Console Useful Controls: Difference between revisions

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!align=left|god
!align=left|god
|Player cannot be harmed.
|Player cannot be harmed.
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!align=left|r_showtris N
|(1) Shows triangles being rendered directly (2) shows overdrawn tri's (3) shows all tri's in scene, direct and indirect.
|-
!align=left|r_showportals 1
|Shows all portals in scene (red=closed,green=open) If your portals dont show up they are most likely not sealing.
|-
!align=left|r_showlightcount 1
|Using colours shows the number of lights hitting a surface, black = 0, red = 1, blue = 2... etc


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Revision as of 01:38, 26 January 2010

Introduction

This is a list of common console commands and cvars that are of use to Dark Mod mappers and developers for testing etc. It is in order of key words and meaning. There is no use just adding a cvar or command - one can just look on any of the published lists. Instead think what will be in the user's head. For example, you want to know the joint name on a particular AI? You might be looking under J but instead you might be think B for bone, or indeed 'Wasn't there a cvar to show the AI skeleton?' so you look under S. Or the user might look first under AI. It should ideally be under all four...

Notes

  • Where a cvar or command is followed by a 1 (parameter) it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated.
  • Where a cvar or command is followed by a N (parameter) it indicates a range of values.
  • The current value of a cvar can be shown by entering its name without a value.
  • Parameters can be toggled between values by preceding the control with 'toggle' and following it with eg, 1 0. Example : toggle r_showtris 3 0
  • Controls can be bound to keys to be used in-game, including the toggle command, eg, bind "v" "toggle r_showportals 1 0"
  • Many controls can be included in the file Doomconfig.cfg in the darkmod folder so they are automatically effective.
  • Some controls are disabled on exit from a map; others are permanent until manually changed.


The List

Common Console Commands
Command Description
r_showskel 1 Shows skeleton in-game with joints names
notarget enemy AI will not attack player
g_showCollisionModels 1 Shows collision models
g_dragentity 1 Aim at entity and hold attack control then pull back
g_fov N N=angle of field of view, eg, g_fov 30 = zoom in to restrict field of view to 30 degrees. Default = 90
com_showfps 1 Show fps to test performance.
god Player cannot be harmed.
r_showtris N (1) Shows triangles being rendered directly (2) shows overdrawn tri's (3) shows all tri's in scene, direct and indirect.
r_showportals 1 Shows all portals in scene (red=closed,green=open) If your portals dont show up they are most likely not sealing.
r_showlightcount 1 Using colours shows the number of lights hitting a surface, black = 0, red = 1, blue = 2... etc