Cutscenes Part 3: Lighting, Placing the Player, and Conversations

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NOTE: This article is under construction until this NOTE goes away.

The Conversation Editor

Dark Radiant provides an easy-to-use editor to create conversations.

Lighting

Before we begin

Building a basic conversation

Adding vocals

==

TO BE CONTINUED

Wrapup

In Part 3, we built the conversation for our scene, learning how to add vocals and animations.

Alongside snitch3.map and snitch3.script, which we've been using above, you'll find snitch3a.map and snitch3a.script, which include the conversation from this lesson. You can build and run snitch3a.map and compare it to your own work.

In Part 4, we'll look at extras you can add to your scene.