Calling Console Commands From SDK: Difference between revisions
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Revision as of 13:27, 11 September 2006
Originally written by Ishtvan on http://forums.thedarkmod.com/topic/3719
This is an example of how you would call a console command within the SDK:
/* ================ idTarget_SessionCommand::Event_Activate ================ */ void idTarget_SessionCommand::Event_Activate( idEntity *activator ) { gameLocal.sessionCommand = spawnArgs.GetString( "command" ); }