left">
<td>
Set Grid 0 . 5
</td>
<td>


</td>
<td>
<BR>
SetGrid0.5
SetGrid0.5
</td>
</tr>
<tr valign="top" align="left">
<td>
Set Grid 1
</td>
<td>


SetGrid1 (key: 1
</td>
<td>
1<BR>
SetGrid1
</td>
</tr>
<tr valign="top" align="left">
<td>
Set Grid 1 2 8
</td>
<td>


SetGrid128 (key: 8
</td>
<td>
8<BR>
SetGrid128
</td>
</tr>
<tr valign="top" align="left">
<td>
Set Grid 1 6
</td>
<td>


SetGrid16 (key: 5
</td>
<td>
5<BR>
SetGrid16
</td>
</tr>
<tr valign="top" align="left">
<td>
Set Grid 2
</td>
<td>


SetGrid2 (key: 2
</td>
<td>
2<BR>
SetGrid2
</td>
</tr>
<tr valign="top" align="left">
<td>
Set Grid 2 5 6
</td>
<td>


SetGrid256 (key: 9
</td>
<td>
9<BR>
SetGrid256
</td>
</tr>
<tr valign="top" align="left">
<td>
Set Grid 3 2
</td>
<td>


SetGrid32 (key: 6
</td>
<td>
6<BR>
SetGrid32
</td>
</tr>
<tr valign="top" align="left">
<td>
Set Grid 4
</td>
<td>


SetGrid4 (key: 3
</td>
<td>
3<BR>
SetGrid4
</td>
</tr>
<tr valign="top" align="left">
<td>
Set Grid 6 4
</td>
<td>


SetGrid64 (key: 7
</td>
<td>
7<BR>
SetGrid64
</td>
</tr>
<tr valign="top" align="left">
<td>
Set Grid 8
</td>
<td>


SetGrid8 (key: 4
</td>
<td>
4<BR>
SetGrid8
</td>
</tr>
<tr valign="top" align="left">
<td>
Show Angles
</td>
<td>


</td>
<td>
<BR>
ShowAngles
ShowAngles
</td>
</tr>
<tr valign="top" align="left">
<td>
Show Axes
</td>
<td>


</td>
<td>
<BR>
ShowAxes
ShowAxes
</td>
</tr>
<tr valign="top" align="left">
<td>
Show Blocks
</td>
<td>


</td>
<td>
<BR>
ShowBlocks
ShowBlocks
</td>
</tr>
<tr valign="top" align="left">
<td>
Show Command List
</td>
<td>


</td>
<td>
<BR>
ShowCommandList
ShowCommandList
</td>
</tr>
<tr valign="top" align="left">
<td>
Show Coordinates
</td>
<td>


</td>
<td>
<BR>
ShowCoordinates
ShowCoordinates
</td>
</tr>


Show Crosshairs (grid) toggle on and off (key: Shift+X) [ToggleCrosshairs] {Edit>Preferences>Orthoview}
<tr valign="top" align="left">
<td>
Show Crosshairs
</td>
<td>
Toggle Crosshairs (grid) on and off  
</td>
<td>
Shift+X<BR>
Edit>Preferences>Orthoview<BR>
ToggleCrosshairs
</td>
</tr>


Show hidden items. Reveals ALL hidden items. (See Hide) (key: Shift+H) [ShowHidden] {View > Hide/Show}
<tr valign="top" align="left">
<td>
Show Hidden
</td>
<td>
Show hidden items. Reveals ALL hidden items. (See Hide)
</td>
<td>
Shift+H<BR>
View > Hide/Show<BR>
ShowHidden
</td>
</tr>


<tr valign="top" align="left">
<td>
Show In Use
</td>
<td>
</td>
<td>
<BR>
ShowInUse
ShowInUse
</td>
</tr>
<tr valign="top" align="left">
<td>
Show Names
</td>
<td>


</td>
<td>
<BR>
ShowNames
ShowNames
</td>
</tr>
<tr valign="top" align="left">
<td>
Show Window Outline
</td>
<td>


</td>
<td>
<BR>
ShowWindowOutline
ShowWindowOutline
</td>
</tr>
<tr valign="top" align="left">
<td>
Show Workzone
</td>
<td>


</td>
<td>
<BR>
ShowWorkzone
ShowWorkzone
</td>
</tr>


Sides, number of, convert selected brush to be N-sided (key: Ctrl+N) range is 3 to 9. [Brush<N>Sided]
<tr valign="top" align="left">
<td>
Sides of Brush, change number
</td>
<td>
Convert selected brush to be N-sided
</td>
<td>
Ctrl+N<BR>
Brush[N]Sided
</td>
</tr>


