Console Useful Controls: Difference between revisions

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This is the start of a list of useful console commands and cvars by order of key words and meaning. There is no use just adding a cvar or command - one can just look on any of the published lists. Instead think what will be in the user's head. For example, you want to know the joint name on a particular AI? You might be looking under J but instead you might be think B for bone, or indeed 'Wasn't there a cvar to show the AI skeleton?' so you look under S. Or the user might look first under AI. It should ideally be under all four...
==Introduction==


This is a list of common console commands and cvars that are of use to Dark Mod mappers and developers for testing etc. It is in order of key words and meaning. There is no use just adding a cvar or command - one can just look on any of the published lists. Instead think what will be in the user's head. For example, you want to know the joint name on a particular AI? You might be looking under J but instead you might be think B for bone, or indeed 'Wasn't there a cvar to show the AI skeleton?' so you look under S. Or the user might look first under AI. It should ideally be under all four...
==The List==


Where a cvar or command is followed by a 1 it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated...
Where a cvar or command is followed by a 1 it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated...
not decided on the format yet. Probably better in a table but not everyone familiar with adding to a table..
THE LIST
AI joints, bones names, skeleton = r_showskel 1
Bone names, show = r_showskel 1
Joint names, show = r_showskel 1
Skeleton AI, show = r_showskel 1




to be completed.......


see also [[Console batch macro commands]]
<table width="100%" border="1" cellpadding="2">
<tr align="center" valign="middle">
<td colspan="3">Common Console Controls</td>
</tr>
<tr valign="bottom" align="center">
<td>Keyword</td>
<td>Enter in Console</td>
<td>Comments</td>
</tr>
<tr valign="top" align="left">
<td>AI joints, bones names, skeleton</td>
<td>r_showskel 1</td>
<td>Shows skeleton in-game with joints names</td>
</tr>
<tr valign="top" align="left">
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr valign="top" align="left">
<td> Bones, joints names, skeleton of AI</td>
<td>r_showskel 1</td>
<td>Shows skeleton in-game with joints names</td>
</tr>
<tr valign="top" align="left">
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr valign="top" align="left">
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr valign="top" align="left">
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr valign="top" align="left">
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr valign="top" align="left">
<td>Joints, bones names, skeleton of AI</td>
<td>r_showskel 1</td>
<td>Shows skeleton in-game with joints names</td>
</tr>
<tr valign="top" align="left">
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr valign="top" align="left">
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr valign="top" align="left">
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr valign="top" align="left">
<td> Skeleton of AI with joints, bones names,</td>
<td>r_showskel 1</td>
<td>Shows skeleton in-game with joints names</td>
</tr>
<tr valign="top" align="left">
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr valign="top" align="left">
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr valign="top" align="left">
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr valign="top" align="left">
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr valign="top" align="left">
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr valign="top" align="left">
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
<tr valign="top" align="left">
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>

Revision as of 10:54, 7 April 2008

Introduction

This is a list of common console commands and cvars that are of use to Dark Mod mappers and developers for testing etc. It is in order of key words and meaning. There is no use just adding a cvar or command - one can just look on any of the published lists. Instead think what will be in the user's head. For example, you want to know the joint name on a particular AI? You might be looking under J but instead you might be think B for bone, or indeed 'Wasn't there a cvar to show the AI skeleton?' so you look under S. Or the user might look first under AI. It should ideally be under all four...

The List

Where a cvar or command is followed by a 1 it can be taken that it is enabled by 1 and disabled by 0 unless otherwise stated...


Common Console Controls
Keyword Enter in Console Comments
AI joints, bones names, skeleton r_showskel 1 Shows skeleton in-game with joints names
     
Bones, joints names, skeleton of AI r_showskel 1 Shows skeleton in-game with joints names
     
     
     
     
Joints, bones names, skeleton of AI r_showskel 1 Shows skeleton in-game with joints names
     
     
     
Skeleton of AI with joints, bones names, r_showskel 1 Shows skeleton in-game with joints names