Console Useful Controls

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Revision as of 23:53, 16 November 2013 by RJFerret (talk | contribs) (+path destinations, AAS regions, timescale)
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Introduction

This is a list of common console commands and cvars that are of use to Dark Mod mappers and developers for testing etc. It is in order of key words and meaning.

Notes

  • Where a cvar or command is followed by a 1 (parameter) it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated. N indicates a range of values.
  • The current value of a cvar can be shown by entering its name without a value.
  • Parameters can be toggled between values by preceding the control with 'toggle' and following it with eg, 1 0. Example : toggle r_showtris 3 0
  • Controls can be bound to keys to be used in-game, including the toggle command, eg, bind "v" "toggle r_showportals 1 0"
  • Many controls can be included in the file Doomconfig.cfg in the darkmod folder so they are automatically effective.
  • Some controls are disabled on exit from a map; others are permanent until manually changed.


Command Description
noclip Player flies through everything.
notarget enemy AI will not attack player
god Player cannot be harmed.
killmonsters Removes all AI from a map.
tdm_show_loot Shows loot items through walls for a short time.
g_dragentity 1 Aim at entity and hold attack control then pull back
pm_noclipspeed N Changed the speed of player noclip movement
g_fov N N=angle of field of view, eg, g_fov 30 = zoom in to restrict field of view to 30 degrees. Default = 90
g_showEntityInfo 1 Show info about near entities (as box with classname)
com_showfps 1 Show fps to test performance.
g_frametime 1 Timing info for each frame, see Profiling.
r_showPrimitives 1 Show info about number of drawcalls and tris/shadow tris rendered.
r_showskel 1 Shows skeleton in-game with joints names
g_showCollisionModels 1 Shows collision models. Use g_maxShowDistance N to increase the distance where they are shown to.
r_showtris N (1) Shows triangles being rendered directly
(2) shows overdrawn tri's
(3) shows all tri's in scene, direct and indirect.
r_showportals 1 Shows all portals in scene (red=closed,green=open) If your portals dont show up they are most likely not sealing.
r_showlightcount 1 Using colours shows the number of lights hitting a surface, black = 0, red = 1, blue = 2... etc
seta tdm_showsprop 1 Shows the volume of sounds heard by AI.
tdm_ai_showbark 1 Gives the def name (not the soundshader) of barks used by AI
tdm_ai_showalert 1 Shows the AI's current alert total and alert state.
tdm_ai_showdest 1 Shows the AI's current path destination.
bind "f1" "_impulse27" Pressing F1 shows the AAS regions.
timescale 2 Double speed, good for testing pathing, 1 = normal speed, 2 = double, 0.5 = half speed

Spawning entities

Command Description
spawn atdm:weapon_blackjack Spawns blackjack in front of the player. Look up if entity gets spawned under the floor.
spawn atdm:weapon_shortsword Spawns a sword.
spawn atdm:ammo_broadhead Spawns one arrow.
spawn atdm:ammo_broadhead inv_ammo_amount 50 Spawns 50 arrows (one entity with 50 ammo). Simillar technique can be used for other ammo types.
spawn atdm:ammo_firearrow
spawn atdm:ammo_gasarrow
spawn atdm:ammo_mossarrow
spawn atdm:ammo_noisemaker
spawn atdm:ammo_ropearrow
spawn atdm:ammo_waterarrow

With the Doom 3 console you can press tab after typing something to autocomplete, for example spawn atdm:<tab> will cycle through the various spawnables. You can also add additional spawnargs using the following syntax: spawn classname [key value] [key value] ....

See Also

Cvars in The Dark Mod