SimplePatchMesh (key: P+Shift


SnapToGrid (key: G+Ctrl
<tr valign="top" align="left">
<td>
Simple Patch Mesh
</td>
<td>


SplitSelected (key: Return+Shift
</td>
<td>
Shift+P<BR>
SimplePatchMesh
</td>
</tr>
<tr valign="top" align="left">
<td>
Snap To Grid
</td>
<td>


</td>
<td>
Ctrl+G<BR>
SnapToGrid
</td>
</tr>
<tr valign="top" align="left">
<td>
Split Selected
</td>
<td>
</td>
<td>
Shift+Return<BR>
SplitSelected
</td>
</tr>
<tr valign="top" align="left">
<td>
Stim Response Editor
</td>
<td>
</td>
<td>
<BR>
StimResponseEditor
StimResponseEditor
</td>
</tr>
<tr valign="top" align="left">
<td>
Stitch Patch Texture
</td>
<td>


</td>
<td>
<BR>
StitchPatchTexture
StitchPatchTexture
</td>
</tr>
<tr valign="top" align="left">
<td>
Surface Inspector
</td>
<td>


SurfaceInspector (key: S
</td>
<td>
S<BR>
SurfaceInspector
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Rotate Clock
</td>
<td>


TexRotateClock (key: Page_Down+Shift
</td>
<td>
Shift+Page_Down<BR>
TexRotateClock
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Rotate Counter
</td>
<td>


TexRotateCounter (key: Page_Up+Alt
</td>
<td>
Alt+Page_Up<BR>
TexRotateCounter
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Scale Down
</td>
<td>


TexScaleDown (key: Down+Ctrl
</td>
<td>
Ctrl+Down<BR>
TexScaleDown
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Scale Left
</td>
<td>


TexScaleLeft (key: Left+Ctrl
</td>
<td>
Ctrl+Left<BR>
TexScaleLeft
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Scale Right
</td>
<td>


TexScaleRight (key: Right+Ctrl
</td>
<td>
Ctrl+Right<BR>
TexScaleRight
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Scale Up
</td>
<td>


TexScaleUp (key: Up+Ctrl
</td>
<td>
Ctrl+Up<BR>
TexScaleUp
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Shift Down
</td>
<td>


TexShiftDown (key: Down+Shift
</td>
<td>
Shift+Down<BR>
TexShiftDown
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Shift Left
</td>
<td>


TexShiftLeft (key: Left+Shift
</td>
<td>
Shift+Left<BR>
TexShiftLeft
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Shift Right
</td>
<td>


TexShiftRight (key: Right+Shift
</td>
<td>
Shift+Right<BR>
TexShiftRight
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Shift Up
</td>
<td>


TexShiftUp (key: Up+Shift
</td>
<td>
Shift+Up<BR>
TexShiftUp
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Tool Flip S
</td>
<td>


</td>
<td>
<BR>
TexToolFlipS
TexToolFlipS
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Tool Flip T
</td>
<td>


</td>
<td>
<BR>
TexToolFlipT
TexToolFlipT
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Tool Grid Down
</td>
<td>


TexToolGridDown (key: minus+Shift
</td>
<td>
Shift+minus<BR>
TexToolGridDown
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Tool Grid Up
</td>
<td>


TexToolGridUp (key: plus+Shift
</td>
<td>
Shift+plus<BR>
TexToolGridUp
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Tool Merge Items
</td>
<td>


TexToolMergeItems (key: M+Alt
</td>
<td>
Alt+M<BR>
TexToolMergeItems
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Tool Select Related
</td>
<td>


</td>
<td>
<BR>
TexToolSelectRelated
TexToolSelectRelated
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Tool Snap To Grid
</td>
<td>


TexToolSnapToGrid (key: G+Ctrl+Shift
</td>
<td>
Ctrl+Shift+G<BR>
TexToolSnapToGrid
</td>
</tr>
<tr valign="top" align="left">
<td>
Tex Tool Toggle Grid
</td>
<td>


</td>
<td>
<BR>
TexToolToggleGrid
TexToolToggleGrid
</td>
</tr>
<tr valign="top" align="left">
<td>
Texture Natural
</td>
<td>


TextureNatural (key: N+Ctrl
</td>
<td>
Ctrl+N<BR>
TextureNatural
</td>
</tr>
<tr valign="top" align="left">
<td>
Texture Tool
</td>
<td>


TextureTool (key: T+Ctrl+Alt
</td>
<td>
Ctrl+Alt+T<BR>
TextureTool
</td>
</tr>
<tr valign="top" align="left">
<td>
Thicken Patch
</td>
<td>


