Cutscenes Part 2: Splines and Camera Movement: Difference between revisions

From The DarkMod Wiki
Jump to navigationJump to search
No edit summary
Line 1: Line 1:
'''NOTE: This article is under construction until this NOTE goes away.'''
'''NOTE: This article is under construction until this NOTE goes away.'''
==Part 1: Cameras==
* [[Cutscenes]]


==Part 2: Splines and Camera Movement==


Moving cameras can add a nice touch to a scene if not overused.
==Splines==


* [[Cutscenes Part 3]]
Moving cameras can add a nice touch to a scene if not overused. Splines provide a path a camera can follow.
* [[Cutscenes Part 4]]
 
* [[Cutscenes Part 5]]
Download the file [snitch2.zip.txt], remove the ".txt" from the filename,
and extract it into your ''darkmod'' folder. This includes a map with all the cameras we created in Part 1.
 
In Dark Radiant, open ''snitch2.map''. In the XY view, shift the view so the porch south of the bulletin board (in front of the tall door) is near the center of the view. From the main menu, select ''Curve->Create NURBS Curve''. This creates a spline curve with its origin over the porch.
 
==Camera Movement==
 
{{Template: Cutscenes}}

Revision as of 18:48, 2 September 2010

NOTE: This article is under construction until this NOTE goes away.


Splines

Moving cameras can add a nice touch to a scene if not overused. Splines provide a path a camera can follow.

Download the file [snitch2.zip.txt], remove the ".txt" from the filename, and extract it into your darkmod folder. This includes a map with all the cameras we created in Part 1.

In Dark Radiant, open snitch2.map. In the XY view, shift the view so the porch south of the bulletin board (in front of the tall door) is near the center of the view. From the main menu, select Curve->Create NURBS Curve. This creates a spline curve with its origin over the porch.

Camera Movement