Changing Walk Speed: Difference between revisions

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(Added pointer to changing AI walk speed, since someone might come here looking for info on that (and this article is about the player's walk speed))
(added a crouch, creep and run modifier)
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* ''This article is about player walk speed. To change the walk speed of AIs, see [[Animation playback speed]].''
* ''This article is about player movement speed. To change the speed of AIs, see [[Animation playback speed]].''


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  seta pm_walkspeed <value>
  seta pm_walkspeed <value>
in the console.
in the console.
seta pm_crouchmod <value> (for crouch)
seta pm_creepmod <value> (for creeping)
seta pm_runmod <value> (for running)


There was a problem with the engine resetting the walkspeed every time, so I put in a quick hack to set it to the archived value. However, an unintended consequence of this seems to be that you have to use that "seta" syntax and can't just use "pm_walkspeed <number>" to set it, otherwise it gets reset to the old value.
There was a problem with the engine resetting the walkspeed every time, so I put in a quick hack to set it to the archived value. However, an unintended consequence of this seems to be that you have to use that "seta" syntax and can't just use "pm_walkspeed <number>" to set it, otherwise it gets reset to the old value.

Revision as of 10:40, 8 November 2011


To change the walkspeed, you must use

seta pm_walkspeed <value>

in the console.

seta pm_crouchmod <value> (for crouch) seta pm_creepmod <value> (for creeping) seta pm_runmod <value> (for running)

There was a problem with the engine resetting the walkspeed every time, so I put in a quick hack to set it to the archived value. However, an unintended consequence of this seems to be that you have to use that "seta" syntax and can't just use "pm_walkspeed <number>" to set it, otherwise it gets reset to the old value.

Btw, I'm finding a walkspeed around 65 or so to be just right right for me... 60 is a tad slow, 70 is a tad fast.

Originally written by Ishtvan on http://forums.thedarkmod.com/topic/2669