ThickenPatch (key: T+Ctrl
</td>
<td>
Ctrl+T<BR>
ThickenPatch
</td>
</tr>
<tr valign="top" align="left">
<td>
Tog Tex Lock
</td>
<td>


TogTexLock (key: T+Shift
</td>
<td>
Shift+T<BR>
TogTexLock
</td>
</tr>
<tr valign="top" align="left">
<td>
Toggle Camera
</td>
<td>


ToggleCamera (key: C+Ctrl+Shift
</td>
<td>
Ctrl+Shift+C<BR>
ToggleCamera
</td>
</tr>


Toggle Clipper/Resize-Move modes (key: X) [ToggleClipper] LTB
<tr valign="top" align="left">
<td>
Toggle Clipper
</td>
<td>
Toggles between Clipper and Resize-Move modes
</td>
<td>
X<BR>
Left Toolbar<BR>
ToggleClipper
</td>
</tr>


ToggleConsole (key: O


Toggle Crosshairs (grid) on and off (key: Shift+X) [ToggleCrosshairs] {Edit>Preferences>Orthoview}
<tr valign="top" align="left">
<td>
Toggle Console
</td>
<td>


ToggleCubicClip (key: F+Shift
</td>
<td>
O<BR>
ToggleConsole
</td>
</tr>


ToggleEntityInspector (key: N
<tr valign="top" align="left">
<td>
Toggle Crosshairs
</td>
<td>
Toggle Crosshairs (grid) on and off
</td>
<td>
Shift+X<BR>
Edit>Preferences>Orthoview<BR>
ToggleCrosshairs
</td>
</tr>


<tr valign="top" align="left">
<td>
Toggle Cubic Clip
</td>
<td>
</td>
<td>
Shift+F<BR>
ToggleCubicClip
</td>
</tr>
<tr valign="top" align="left">
<td>
Toggle Entity Inspector
</td>
<td>
</td>
<td>
N<BR>
ToggleEntityInspector
</td>
</tr>
<tr valign="top" align="left">
<td>
Toggle Free Model Rotation
</td>
<td>
</td>
<td>
<BR>
ToggleFreeModelRotation
ToggleFreeModelRotation
</td>
</tr>
<tr valign="top" align="left">
<td>
Toggle Grid
</td>
<td>


ToggleGrid (key: 0
</td>
<td>
0<BR>
ToggleGrid
</td>
</tr>
<tr valign="top" align="left">
<td>
Toggle Light Inspector
</td>
<td>


ToggleLightInspector (key: J
</td>
<td>
J<BR>
ToggleLightInspector
</td>
</tr>
<tr valign="top" align="left">
<td>
Toggle Pointfile
</td>
<td>


</td>
<td>
<BR>
TogglePointfile
TogglePointfile
</td>
</tr>
<tr valign="top" align="left">
<td>
Toggle Preview
</td>
<td>


TogglePreview (key: F3
</td>
<td>
F3<BR>
TogglePreview
</td>
</tr>
<tr valign="top" align="left">
<td>
Toggle Rotation Pivot
</td>
<td>


ToggleRotationPivot (key: R+Ctrl
</td>
<td>
Ctrl+R<BR>
ToggleRotationPivot
</td>
</tr>
<tr valign="top" align="left">
<td>
Toggle Show All Light Radii
</td>
<td>


ToggleShowAllLightRadii (key: F+Ctrl+Shift+Alt
</td>
<td>
Ctrl+Alt+Shift+F<BR>
ToggleShowAllLightRadii
</td>
</tr>
<tr valign="top" align="left">
<td>
Toggle Show Size Info
</td>
<td>


Toggle Show SizeInfo
</td>
<td>
<BR>
ToggleShowSizeInfo
</td>
</tr>
<tr valign="top" align="left">
<td>
Transform Dialog
</td>
<td>


Transform Dialog
</td>
<td>
<BR>
TransformDialog
</td>
</tr>
<tr valign="top" align="left">
<td>
Un Select Selection
</td>
<td>


UnSelect Selection (key: Escape)
</td>
<td>
Escape<BR>
UnSelectSelection
</td>
</tr>
<tr valign="top" align="left">
<td>
Undo
</td>
<td>


Undo (key: Z+Ctrl
</td>
<td>
Ctrl+Z<BR>
Undo
</td>
</tr>
<tr valign="top" align="left">
<td>
Ungroup Selection
</td>
<td>


