Calling Console Commands From SDK: Difference between revisions

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Revision as of 13:27, 11 September 2006

Originally written by Ishtvan on http://forums.thedarkmod.com/topic/3719

This is an example of how you would call a console command within the SDK:

/*
================
idTarget_SessionCommand::Event_Activate
================
*/
void idTarget_SessionCommand::Event_Activate( idEntity *activator ) {
   gameLocal.sessionCommand = spawnArgs.GetString( "command" );
}