Coding

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This is a selected list of articles and tutorials about scripting and the SDK.
Please see the category Scripting for a full list of articles for this topic.

Scripting

  • Scripting basics -- (What you should know about Doom 3's scripting engine)
  • AI Attachment Ingame Editing -- (Console commands for def_attaching models during game)
  • AI Relations -- (Setting AI 'teams')
  • AI Use Tags -- (Telling AI how to 'use' objects and characters)
  • Altering Frob with Scripting
  • BecomeActive, Thinking Entities
  • Button Functionality and Frob Triggers -- (Setting up buttons/triggers in your map)
  • Precaching (def files)
  • Signals -- ("signals" that you can use to call other scripts)
  • Switching to another Map
  • Triggering the Death Menu
  • Triggering Things in other Maps
  • GUI Overlays

SDK

  • The Dark Mod - Compilation Guide
  • Adding new Cvars
  • Adding Script Events to sys
  • Coding in the SDK
  • AI Debug Mode has large Impact on Soundprop Performance
  • Calling Console Commands From SDK
  • Clip Functions to check Specific Models
  • Dynamically Resizing Models
  • Eventdef System Does Not Like Optional Args
  • Possible Code For Weapon Bob
  • Raising/lowering Weapon from outside Player
  • Saving and Restoring
  • Savegame Files
  • Spawn() might be run in D3Ed
  • Adding New Decl Types
  • Checking Button and Key States in SDK
Retrieved from "https://wiki.thedarkmod.com/index.php?title=Coding&oldid=11620"
Categories:
  • Index pages
  • Coding

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  • This page was last edited on 25 November 2010, at 12:43.
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