</td>
<td>
<BR>
UngroupSelection
UngroupSelection
</td>
</tr>
<tr valign="top" align="left">
<td>
Up Floor
</td>
<td>


Up Floor (key: Page_Up)
</td>
 
<td>
Page_Up<BR>
UpFloor
</td>
</tr>
<tr valign="top" align="left">
<td>
View Front
View Front
</td>
<td>


</td>
<td>
<BR>
ViewFront
</td>
</tr>
<tr valign="top" align="left">
<td>
View Side
View Side
</td>
<td>


View Textures (key: T)
</td>
<td>
<BR>
ViewSide
</td>
</tr>
<tr valign="top" align="left">
<td>
View Textures
</td>
<td>


</td>
<td>
T<BR>
ViewTextures
</td>
</tr>
<tr valign="top" align="left">
<td>
View Top
View Top
</td>
<td>
</td>
<td>
<BR>
ViewTop
</td>
</tr>
<tr valign="top" align="left">
<td>
Zoom 1 0 0
</td>
<td>


</td>
<td>
<BR>
Zoom100
Zoom100
</td>
</tr>
<tr valign="top" align="left">
<td>
Zoom In
</td>
<td>
</td>
<td>
Delete<BR>
ZoomIn
</td>
</tr>
<tr valign="top" align="left">
<td>
Zoom Out
</td>
<td>
</td>
<td>
Insert<BR>
ZoomOut
</td>
</tr>
</table>
== How to Edit or Add to the Table of Controls ==
The Dark Radiant conrols table is in HTML format. Each table row comprises the details for one control. You can insert a new row between other rows between the following...
</tr>
[INSERT NEW LINES HERE]
<tr valign="top" align="left">
The format for each row is as follows. Note that <nowiki><BR></nowiki> signfies a line break to force a new line. Just omit any non-applicables such as if there is no button or menu equivalent...
<nowiki>
<tr valign="top" align="left">
<td>
SHORT CONTROL DESCRIPTION (eg, Crosshairs Toggle)
</td>
<td>
LONG DESCRIPTION, eg, toggle crosshairs on and off in orthoview grid
</td>
<td>
KEY (eg, Shift+X)<BR>


Zoom In (key: Delete
BUTTON  POSITION (eg, Left toolbar)<BR>


Zoom Out (key: Insert
MENU ROUTE (eg, Edit>Preferences>Orthoview)<BR>


SHORTCUT NAME (eg, ToggleCrosshairs)
</td>




</tr>
</nowiki>




[[Category:DarkRadiant]]
[[Category:DarkRadiant]]

Revision as of 14:20, 27 July 2007

written by Fidcal

Introduction

This is planned eventually to be a complete reference list by description of all Dark Radiant controls whether by buttons, menus, or keys. In addition any other material relating to the Dark Radiant controls may be included.

Changing Shortcut Keys

Shortcut keys shown are defaults and you can change them to your preference in Dark Radiant's Help menu > shortcut keys list where they are listed in alphabetical order by shortcut name (command) shown in the table below. The shortcut keys list itself gives a guide to what features are available from the keys but they are not all obvious. As well as assigning and removing shortcut keys there in that dialog you can also examine, copy, backup, make alternatives, even edit (with caution), the file in which they are stored at

<drive>:\Documents and Settings\<user>\Application Data\DarkRadiant\input.xml

Specific Controls, Misc Rough Notes

This section may be temporary but included are odds and ends from my personal rough notes that might be best listed in groups by type eg, camera. Some/all might be duplicated in the main table. This section will be reviewed as this guide develops.

camview = 3D camera view xyz = any orthoview, top, front, side. [ ] square brackets indicates no default key assigned LMB, MMB, RMB - Left, middle, right mouse buttons and MMW is middle mouse wheel (rotation)

CAMERA VIEW: RMB in camview = toggle free mouse look around In free mouse mode: Zoom in and out with MMB Ctrl+Shift+slide mouse forward,backward, left and right WITH FINE CONTROL. Ctrl+slide mouse moves up, down, left and right WITH FINE CONTROL.

XYZ GRID ORTHOVIEW: Ctrl + MMB in xyz = camera to cursor or drag camera MMB in xyz = camera turns to where clicked Ctrl + Alt + Tab = View to camera on selected view Crtl + Shift + Tab = View to camera on all views

Ctrl + Alt + 1 through Ctrl + Alt + 0 = store camera position Alt + 1 through Alt + 0 = camera to stored position Alt + RMB on item in camview = camera to item centre (but keeps your current orientation)

Move: Arrow keys = forward/back/strafe left/right D & C = Move vertically up and down A & Z = Tilt up and down END = horizontal view (ie, not tilted up or down)

Move selection in orthoview: LMB Drag with mouse pointing within the selection. To move in one plane only: Hold down LMB, THEN shift (NOT shift then LMB!) and then drag either left right (only) else up down (only) Alternative: Alt + arrow key on selection

XYZ ORTHOVIEWS: Ctrl + tab = cycles through top, front, side views AND... moves view centre to selected item ELSE... moves centre to camera if nothing selected. Zoom in and out with MMB

Selecting : shift + Lclick* = select or add to already selected (if any) alt + shift + Lclick (repeatedly) = select stacked (e.g., behind, in front...) ctrl + shift + Lclick* = select face ctrl + shift + Ldrag = select all faces in rectangle dragged out. [tab] = group cycle forward = select next in entity group, eg, atdm:mover_door > related brush

Filtering, Hiding, Regioning: Dark Radiant has powerful filtering tools to help you to see more clearly the specific item or area you want to edit in a complex mission. They part the jungle of confusion in both camera and grid view to show as much or as little as you want to see. Caution: Some operations may include items that are not visible. For example, dragging a brush around a group and using 'select inside' will still also include any items 'Hidden' or not in the 'Region' within that brush so if you then move or delete that group the non-visible items will be effected too. 'Filtered' items will not be affected.

Hide: Use Hide (View menu) to quickly hide individual items that obscure your view. You can hide as many items as you wish one by one, now or later. They will all be revealed later if you select 'Show'...

H = Hide selection Shift + H = show hidden selections


Region: Use the Region feature to exclude everything but the area you are working on.

Ctrl+Shift+R = hide everything except the selection and possibly some local related items.

Reveal everything again with View menu > Region > Switch off. The same menu also offers alternate way of setting Region, cropping to your chosen zoomed XYZ view or by using a selection to define an area (the selection is NOT removed in the process)

Filter: The Filter menu lets you filter out entire types such as all visportals or all lights, etc. You can also customise your own (see Defining custom Filters in DarkRadiant)


Complete Table of All Dark Radiant Controls

This table is to be a complete list of all Dark Radiant controls. See next section for how to edit or add to it.

Initially it has been kick-started with the shortcut keys list only.

DO NOT ASSUME IT IS COMPLETE UNTIL IT SAYS SO HERE! THIS REFERENCE IS WORK IN PROGRESS!


DARK RADIANT CONTROLS

CONTROL

DESCRIPTION

DEFAULT KEY
TOOLBAR
MENU ROUTE
SHORTCUT NAME

Brush, change number of sides

Convert selected brush to be N-sided

Ctrl+N
Brush[N]Sided

Brush Cone


BrushCone

Brush Export C M


BrushExportCM

Brush Export O B J


BrushExportOBJ

Brush Prism


BrushPrism

Brush Sphere


BrushSphere

C S G Hollow


CSGHollow

C S G Merge

Ctrl+U
CSGMerge

C S G Room


CSGRoom

C S G Subtract

Shift+U
CSGSubtract

Camera Angle Down

Z
CameraAngleDown

Camera Angle Up

A
CameraAngleUp

Camera Back

Down
CameraBack

Camera Down

C
CameraDown

Camera Forward

Up
CameraForward

Camera Free Move Back

Down
CameraFreeMoveBack

Camera Free Move Down


CameraFreeMoveDown

Camera Free Move Forward

Up
CameraFreeMoveForward

Camera Free Move Left

Left
CameraFreeMoveLeft

Camera Free Move Right

Right
CameraFreeMoveRight

Camera Free Move Up


CameraFreeMoveUp

Camera Left

Left
CameraLeft

Camera Right

Right
CameraRight

Camera Strafe Left

comma
CameraStrafeLeft

Camera Strafe Right

period
CameraStrafeRight

Camera Up

D
CameraUp

Cap Current Curve

Shift+C
CapCurrentCurve

Center View

End
CenterView

Center X Y View

Ctrl+Alt+Tab
CenterXYView

Center X Y Views

Ctrl+Shift+Tab
CenterXYViews

Change number of sides of brush

Convert selected brush to be N-sided

Ctrl+N
Brush[N]Sided

Clipper Toggle

Toggles between Clipper and Resize-Move modes

X
Left Toolbar
ToggleClipper

Clip Selected

Return
ClipSelected

Clone Selection

space
CloneSelection

Connect Selection

Ctrl+K
ConnectSelection

Convert brush, number of sides

Convert selected brush to be N-sided

Ctrl+N
Brush[N]Sided

Copy

Ctrl+C
Copy

Copy Shader


CopyShader

Create Curve Catmull Rom


CreateCurveCatmullRom

Create Curve N U R B S


CreateCurveNURBS

Crosshairs Toggle

Toggle Crosshairs (grid) on and off

Shift+X
Edit>Preferences>Orthoview
ToggleCrosshairs

Cubic Clip Zoom In

Ctrl+plus
CubicClipZoomIn

Cubic Clip Zoom Out

Ctrl+minus
CubicClipZoomOut

Curve Append Control Point


CurveAppendControlPoint

Curve Convert Type


CurveConvertType

Curve Insert Control Point


CurveInsertControlPoint

Curve Remove Control Point


CurveRemoveControlPoint

Cycle Cap Texture Patch

Ctrl+Shift+N
CycleCapTexturePatch

Delete Selection

BackSpace
DeleteSelection

Down Floor

Page_Down
DownFloor

Drag Edges

E
DragEdges

Drag Entities


DragEntities

Drag Faces

F
DragFaces

Drag Vertices

V
DragVertices

Edit Colour Scheme


EditColourScheme

Entity List

L
EntityList

Exit


Exit

Expand Selection To Entities

Ctrl+Alt+E
ExpandSelectionToEntities

Filter Allentities


FilterAllentities

Filter Brushes


FilterBrushes

Filter Caulk


FilterCaulk

Filter Clip Textures


FilterClipTextures

Filter Collisionsurfaces


FilterCollisionsurfaces

Filter Decals


FilterDecals

Filter Lights


FilterLights

Filter Nodraw Textures


FilterNodrawTextures

Filter Patches


FilterPatches

Filter (Hide) Selected

Hide selected items. Use any time to hide more and more (see Show Hidden to reveal all)

H
View > Hide/Show
HideSelected

Filter Shadow Textures


FilterShadowTextures

Filter Trigger Textures


FilterTriggerTextures

Filter Visportals


FilterVisportals

Filter Worldgeometry


FilterWorldgeometry

Find Brush


FindBrush

Find Replace Textures


FindReplaceTextures

Flip Clip

Ctrl+Return
FlipClip

Flip Texture X


FlipTextureX

Flip Texture Y


FlipTextureY

Grid Down

plus
GridDown

Grid Up

minus
GridUp

Group Cycle Backward

Shift+ISO_Left_Tab
GroupCycleBackward

Group Cycle Forward

Tab
GroupCycleForward

Hide Selected

Hide selected items. Use any time to hide more and more (see Show Hidden to reveal all)

H
View > Hide/Show
HideSelected

Import Map


ImportMap

Invert Curve

Ctrl+I
InvertCurve

Invert Selection

I
InvertSelection

Load Position 1

Alt+1
LoadPosition1

Load Position 1 0

Alt+0
LoadPosition10

Load Position 2

Alt+2
LoadPosition2

Load Position 3

Alt+3
LoadPosition3

Load Position 4

Alt+4
LoadPosition4

Load Position 5

Alt+5
LoadPosition5

Load Position 6

Alt+6
LoadPosition6

Load Position 7

Alt+7
LoadPosition7

Load Position 8

Alt+8
LoadPosition8

Load Position 9

Alt+9
LoadPosition9

Load Prefab


LoadPrefab

Look Through Camera


LookThroughCamera

Look Through Selected


LookThroughSelected

M R U Open 1


MRUOpen1

M R U Open 1 0


MRUOpen10

M R U Open 1 1


MRUOpen11

M R U Open 2


MRUOpen2

M R U Open 3


MRUOpen3

M R U Open 4


MRUOpen4

M R U Open 5


MRUOpen5

M R U Open 6


MRUOpen6

M R U Open 7


MRUOpen7

M R U Open 8


MRUOpen8

M R U Open 9


MRUOpen9

Make Detail

Ctrl+M
MakeDetail

Make Structural

Ctrl+Shift+S
MakeStructural

Map Info

M
MapInfo

Matrix Transpose

Ctrl+Shift+M
MatrixTranspose

Mirror Selection X


MirrorSelectionX

Mirror Selection Y


MirrorSelectionY

Mirror Selection Z


MirrorSelectionZ

Mouse Drag

Q
MouseDrag

Mouse Rotate

R
MouseRotate

Mouse Translate

W
MouseTranslate

Move Selection D O W N

Shift+KP_Subtract
MoveSelectionDOWN

Move Selection U P

Shift+KP_Add
MoveSelectionUP

New Map


NewMap

New Ortho View

Ctrl+Alt+N
NewOrthoView

Next Leak Spot

Ctrl+Shift+K
NextLeakSpot

Next View

Ctrl+Tab
NextView

Normalise Texture


NormaliseTexture

Objectives Editor


ObjectivesEditor

Open Map

Ctrl+O
OpenMap

Overlay Dialog

Alt+O
OverlayDialog

Parent Selection


ParentSelection

Paste

Ctrl+V
Paste

Paste Shader


PasteShader

Paste Shader Natural


PasteShaderNatural

Paste To Camera

Alt+V
PasteToCamera

Patch Append Column Beginning


PatchAppendColumnBeginning

Patch Append Column End


PatchAppendColumnEnd

Patch Append Row Beginning


PatchAppendRowBeginning

Patch Append Row End


PatchAppendRowEnd

Patch Bevel


PatchBevel

Patch Cone


PatchCone

Patch Cylinder


PatchCylinder

Patch Delete Column Beginning


PatchDeleteColumnBeginning

Patch Delete Column End


PatchDeleteColumnEnd

Patch Delete Row Beginning


PatchDeleteRowBeginning

Patch Delete Row End


PatchDeleteRowEnd

Patch Dense Cylinder


PatchDenseCylinder

Patch End Cap


PatchEndCap

Patch Insert Column Beginning


PatchInsertColumnBeginning

Patch Insert Column End

Ctrl+Shift+KP_Add
PatchInsertColumnEnd

Patch Insert Row Beginning


PatchInsertRowBeginning

Patch Insert Row End

Ctrl+KP_Add
PatchInsertRowEnd

Patch Inspector

Shift+S
PatchInspector

Patch Square Cylinder


PatchSquareCylinder

Patch Very Dense Cylinder


PatchVeryDenseCylinder

Preferences

P
Preferences

Prev Leak Spot

Ctrl+Shift+L
PrevLeakSpot

Project Settings


ProjectSettings

Redisperse Cols

Ctrl+Shift+E
RedisperseCols

Redisperse Rows

Ctrl+E
RedisperseRows

Redo

Ctrl+Y
Redo

Refresh References


RefreshReferences

Refresh Shaders


RefreshShaders

Region Off


RegionOff

Region Set Brush


RegionSetBrush

Region Set Selection

Ctrl+Shift+R
RegionSetSelection

Region Set X Y


RegionSetXY

Revert To Worldspawn

Shift+G
RevertToWorldspawn

Rotate Selection X


RotateSelectionX

Rotate Selection Y


RotateSelectionY

Rotate Selection Z


RotateSelectionZ

Save Map

Ctrl+S
SaveMap

Save Map As


SaveMapAs

Save Position 1

Ctrl+Alt+1
SavePosition1

Save Position 1 0

Ctrl+Alt+0
SavePosition10

Save Position 2

Ctrl+Alt+2
SavePosition2

Save Position 3

Ctrl+Alt+3
SavePosition3

Save Position 4

Ctrl+Alt+4
SavePosition4

Save Position 5

Ctrl+Alt+5
SavePosition5

Save Position 6

Ctrl+Alt+6
SavePosition6

Save Position 7

Ctrl+Alt+7
SavePosition7

Save Position 8

Ctrl+Alt+8
SavePosition8

Save Position 9

Ctrl+Alt+9
SavePosition9

Save Region


SaveRegion

Save Selected


SaveSelected

Save Selected As Prefab


SaveSelectedAsPrefab

Select All Of Type

Shift+A
SelectAllOfType

Select Children


SelectChildren

Select Complete Tall


SelectCompleteTall

Select Inside


SelectInside

Select Nudge Down

Alt+Down
SelectNudgeDown

Select Nudge Left

Alt+Left
SelectNudgeLeft

Select Nudge Right

Alt+Right
SelectNudgeRight

Select Nudge Up

Alt+Up
SelectNudgeUp

Select Touching


SelectTouching

Set Grid 0 . 1 2 5


SetGrid0.125

Set Grid 0 . 2 5


SetGrid0.25

Set Grid 0 . 5


SetGrid0.5

Set Grid 1

1
SetGrid1

Set Grid 1 2 8

8
SetGrid128

Set Grid 1 6

5
SetGrid16

Set Grid 2

2
SetGrid2

Set Grid 2 5 6

9
SetGrid256

Set Grid 3 2

6
SetGrid32

Set Grid 4

3
SetGrid4

Set Grid 6 4

7
SetGrid64

Set Grid 8

4
SetGrid8

Show Angles


ShowAngles

Show Axes


ShowAxes

Show Blocks


ShowBlocks

Show Command List


ShowCommandList

Show Coordinates


ShowCoordinates

Show Crosshairs

Toggle Crosshairs (grid) on and off

Shift+X
Edit>Preferences>Orthoview
ToggleCrosshairs

Show Hidden

Show hidden items. Reveals ALL hidden items. (See Hide)

Shift+H
View > Hide/Show
ShowHidden

Show In Use


ShowInUse

Show Names


ShowNames

Show Window Outline


ShowWindowOutline

Show Workzone


ShowWorkzone

Sides of Brush, change number

Convert selected brush to be N-sided

Ctrl+N
Brush[N]Sided

Simple Patch Mesh

Shift+P
SimplePatchMesh

Snap To Grid

Ctrl+G
SnapToGrid

Split Selected

Shift+Return
SplitSelected

Stim Response Editor


StimResponseEditor

Stitch Patch Texture


StitchPatchTexture

Surface Inspector

S
SurfaceInspector

Tex Rotate Clock

Shift+Page_Down
TexRotateClock

Tex Rotate Counter

Alt+Page_Up
TexRotateCounter

Tex Scale Down

Ctrl+Down
TexScaleDown

Tex Scale Left

Ctrl+Left
TexScaleLeft

Tex Scale Right

Ctrl+Right
TexScaleRight

Tex Scale Up

Ctrl+Up
TexScaleUp

Tex Shift Down

Shift+Down
TexShiftDown

Tex Shift Left

Shift+Left
TexShiftLeft

Tex Shift Right

Shift+Right
TexShiftRight

Tex Shift Up

Shift+Up
TexShiftUp

Tex Tool Flip S


TexToolFlipS

Tex Tool Flip T


TexToolFlipT

Tex Tool Grid Down

Shift+minus
TexToolGridDown

Tex Tool Grid Up

Shift+plus
TexToolGridUp

Tex Tool Merge Items

Alt+M
TexToolMergeItems

Tex Tool Select Related


TexToolSelectRelated

Tex Tool Snap To Grid

Ctrl+Shift+G
TexToolSnapToGrid

Tex Tool Toggle Grid


TexToolToggleGrid

Texture Natural

Ctrl+N
TextureNatural

Texture Tool

Ctrl+Alt+T
TextureTool

Thicken Patch

Ctrl+T
ThickenPatch

Tog Tex Lock

Shift+T
TogTexLock

Toggle Camera

Ctrl+Shift+C
ToggleCamera

Toggle Clipper

Toggles between Clipper and Resize-Move modes

X
Left Toolbar
ToggleClipper

Toggle Console

O
ToggleConsole

Toggle Crosshairs

Toggle Crosshairs (grid) on and off

Shift+X
Edit>Preferences>Orthoview
ToggleCrosshairs

Toggle Cubic Clip

Shift+F
ToggleCubicClip

Toggle Entity Inspector

N
ToggleEntityInspector

Toggle Free Model Rotation


ToggleFreeModelRotation

Toggle Grid

0
ToggleGrid

Toggle Light Inspector

J
ToggleLightInspector

Toggle Pointfile


TogglePointfile

Toggle Preview

F3
TogglePreview

Toggle Rotation Pivot

Ctrl+R
ToggleRotationPivot

Toggle Show All Light Radii

Ctrl+Alt+Shift+F
ToggleShowAllLightRadii

Toggle Show Size Info


ToggleShowSizeInfo

Transform Dialog


TransformDialog

Un Select Selection

Escape
UnSelectSelection

Undo

Ctrl+Z
Undo

Ungroup Selection


UngroupSelection

Up Floor

Page_Up
UpFloor

View Front


ViewFront

View Side


ViewSide

View Textures

T
ViewTextures

View Top


ViewTop

Zoom 1 0 0


Zoom100

Zoom In

Delete
ZoomIn

Zoom Out

Insert
ZoomOut


How to Edit or Add to the Table of Controls

The Dark Radiant conrols table is in HTML format. Each table row comprises the details for one control. You can insert a new row between other rows between the following...

[INSERT NEW LINES HERE] The format for each row is as follows. Note that <BR> signfies a line break to force a new line. Just omit any non-applicables such as if there is no button or menu equivalent... <tr valign="top" align="left"> <td> SHORT CONTROL DESCRIPTION (eg, Crosshairs Toggle) </td> <td> LONG DESCRIPTION, eg, toggle crosshairs on and off in orthoview grid </td> <td> KEY (eg, Shift+X)<BR> BUTTON POSITION (eg, Left toolbar)<BR> MENU ROUTE (eg, Edit>Preferences>Orthoview)<BR> SHORTCUT NAME (eg, ToggleCrosshairs) </td> </tr>